From chaos-emerald at usa.net Mon Mar 1 02:16:24 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:44 2009 Subject: Sonic R (was Re: Sexism in video games) Message-ID: <011701be6381$2ca822a0$cc1d5e18@san.rr.com> AndyVVV@aol.com wrote... >In a message dated 2/28/99 2:03:02 AM Eastern Standard Time, chaos- >emerald@usa.net writes: > >> Well, in HARD the characters usually take the best route, and go faster >> (they have around a 10% speed boost). In Radical City, however, they don't >> take the best rount, 'cause you have to be able to float on water and jump >> to take it... you know what I mean! ;) >No, you don't. For the best Radical City route, do this: >-At the starting line, start as usual. >-When you reach the big dip in the road, jump if you can. If you're Knuckles >or Mecha Knuckles, glide. If you're Tails, fly. If you're Sonic or Super >Sonic, double-jump. This way, you are covering distance straight across >instead of on a curve, and will get across slightly faster than usual. >-Go through the tunnel. When you emerge, there will be three possible >directions to go: two roads at different levels, and a drop. Choose the low >road. >-When you reach the break in the wall, go through it (the first time there >will be a fence in front of it, but a jump or lots of speed knocks it away). >Cut across the building (get the Sonic Coin if you want), and turn left. >-Run up the hill. Turn right, going through the other break in the wall. >(There's another Sonic Coin.) Avoid the bumpers, and go through the short >path in the opposite corner. Turn right and spring up, and continue as >normal. If you can, go through the ring gate on the first and second laps; on >the third lap, the Accelerator is more likely to get you in first, because you >probably have at least 50 rings by this point. >Now what is it that you need to float on water for? This: I took your path on time trial (I couldan open the gate, so I had to take the alternate path) and I took my path. I was too lazy to try the path out as Super Sonic, but here're the results for Metal Knuckles: Yours: aprox. 43 seconds Mine: aprox. 35 seconds. Big difference, no? The Chaos Emerald >> >> The Chaos Emerald >> >> P.S. Oh and as to the super/secret characters in Sonic R replacing the >> normal characters... remember that that doesn't happen unless YOU are a >> super/secret character (and Eggman doesn't count). >I SAID that, didn't I? And considering that Robotni--oh, I'll let this one >go--that Eggman IS one of the normal characters, he doesn't qualify as a >secret character, though everyone calls him one. I go with Bulmer on this- the one seen in AoStH, SatAM, Archie, Sonic Spinball for the MegaDrive, etc. is Robotnik, while the other one is Eggman. The Chaos Emerald From tyro at deco.franken.de Mon Mar 1 01:56:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: What's this? In-Reply-To: <4.1.19990225220419.0095c600@mail.suneet.com> Message-ID: <7C03EXmOMCB@deco.franken.de> On 25 Feb 99, suneet@suneet.com (Suneet Shah) wrote: > I picked up this.. It says Sonic #1 or something.. I attached a cover > scan.. Can anyone make sense of it? It's the first Sonic Special ever printed, the "Sonic: In Your Face" issue (BTW, yours is the *reprint*, not the original). ;) Only later they started to number it continuously. Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Mon Mar 1 01:55:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: What's this? In-Reply-To: <36D898A9.C3E45395@geocities.com> Message-ID: <7C03ERW8MCB@deco.franken.de> On 27 Feb 99, techidna@geocities.com (The tECHIDNA) wrote: > Odd that it says "Direct Edition" (most newstands, even comic shops > don't have "direct edition") on the barcode, I thought that was only for > subscribers. But it seems genuine to me! Huh? My comics *ALL* have "Direct Edition" on the barcode... only many years ago, at the time when comics like "Alf", "Ewoks" and the like was popular, they had pictures in that field instead of barcode. Bye Alessandro --- You get what anyone gets. You get a lifetime. From bookshir at mailandnews.com Mon Mar 1 11:14:28 1999 From: bookshir at mailandnews.com (Bookshire S. Draftwood) Date: Fri Apr 3 09:34:44 2009 Subject: My Page... Message-ID: <0F7W0058FVEI7R@mail.megsinet.net> Well...the end of the month has come and gone... Alot of people E-mailed me with their opinions...two E-mails in particular, moved me very deeply inside. And, admittedly, they've swayed my decision. So, now that it's come down to it. My historic Sonic FanFiction page WILL REMAIN UP! However, it will no longer be as it is now. For now, it's still there as it always was. In few days when I can work out some details, I will upload a completely new and revamped page, focusing on my original furry sci-fi series. The Sonic Section will be secondary, but it will still be maintained. Now, for those of you concerned about the mature section...well, I still believe that there's nothing wrong with posting ANY kind of stories on my page, but...I've hidden it. Now, the mature section isn't impossible to find...people who want those kind of stories will jsut have to know where to look. I even put a single clue into the library section on how to find it. It may not keep REALLY curious people and/or children out, but it's something at least...and I don't have to futz about with passwords and stuff like that. Of course if any of you get REALLY stumped please E-mail me and I'll probably tell you. Once you find it, feel free to spread the word on where it is to people who are old enough to read the stuff. I'm putting my trust in the fans to know who should know where the mature section is...so please be responsible about it. So, I'v4e made some comprimises, and I'll accept stories on a limited basis. Please E-mail me for permission before sending me a story...and please include a brief summary of it as well. For now, I hope I've managed to please some people. I apologize again for everything that's happened in the last month or so. But things are calm now and that's as they should be. Take care. +-----------------------------------------------------------------+ / Bookshire S. Draftwood bookshir@mailandnews.com \ +---------------------------------------------------------------------+ | Bookshire Furtoonia |/////*\\\\\| Furs of the Forest WebSite | | & @ SPR-MUCK ||||||*|||||| | | Shiria TapestriesMUCK |\\\\\*/////| Under Construction | +---------------------------------------------------------------------+ | The iMac Principle: | | Build a system that even a fool can use, and only a | | fool will want to use it. | \ / +-----------------------------------------------------------------+ From drazen at andrews.edu Mon Mar 1 18:03:07 1999 From: drazen at andrews.edu (Dan Drazen) Date: Fri Apr 3 09:34:44 2009 Subject: Review W/Spoilers: Knuckles #23 Message-ID: <199903011703.MAA10770@orion> Knuckles 23 [Apr 1999] "Dark Alliance: Part 2 "Election Night" Story: Ken Penders; Art: Jim Valentino; Ink: Harvey Mercadoocasio; Color: Frank Gagliardo; Lettering: Vickie Williams; Editorial: G-Force Spaz/Penders/Heroic Age/Laughton B. Huggins cover: Knuckles, Mighty, and Remington about to be jumped by a character named Benedict (more about him later) as Julie-Su is taken into custody by parties unknown and assorted dingoes heckle the echidnas on the platform. Boy, these echidna politicos sure know how to throw a convention! Unlike last month's epigram, I wasn't able to locate the exact source of the quote Ken included in this issue. For those of you who haven't covered the material yet, here's a short course on post-World War I German history: When the War ended, Germany was more or less forced to agree to the conditions of the Treaty of Versailles imposed upon it by the victors. The treaty was so heavy-handed and punitive that it offended German national pride. Conservatives who watched the establishment of a Republic based in Weimar rather than Berlin couldn't bring themselves to accept that Germany had lost. Thus was born the comforting myth that Germany lost the war not on the battlefield but in the halls of power. Germany, so the saying went, had been "stabbed in the back." This was political shorthand for "We did what we had to do to win, but somebody wouldn't let us win!" (to quote from Sylvester Stallone's rave-out from the climax of the first Rambo movie). Right-wing political parties, such as the fledgling National Socialist German Workers Party, didn't coin the term but they rode it to their advantage by alleging that Jews and Communists (among others) were the ones who had engineered Germany's defeat, and nobody benefitted more from that campaign strategy than Adolf Hitler. The quote thus may have come from his political testament, _Mein Kampf_, but I had no desire to try locating it by reading through a book which Leon Feuchtwangler called a collection of 164,000 offenses against German grammar and syntax. By the same token it could also have been part of a stump speech by another Nazi Party bigwig, Josef Goebbles, who was Hitler's de facto campaign manager (and whose later pervasive control of German mass media earned him the nicknake "Mahatma Propagandi"). I'll admit it, Ken, you stumped me on this one: please send an e-mail citing your source material. The Spaz drawing is of a new character, Xenin. We start with TV coverage of Councilor Pravda's version of Lyndon Johnson's "I shall not seek and I will not accept" speech of 1968. Quite a year, 1968. The war in Vietnam was THE hot button issue, Martin Luther King was assassinated, Bobby Kennedy walked into a bullet in Los Angeles, and the whole world watched Chicago's finest bust heads while Mayor Daley declared "The police are not here to create disorder, they're here to preserve disorder" Those were the days, my friend. Pravda's either speaking from a heavily- fortified bunker, or else the party's symbol is a stone wall. Try being more heavy-handed with the symbolism, guys. Jim Valentino demonstrates that he's discovered the ZOOM IN feature. General Buzzcut and Constable Remington each tries to figure out what the message portends, while Vector (who has become as unpleasant as Antoine was annoying) would prefer a heaping helping of media pablum and Espio casts his vote for the Apathy Party. The next day Knuckles, Julie-Su, the Chaotix, some dingo protesters, and assorted citizenry show up for the rally. So does an obviously brainwashed Pravda in the company of Benedict. Why the Chaotix notice the lemon-yellow limo before Benedict (who looks like a Creative Anachronist who got lost on his way to playing an extra in a remake of "Braveheart") is beyond me. And of course, nobody seems to think that the tubing connecting Pravda's jaw to his collar is even worth mentioning. I'll spare you Benedict's revisionist rave-out retelling of the back story as featured in "A Sense of History" and the first three issues, mainly because it goes for three pages and it looked like it was going to break SO bad that I couldn't bring myself to read it very closely. It ends with Benedict invoking the name of Dimitri, who isn't even on the ballot. The speech was being watched in Haven, where Thunderhawk, Sabre and Sojourner do what they do best: argue and end up deciding nothing. The decision is made for them, however, when Dark Legionnaires bust into the place and administer Prozac the hard way. Back at the rally, Remington starts out trying to confront Benedict and ends up sharing a ride with him and Pravda (who looks like his water's going to break any minute now). Julie-Su's high- tech braids, meanwhile, start fading out on her in the 4th panel of page 14, rather like they did in the 3rd panel on page 5. Not a good look for her, Frank. Back on the streets of the dingo enclave, Buzzcut's desire to take a meeting on the political situation is interrupted by Xenin. He smacks Buzzcut around and takes him prisoner. Next on Xenin's to-do list is to bring Julie-Su back into the fold of the Dark Legion in as many pieces as he has to. Knuckles's attempt to prevent her capture falls short. If, like me, you've been having trouble figuring out which way the plot is going, the exposition is on display on pages 20-21. The nameless echidna dominatrix re-introduces Moritori Rex, who's shed his identity as Pseudo-Tobor, to the remnants of the Brotherhood. Dimitri is informed that both Locke and Spectre were unavailable for capture when Haven fell. Meanwhile, he gets back to the business at hand: doing something heinous to Knuckles, Julie-Su, and Buzzcut, like having them re-enact "Guerrilla Thriller" from Sonic #45. HEAD: At first I was genuinely confused as to Xenin's identity; I honestly thought it was Dimitri for a minute. The fact that nobody noticed Pravda's prosthetics defied belief, as did the ease with which the Dark Legionnaires could move around (Pravda's intervention notwithstanding). Echidnas are spiney insectavores; the residents of the Floating Island appear to have spines but no backbones. But if this story has a REALLY serious flaw, it's a sense of _deja vu_. As Justin hinted in the text box on the final page, we've seen the Knuckles-Dimitri grudge match before in "Dark Vengeance" (Knuckles #7-9). Granted the circumstances have changed in that Dimitri no longer has all that Chaos energy going for him. As with so many Sonic and Knuckles stories, our Hero will emerge unscathed; the only question is "How?" Head Score: 5. EYE: It may be too early to tell, but in looking at this issue I got the sinking feeling that Jim Valentino had more fun drawing the villains and the fight scenes than he did the rest of the story. I hope I'm wrong. If not, maybe Jim's leaving the Knuckles books to work on the Sonic books (as reported on the Archie Comics Web site) will help (see below for details). Even Frank Strom has drawn a more appealing Julie-Su. Eye Score: 5. HEART: Surprisingly, I found it very difficult to care about the characters, the cross-currents of echidna politics, the whole shot. Benedict's presence was a total turn-off for me (which may be the way Ken planned it) but then so were the pages where the Dark Legion cleaned house. And there's no sense that Knuckles and Julie-Su are in imminent danger (compare this to Knuckles dissolving at the end of K8). This needs to turn around in the next installment, and fast! That's probably what Locke and/or Spectre are waiting to do. Heart Score: 4. Off-Panel: Go to Yellow Alert, Mr. Worf. For the first time since the feature was revived, the Archie crew outnumbers the story characters. If this keeps up, I fear the hyoomons will shoulder the furries out of the strip altogether, taking us back to the bad old days when Scott Fulop was the editor and the strip was nothing more than a forum for in-jokes and water-cooler humor. Not my idea of nostalgia. Speaking of nostalgia, memo to Paul Castiglia: Nice disco threads. Fistful of Letters: Repeat of the CBG/CSN news that ran in Sonic #69. Blurbs for Sonic #70 and Knuckles #24. Letters: Audra Sunderlin thinks Knuckles and Sally should get together; aside from what Sonic might think of the arrangement, she (and we) might want to consult Knuckles #25 and #29. "Visser 3" asks why Hawking mistook Moritori Rex for his own flesh and blood and is told "We'll get back to you on that one." "XPDNC" shows a keener understanding of the father-son dynamic at work between Locke and Sabre than Ken has let on. I wasn't about to test the limits of my optical coverage by reading the Find Your Name page. Fan Art: Yvonne Bonillas doesn't render Julie-Su as pukey-kyoot, but she does look like she's starting to morph into a Warner toon. You'd think the honchos at Archie who color this stuff would know by now that her eyes are violet, NOT green! Then again, Matthew Sebiri gives us a green Sonic, so maybe they're using the fans' color schemes, I don't know. And as a counterpoint to the fan art by Amanda Vanez, Nelson Ortega and Harvey Mercadoocasio show Knuckles and Julie-Su making war and not love. And now, here's how the Knuckles artwork is going to shift for the foreseeable (have your pencils and scorecards ready): Jim Valentino will serve out his term drawing K24 before relocating to the Sonic comics; K25 will be Manny Galan's official swan song (though he's done some back-up stories); K26 through K28 will see the debut of Chris (late of "Teenage Mutant Ninja Turtles") Allen; K29 will be Art Mawhinney's official Adios; Ken Penders will write AND draw K30-32; and Steve Butler will officially move over from the Sonic books beginning with K33. In his column on the Archie Web site, Ken expressed concern that the fans who "appreciate continuity" may be puzzled by what's going to happen with so many artists coming and going. Ken's memory appears to have a slight flaw, since the track record for the Sonic books on this score is something else again. For the first year or so, Dave Manak WAS the undisputed cover story artist for the book. Since then, we've had stories with multiple artists, whether to achieve a certain visual effect (e.g., "The Dream Zone", Sonic #43, had story art by Manny Galan and flashbacks by Pat Spaziante) or simply to make sure the comic made deadline (c.f. "When Hedgehogs Collide," Sonic #24 and "Night Of A Thousand Sonics," Sonic #19, where Manak and Art Mawhinney shared the artistic chores). And at times it was anybody's guess who the cover story artist would be from month to month. Here's a partial breakdown: #40: Dave Manak (Court Martial) #41: Kyle Hunter (And One Shall Save Him) #42: Art Mawhinney (In Every Kingdom There Must Exist A Little Chaos) #43: Manny Galan and Pat Spaziante (The Dream Zone) #44: Manny Galan (Black and Blue And Red All Over) #45: Dave Manak (Guerrilla Thriller) #46: Nelson Ortega (Countdown to Armageddon) #47: Art Mawhinney (Endgame: Part 1) #48: Manny Galan (Endgame: Part 2) #49: Sam Maxwell (Endgame: Part 3) #50: Everybody and his dog (Endgame: Part 4) Somebody say something about "continuity"? From Katy at coopefamily.demon.co.uk Mon Mar 1 21:16:04 1999 From: Katy at coopefamily.demon.co.uk (KT) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! In-Reply-To: <318841e3.36d8f7cb@aol.com> Message-ID: once upon a time in sonic-powerzone land, AndyVVV@aol.com wrote... >> > >Tails Vs Tails = Hmmm again. give tails his enchanted armour ect from >> >>the nameless zone, and add on the fact that he seems more mature in the >> >>fleetway version...I recon ours would win >> > >> >Yeah, and just to make sure the job is done properly we'll get Errol >> >Blackthorn and Morain in to finish him off (joking! The Archie Tails is >> >pretty cute). >> >> Oh yeah!? Well take Archie's Tails's ability to take numerous beatings and >> be saved by cameo characters (He survived an entire mini-series, which I >> think I recently bought part of, but haven't yet looked at), and ours has >> it made! *G* >He also went through a rather long run of issues with only Sonic and the >Winged Victory to protect him. Since Sonic was usually off somewhere fighting >ugly bad guys, Tails had to fend for himself... >> >> >Maybe Tails could finish the Archie Tails off using a list of Lew >Stringer' >> s >> >worst puns? >> >> Versus (What'shisname)'s cameos of Star Wars stuff? Our the fleetway tails could do the "close the door! close the door! JOLLY WELL CLOSE THE DOOR!!!" trick he does SOOOO well n.n if you don't get this, he's beat Nutzan bolt by smashing him in an electronic door, and Metalix mark II, who sonic has never smashed as yet, by using the same trick. an invicable robot that can only be beaten by a large door closing on him? no comment. -- KT Coope or is it? From AndyVVV at aol.com Mon Mar 1 21:31:38 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Sonic R (was Re: Sexism in video games) Message-ID: In a message dated 2/28/99 8:17:04 PM Eastern Standard Time, chaos- emerald@usa.net writes: > This: > > I took your path on time trial (I couldan open the gate, so I had to take > the alternate path) and I took my path. I was too lazy to try the path out > as Super Sonic, but here're the results for Metal Knuckles: > > Yours: aprox. 43 seconds > Mine: aprox. 35 seconds. > > Big difference, no? > > The Chaos Emerald > I averaged about 40 seconds on both... but mine was slightly better. True, it was 1:59:00 vs. 1:59:06, but .06 seconds are enough to win a race. And that's guessing that your path includes taking the shortcut with the bumpers, which you never mentioned. Incidentally, I think it's related to this "jumping over the wall" stuff, which I can't seem to figure out. I can't get over it, so I have to go around it instead. (It's the long one on the right-hand side, correct?) -Andy && From AndyVVV at aol.com Mon Mar 1 21:46:18 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Review W/Spoilers: Knuckles #23 Message-ID: <1ac01207.36dafc9a@aol.com> In a message dated 3/1/99 12:06:28 PM Eastern Standard Time, drazen@andrews.edu writes: > Fistful of Letters: Repeat of the CBG/CSN news that ran in > Sonic #69. Blurbs for Sonic #70 and Knuckles #24. Letters: Audra > Sunderlin thinks Knuckles and Sally should get together; aside from > what Sonic might think of the arrangement, she (and we) might want > to consult Knuckles #25 and #29. "Visser 3" TRANSLATION: Visser Three is the name of the leader of the Yeerks, the bad guys from the "Animorphs" books and TV show. Why someone would use that to sign a letter to the Knuckles people is beyond me. > asks why Hawking > mistook Moritori Rex for his own flesh and blood and is told "We'll > get back to you on that one." "XPDNC" shows a keener understanding > of the father-son dynamic at work between Locke and Sabre than Ken > has let on. > I wasn't about to test the limits of my optical coverage by > reading the Find Your Name page. Fan Art: Yvonne Bonillas doesn't > render Julie-Su as pukey-kyoot, but she does look like she's > starting to morph into a Warner toon. You'd think the honchos at > Archie who color this stuff would know by now that her eyes are > violet, NOT green! The Archie staff started leaving in the original colors. I don't know why. > Then again, Matthew Sebiri gives us a green > Sonic, so maybe they're using the fans' color schemes, I don't > know. That's EXACTLY what they're doing. > And as a counterpoint to the fan art by Amanda Vanez, Nelson > Ortega and Harvey Mercadoocasio show Knuckles and Julie-Su making > war and not love. > And now, here's how the Knuckles artwork is going to shift for > the foreseeable (have your pencils and scorecards ready): > Jim Valentino will serve out his term drawing K24 before > relocating to the Sonic comics; > K25 will be Manny Galan's official swan song (though he's done > some back-up stories); > K26 through K28 will see the debut of Chris (late of "Teenage > Mutant Ninja Turtles") Allen; > K29 will be Art Mawhinney's official Adios; > Ken Penders will write AND draw K30-32; > and Steve Butler will officially move over from the Sonic > books beginning with K33. *does the Spock-ears-and-"Fascinating" thing* > In his column on the Archie Web site, > Ken expressed concern that the fans who "appreciate continuity" may > be puzzled by what's going to happen with so many artists coming > and going. Ken's memory appears to have a slight flaw, since the > track record for the Sonic books on this score is something else > again. For the first year or so, Dave Manak WAS the undisputed > cover story artist for the book. Since then, we've had stories > with multiple artists, whether to achieve a certain visual effect > (e.g., "The Dream Zone", Sonic #43, had story art by Manny Galan > and flashbacks by Pat Spaziante) or simply to make sure the comic > made deadline (c.f. "When Hedgehogs Collide," Sonic #24 and "Night > Of A Thousand Sonics," Sonic #19, where Manak and Art Mawhinney > shared the artistic chores). And at times it was anybody's guess > who the cover story artist would be from month to month. Here's a > partial breakdown: > > #40: Dave Manak (Court Martial) > #41: Kyle Hunter (And One Shall Save Him) > #42: Art Mawhinney (In Every Kingdom There Must Exist A Little > Chaos) > #43: Manny Galan and Pat Spaziante (The Dream Zone) > #44: Manny Galan (Black and Blue And Red All Over) > #45: Dave Manak (Guerrilla Thriller) > #46: Nelson Ortega (Countdown to Armageddon) > #47: Art Mawhinney (Endgame: Part 1) > #48: Manny Galan (Endgame: Part 2) > #49: Sam Maxwell (Endgame: Part 3) > #50: Everybody and his dog (Endgame: Part 4) The cats helped with that one, too. > > Somebody say something about "continuity"? > Not me. -Andy &I really need to start reading these comics myself.& From moogle at iwaynet.net Mon Mar 1 16:29:37 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:44 2009 Subject: Sonic Game Sprites (Probably what you think) In-Reply-To: <3.0.2.16.19981228184255.4ae7fa16@mailbox.iwaynet.net> References: <3.0.2.16.19981228144431.51cf42c0@mailbox.iwaynet.net> <3.0.2.16.19981227171339.3a97053c@mailbox.iwaynet.net> <825e2af3.36868047@aol.com> <3.0.2.16.19981227171339.3a97053c@mailbox.iwaynet.net> <3.0.2.16.19981228144431.51cf42c0@mailbox.iwaynet.net> Message-ID: <3.0.2.16.19990301162937.3d67df42@mailbox.iwaynet.net> At 06:42 PM 12/28/98, Kulock wrote: >It was. One thing Nintendo has a problem with is they don't do sequels as >much as they reinvent games. They REALLY tromped some toes with Starfox 64, >which basically ignores the existance of Starfox 1 or (the unreleased) 2, >and instead it retells the history AGAIN, changing things at will. They >don't like to be limited. With LoZ, it's a bit harder to "reinvent" the >game, because for some elements it's somewhat of an RPG (no arguments >please, it's not the point). Enter the generations, a way to make new Zelda >games without ridgidly sticking ot the older games. So there's a plot >conflict, you think they really care? *grumble* (Et cetera) Why did a message from December 28th send now? X.X -Kulock From tyro at deco.franken.de Tue Mar 2 04:52:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: Argh In-Reply-To: <199902281917.OAA09720@mqueue.raex.com> Message-ID: <7C44HKJ8MCB@deco.franken.de> On 28 Feb 99, ostrich@raex.com (Ostrich) wrote: > > The Reply_To address _is_ set to point back to the list. > > So if it doesn't work for you, I guess you should blame your mailer, not > > the list configuration. :) > > Well, nothing I get from franken.de ever actually *has* a reply-to field. > I can send you back some sample headers, if you like. Now that you mention it, yes, the Reply_To field indeed isn't set to the list address, only the 'Original Recipient' field is (the address that forwards the mail). But thinking about it, now I also remember the reason why I turned that off. When you have a Reply_To field, you will usually be _forced_ to reply _only_ to that address, while when you have an 'Original Recipient' and a 'Sender' field, your mail client is supposed to let you _choose_ between the two addresses, thus allowing you to either reply directly to the original sender (if you want to make a private comment) or the list (if you would comment publically). IMHO this seemed like the best solution of the lot, and with _my_ mail reader, it works as it should. See my point? :) Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Tue Mar 2 03:07:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: Eva again... In-Reply-To: <199902281742.MAA20636@newman.concentric.net> Message-ID: <7C44CX5dMCB@deco.franken.de> On 01 Jan 00, RTCausey@concentric.net (Rick Causey) wrote: > > Already had a look at the "NiGHTS" fan-comic by Eva Richarte Prieto > > from Spain? Just thought that I should tell you in advance that she > > also does Sonic stories. ;) I only got two black & white copies of it > > yet, but hopefully, hopefully I will one day get the whole thing! > It`s very cute work but is that suppossed to be Knuckles > fighting Sonic? If so it`s a poor likeness (though it is a > well drawn toony character) & why is Sonic hanging out with > his robotic double anyways? I don't know, I only have those two pages... just give me some time, ok? :) Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Tue Mar 2 03:22:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: NiGHTS And The Fucked Kids In-Reply-To: <199902281835.NAA04513@newman.concentric.net> Message-ID: <7C44DgdtMCB@deco.franken.de> On 01 Jan 00, RTCausey@concentric.net (Rick Causey) wrote: > > This is not exactly Sonic-related, but I wanted to tell you that today > > I got a pretty cool NiGHTS fan-comic by Eva Richarte Prieto from Spain, > > which is definitely worth a second look. IMHO it's _a lot_ better than > > what the Archie guys came up with their professionals (funnier too). > > > > The title is "NiGHTS And The Fucked Kids" (_not_ what you think, fuzzy), > > to be found at > > > > http://www.franken.de/users/deco/eva/eva.html > Any chance you could do a major shrink on the pages? > They`re way to big for my Saturn`s browser :p Well... as I told you before, get a _real_ computer. :) It makes life so much easier... But honestly, if I would shrink down the pages, I guess you would have trouble reading the text in the word balloons, that's why I didn't do it. But just for the sake of it, I'll upload sampled-down versions tomorrow, so you can test if that works better for you. :) > You DO know Fuck is considered a VERY rude swear word in English , > Alessandro? I did not choose the title of the story, Eva did. Since she is from Spain, it's probably as hard as it is for me to always find the 100% accurate expressions. IMHO what she tried to do was making a fitting reference to Claris and Elliot, who behave really 'bad' in her story... Bye Alessandro --- You get what anyone gets. You get a lifetime. From starfist at hotmail.com Tue Mar 2 05:31:41 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:44 2009 Subject: MOO shut up you ^%#^%^# cow!! Message-ID: <19990302043141.9949.qmail@hotmail.com> *kicks the stupid cow* How the heck did that thing get in here??? *shakes his head* Any way ummm *scratches his head trying to think of why he decided to mail the list* oh yeah well if you remember at one time I said that the hand in the one suspencion chamber was queen acorns and I was right and umm well that doesn't have much to do with my question who do YOU think is in the satilight? I don't think it is robotnik (at least the one we know( cause too many or not enough fingers (I forgot wich) and if it will be a new bad guy or mabey a remake of an old bad guy or mabey a combanation say what you think please any who don't answer will be shot on sit... um no that won't work umm how about hange.... no that won't work either umm I know if you don't say what you think you will be left out hahahahahah Dragore (deranged) Dragon ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From starfist at hotmail.com Tue Mar 2 05:37:16 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! Message-ID: <19990302043717.10443.qmail@hotmail.com> >Amy in Archie is a little girl & in Sega kinda a stereotype >of girls so "Spice Girl" Amy would probably win but I found >her knocking out a Minotaur with one punch silly.He must >have a glass jaw.& what is that girl with her , a parrot? > knocking out a minotaur with one punch?? that isn't very belivebel why i read a story where you had a minotaur drink 4 and a half gallons of hard cider and was still ready for a fight (pluss he got knocked on the head with a stout tree branch and ran head first into a dragon and was fine after wards) Dragore Dragon ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From moogle at iwaynet.net Mon Mar 1 22:12:41 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! In-Reply-To: Message-ID: <3.0.2.16.19990301221241.3e4fa746@mailbox.iwaynet.net> At 12:00 AM 1/1/00 -0000, Rick Causey wrote: >Doesn`t professor Kintobor look like a character out of the >Beatles`Yellow Submarine? I don't know, just as long as no one makes another reference to that "I am the Walrus, You are the Eggman". >.< >As for Sally vs. UK Amy . Sally all the way.Not only does >she know how to handle projectiles (Sally mini-series) ,she >gave a dazed Knuckles a head clearing kick (Mecha Madness) >& besides knowing how to defend her is a intelligent young >woman & is a born leader figuritively & literaly (She`s a >princess !:) Archie Sally can take any amount of abuse you >throw at her & get back up for more.She`s like a pro >wrestler or a Timex watch.. She "takes a licking (hmmm..I >.er I won`t say it .>;) I will, "...At least she might, if everyone answers Ken Penders's poll's first question as "yes". ^.^ (See RDB's list)" >& keeps on ticking" (old Timex >slogan) >>From what I hear UK Tails usually fights silly villans & >Sonic treats him rudely sometimes. I wasn't too impressed with the scans I saw one time, but I think they were early, so using those for comparison would be like them guaging our stories with "Sonic Shot". >In Archie ,Sonic >considers Tails his best friend/little brother;Tails became >Hyper or Turbo & is THE Choosen One destined to be Mobious` >greatest champion.& has a woman >;) (Barby Koala) Actually, he has two girls (Fionna, if he ever gets some Rust-Be-Gone). Tails be hangin' it with da- Er..furries. ^.^ -Kulock P.S. I hope I didn't offend anyone with various comments in this letter, I was simply trying to be silly/funny (and am in quite a strange mood), but if I did, I apologize in advance. ^.^ From dave at bulmers.demon.co.uk Tue Mar 2 09:36:13 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! In-Reply-To: References: Message-ID: In article , Rick Causey writes >& what is that girl with her , a parrot? She's a Canary, for some reason. -- David Bulmer From AndyVVV at aol.com Tue Mar 2 21:41:37 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: MOO shut up you ^%#^%^# cow!! Message-ID: In a message dated 3/1/99 11:32:15 PM Eastern Standard Time, starfist@hotmail.com writes: > *kicks the stupid cow* Cow? How the heck did that thing get in here??? > > How the heck did that thing get in here??? Nope, I asked first. *abrupt fight that abruptly ends* > > *shakes his head* > > Any way ummm *scratches his head trying to think of why he decided to > mail the list* > > oh yeah well if you remember at one time I said that the hand in the one > suspencion chamber > was queen acorns and I was right and umm well that doesn't have much to > do with my question When we're right, nobody cares or remembers. (Remember when I said Julian and Kintobor were the same person? See, no one remembers.) > > who do YOU think is in the satilight? That's "satellite." Although I guess it would be "satellites." > I don't think it is robotnik (at > least the one we know( > cause too many or not enough fingers (I forgot wich) and if it will be a > new bad guy or mabey a remake of an old bad guy or mabey a combanation Maybe... > > say what you think please any who don't answer will be shot on sit... um > no that won't work umm how about hange.... no that won't work either umm > I know if you don't say what you think you will be left out hahahahahah If you don't say what you think, you will be forced to read the Sonic LIVE! Special!!!!! BWAHAHAHAHA!!!!! > > > Dragore (deranged) Dragon > Well, I think the guy in there is... Robotnik's brother's best friend's cousin's son's classmate's dad's nephew!!! Actually, I think it's probably just a SWATBot. This conclusion is shareware: If you use it and like it, please send me $40. -Andy && From AndyVVV at aol.com Tue Mar 2 21:41:41 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! Message-ID: <3ebfb141.36dc4d05@aol.com> In a message dated 3/2/99 1:23:48 AM Eastern Standard Time, moogle@iwaynet.net writes: > At 12:00 AM 1/1/00 -0000, Rick Causey wrote: > >Doesn`t professor Kintobor look like a character out of the > >Beatles`Yellow Submarine? > > I don't know, just as long as no one makes another reference to that "I am > the Walrus, You are the Eggman". >.< It's "I am the Eggman, They are the Eggmen, I am the Walrus, Googoogajoob". *Kulock stares, an angry look on his face* Um, that wasn't a reference, it was an explanation. Um, Kulock? Kulock?! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH!!!!!!!!!!!!!!!!!!! *runs from Kulock, who is acting more like a panther than a moogle* > > >As for Sally vs. UK Amy . Sally all the way.Not only does > >she know how to handle projectiles (Sally mini-series) ,she > >gave a dazed Knuckles a head clearing kick (Mecha Madness) > >& besides knowing how to defend her is a intelligent young > >woman & is a born leader figuritively & literaly (She`s a > >princess !:) Archie Sally can take any amount of abuse you > >throw at her & get back up for more.She`s like a pro > >wrestler or a Timex watch.. She "takes a licking (hmmm..I > >.er I won`t say it .>;) > > I will, "...At least she might, if everyone answers Ken Penders's poll's > first question as "yes". ^.^ (See RDB's list)" *while running* I don't want to know. > > >& keeps on ticking" (old Timex > >slogan) > >>From what I hear UK Tails usually fights silly villans & > >Sonic treats him rudely sometimes. > > I wasn't too impressed with the scans I saw one time, but I think they were > early, so using those for comparison would be like them guaging our stories > with "Sonic Shot". *while still running* I really don't want to know. > > >In Archie ,Sonic > >considers Tails his best friend/little brother;Tails became > >Hyper or Turbo & is THE Choosen One destined to be Mobious` > >greatest champion.& has a woman >;) (Barby Koala) > > Actually, he has two girls (Fionna, if he ever gets some Rust-Be-Gone). > > Tails be hangin' it with da- > > Er..furries. ^.^ > > -Kulock > > P.S. I hope I didn't offend anyone with various comments in this letter, I > was simply trying to be silly/funny (and am in quite a strange mood), but > if I did, I apologize in advance. ^.^ > *keeps running* No, it's fine. *shouts out sig from several miles away* daaaaaaaaaaasssshhhh.... AAAAAAaaaaaannnnnnnnnnnnddddddddddyyyyyyyyyyy.... AAAAAAAAAAAmpeeeeeeerrrsaaaaaaaaaaaaand.... AAAAAAAAAAAmpeeeeeeerrrsaaaaaaaaaaaaand.... From moogle at iwaynet.net Tue Mar 2 22:14:37 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! In-Reply-To: <3ebfb141.36dc4d05@aol.com> Message-ID: <3.0.2.16.19990302221437.0eef88f8@mailbox.iwaynet.net> At 03:41 PM 3/2/99 EST, AndyVVV@aol.com wrote: >In a message dated 3/2/99 1:23:48 AM Eastern Standard Time, moogle@iwaynet.net >writes: > >> At 12:00 AM 1/1/00 -0000, Rick Causey wrote: >> >Doesn`t professor Kintobor look like a character out of the >> >Beatles`Yellow Submarine? >> >> I don't know, just as long as no one makes another reference to that "I am >> the Walrus, You are the Eggman". >.< >It's "I am the Eggman, They are the Eggmen, I am the Walrus, Googoogajoob". >*Kulock stares, an angry look on his face* >Um, that wasn't a reference, it was an explanation. Um, Kulock? Kulock?! >AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH!!!!!!!!!!!!!!!!!!! >*runs from Kulock, who is acting more like a panther than a moogle* *Kulock attacks Andy, strapping him down to a chair, taping his eyes open, and forcing him to read Sonic #40 and Sonic Live!.* >> I will, "...At least she might, if everyone answers Ken Penders's poll's >> first question as "yes". ^.^ (See RDB's list)" >*while running* I don't want to know. Yes you do. Admit it. Andy: "Er, no..." Admit it or I'll make you read "Sonic Shot" next! >.< *Dan Drazen pops up* "That's cruel and unusual punishment!" Yeah, well, he's Andy. ^.^ Dan: "Oh. Well, that does justify it..." (Just kidding, Andy. ;>) >> >> >& keeps on ticking" (old Timex >> >slogan) >> >>From what I hear UK Tails usually fights silly villans & >> >Sonic treats him rudely sometimes. >> >> I wasn't too impressed with the scans I saw one time, but I think they were >> early, so using those for comparison would be like them guaging our stories >> with "Sonic Shot". >*while still running* I really don't want to know. Ahmn, is there any points in this reply other than "I don't want to know."? ;> >> P.S. I hope I didn't offend anyone with various comments in this letter, I >> was simply trying to be silly/funny (and am in quite a strange mood), but >> if I did, I apologize in advance. ^.^ >> >*keeps running* No, it's fine. Oh, I meant that part, I'll still kill you. ^.^ Via....Sonic #45! (Or was it #46? The Guerilla(spelled as in the soldier) Thrilla") >*shouts out sig from several miles away* >daaaaaaaaaaasssshhhh.... >AAAAAAaaaaaannnnnnnnnnnnddddddddddyyyyyyyyyyy.... >AAAAAAAAAAAmpeeeeeeerrrsaaaaaaaaaaaaand.... >AAAAAAAAAAAmpeeeeeeerrrsaaaaaaaaaaaaand.... I was right, there was no point to the rest of this letter. ^.^ Why the Ampersands, anyway? Pondering a very large Sonic hoax, -Kulock From Starfi5755 at aol.com Wed Mar 3 05:24:23 1999 From: Starfi5755 at aol.com (Starfi5755@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Off-topic! Pokemon sighting! Message-ID: <815f929c.36dcb977@aol.com> Okay, my friend Alex has a question for y'all for the blue Pokemon: How do you get the guards away from the buildings in Saphron city? From tyro at deco.franken.de Tue Mar 2 19:33:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: The final issue of Sonic The Comic In-Reply-To: <199903011758.MAA09110@marconi.concentric.net> Message-ID: <7C45$A3OMCB@deco.franken.de> On 01 Jan 00, RTCausey@concentric.net (Rick Causey) wrote: > > How about including a ripped-apart issue of STC to show how extremely > > dissatisfied you are with the latest changes? :) I did the same when > > writing my latest letter to Justin Gabrie... > Ummm...I don`t think editors take people ,who mail ripped > up edition(s) of the publication they edit,seriously .It > comes across as immature. :\ Well, it _can_ help to 'back up' your arguments, since it's IMHO the strongest statement of dissatisfaction a fan can make. Of course you shouldn't just send the ripped-apart comic _alone_, you should also include a letter in which you describe in detail what you dislike, and explain why you sent them the ripped-apart comic. BTW, quoting full postings can also be considered immature. Is your Saturn Mail Program _this_ hard to handle? :) Bye Alessandro --- You get what anyone gets. You get a lifetime. From starfist at hotmail.com Wed Mar 3 15:47:35 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:44 2009 Subject: MOO shut up you ^%#^%^# cow!! Message-ID: <19990303144736.9986.qmail@hotmail.com> >From: AndyVVV@aol.com >Date: Tue, 2 Mar 1999 15:41:37 EST >To: sonic-powerzone@franken.de >Subject: Re: MOO shut up you ^%#^%^# cow!! > >In a message dated 3/1/99 11:32:15 PM Eastern Standard Time, >starfist@hotmail.com writes: > >> *kicks the stupid cow* >Cow? How the heck did that thing get in here??? >> >> How the heck did that thing get in here??? >Nope, I asked first. well I asked it second and 2s more than one >*abrupt fight that abruptly ends* >> >> *shakes his head* >> >> Any way ummm *scratches his head trying to think of why he decided to >> mail the list* >> >> oh yeah well if you remember at one time I said that the hand in the one >> suspencion chamber >> was queen acorns and I was right and umm well that doesn't have much to >> do with my question >When we're right, nobody cares or remembers. (Remember when I said Julian and >Kintobor were the same person? See, no one remembers.) *trys to remember when that was said* >> >> who do YOU think is in the satilight? >That's "satellite." Although I guess it would be "satellites." >> I don't think it is robotnik (at >> least the one we know( >> cause too many or not enough fingers (I forgot wich) and if it will be a >> new bad guy or mabey a remake of an old bad guy or mabey a combanation >Maybe... >> >> say what you think please any who don't answer will be shot on sit... um >> no that won't work umm how about hange.... no that won't work either umm >> I know if you don't say what you think you will be left out hahahahahah >If you don't say what you think, you will be forced to read the Sonic LIVE! >Special!!!!! BWAHAHAHAHA!!!!! >> >> >> Dragore (deranged) Dragon >> >Well, I think the guy in there is... Robotnik's brother's best friend's >cousin's son's classmate's dad's nephew!!! >Actually, I think it's probably just a SWATBot. I don't think it is a swatbot because i have never seen a robot drinking robo cola (have you?) and if it is the robotnik we know and hate something proably happened to his right hand because in sonc 50 robotniks LEFT hand looked like that but his right hand looked like there was a glove *Brain storm* Ok get this the UA (ultimate anilator) is programed for DNA right? robots don't have DNA so proably the robot part of botnik is still alive and that side proably slightly protected robotnik somehow and helped him rebuild so he is even more robot now! what do you think?? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From AndyVVV at aol.com Wed Mar 3 21:40:55 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Sonic R (was Re: Sexism in video games) Message-ID: In a message dated 3/1/99 3:34:17 PM Eastern Standard Time, AndyVVV@aol.com writes: > I averaged about 40 seconds on both... but mine was slightly better. True, > it > was 1:59:00 vs. 1:59:06, but .06 seconds are enough to win a race. And that' > s > guessing that your path includes taking the shortcut with the bumpers, which > you never mentioned. > > Incidentally, I think it's related to this "jumping over the wall" stuff, > which I can't seem to figure out. I can't get over it, so I have to go > around > it instead. (It's the long one on the right-hand side, correct?) > > -Andy && > Okay, disregard that message. I figured it out. Incidentally, it doesn't work with Tails Doll- -he just doesn't jump high enough. -Andy &I am so stupid.& From AndyVVV at aol.com Wed Mar 3 21:40:54 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Weird Logic that Doesn't Work Message-ID: Here's an odd bit of logic for you: Knuckles is red. Knuckles is the title character in a video game (Sonic & Knuckles) in which the title character is blue. Therefore, Knuckles is blue. But Knuckles is red. *Spock walks in* Spock: Actually, that logic is flawed. The game has two title characters, one of which is red and the other is blue. Therefore, logic cannot be used to produce a self-contradictory situation. Andy: Stop typing these three-line lines! I'm a Powerzoner, not a doctor! Spock: Fascinating. Andy: What is it?! Spock: You seem to have gained the ability to "rip off" the phrases of characters. Andy: Yes. It's something that takes a lot of practice if you want to do it right. Kulock: This is pointless. Alessandro: Yeah, let's stop reading this letter. Dave: It's not even on-topic. Andy: WAIT! I'm not done! Spock: Logically, you should wait for the sig. Kulock, Alessandro, and Dave: *sigh* Okay. -Andy &These are the mistakes of the starship Enterfries...To baldly go where everyone has already been before...& From AndyVVV at aol.com Wed Mar 3 21:40:52 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Fight! Fight! Message-ID: In a message dated 3/2/99 10:44:06 PM Eastern Standard Time, moogle@iwaynet.net writes: > Oh, I meant that part, I'll still kill you. ^.^ Via....Sonic #45! (Or was > it #46? The Guerilla(spelled as in the soldier) Thrilla") It was #45. #46 was the one where Bunnie kissed Antoine. But that one wasn't great, either. > > >*shouts out sig from several miles away* > >daaaaaaaaaaasssshhhh.... > >AAAAAAaaaaaannnnnnnnnnnnddddddddddyyyyyyyyyyy.... > >AAAAAAAAAAAmpeeeeeeerrrsaaaaaaaaaaaaand.... > >AAAAAAAAAAAmpeeeeeeerrrsaaaaaaaaaaaaand.... > > I was right, there was no point to the rest of this letter. ^.^ Why the > Ampersands, anyway? I sometimes put comments between the ampersands. For example: -Andy &Pizza Hut beats Papa John's any day!& > > Pondering a very large Sonic hoax, > -Kulock > -Andy &Does everyone understand this time?& From moogle at iwaynet.net Wed Mar 3 18:35:41 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:44 2009 Subject: MOO shut up you ^%#^%^# cow!! In-Reply-To: <19990303144736.9986.qmail@hotmail.com> Message-ID: <3.0.2.16.19990303183541.3f1f848c@mailbox.iwaynet.net> At 06:47 AM 3/3/99 PST, James Chidester wrote: >Ok get this the UA (ultimate anilator) is programed for DNA right? >robots don't have DNA so proably the robot part of botnik is still alive >and that side proably slightly protected robotnik somehow and helped him >rebuild so he is even more robot now! what do you think?? *Looks up* ...Pika? Wow, in all this inane conversation (Cow? X.X), an ingenius little twist came up. See, I always was annoyed by the fact that the UA was aimed at Knothole, and since Snively wasn't in the programming room when Robotnik and Sonic fought, I doubt he could have reset the coordinates, and even if he managed to, it wasn't mentioned. What bothers me is that even if it _was_ programmed with just his DNA to affect...he's...he's over in Robotroplis! That is a fairly large distance from Knothole! I can't believe that the precise UA, would have such farflung effects to get Robotnik. X.X I dunno, anyway, back to the point. That actually is a great thought. Not totally feasable, but still could work. Perhaps he did take the final step, like (but not being) the Robo-Robotnik, roboticizing himself in his weakened state to heal, and taking the time to recover and rebuild his resources. Just playing with theories though, kupo. -Kulock From snowfox at bellsouth.net Thu Mar 4 00:39:33 1999 From: snowfox at bellsouth.net (Snowflake Fox) Date: Fri Apr 3 09:34:44 2009 Subject: Off-topic! Pokemon sighting! References: <815f929c.36dcb977@aol.com> Message-ID: <36DDC835.E2C@bellsouth.net> Starfi5755@aol.com wrote: > > Okay, my friend Alex has a question for y'all for the blue Pokemon: > How do you get the guards away from the buildings in Saphron city? Get the Silph Scope from Team Rocket's boss in Celadon City, and the gaurd in front of the Silph Co. building will be asleep. Go to the 5th floor, and you will find a narrow hallway with a teleport block/warp tile in front of it with a gaurd next to it. Walk in front of him so he walks away from the hallway and challenges you to a battle. Defeat him, and walk down the hallway to get the Card Key. Walk back up the hallway and use the Card Key to open the locked doors. Eventually you will find Gary (what he's doing there I'll never know) and another warp tile. Step on the tile and you should be transported to the top floor, but you will now have access to the room you couldn't get into before. After you're finished here, you can get into some interesting places, like Copy Cat's house and the 2 Gyms located here (the larger one is Sabrina's). Here's a little tip for beating Sabrina: DON'T USE GHOSTS!!! No matter what Nintendo says, ghosts are the WEAK angainst psychic Pokemon! ~Snowflake From moogle at iwaynet.net Wed Mar 3 18:51:58 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:44 2009 Subject: Weird Logic that Doesn't Work In-Reply-To: Message-ID: <3.0.2.16.19990303185158.0eef1e96@mailbox.iwaynet.net> Or: How to Kill Time and Bandwith. ^.^ Of course, I'm replying... At 03:40 PM 3/3/99 EST, AndyVVV@aol.com wrote: >Here's an odd bit of logic for you: >Knuckles is red. Knuckles is the title character in a video game (Sonic & >Knuckles) in which the title character is blue. Therefore, Knuckles is blue. >But Knuckles is red. *Class ahhhs and scribbles down in their notes* >*Spock walks in* >Spock: Actually, that logic is flawed. The game has two title characters, one >of which is red and the other is blue. Therefore, logic cannot be used to >produce a self-contradictory situation. >Andy: Stop typing these three-line lines! I'm a Powerzoner, not a doctor! >Spock: Fascinating. >Andy: What is it?! >Spock: You seem to have gained the ability to "rip off" the phrases of >characters. Pika? Er...kupo? (Hah! That's a joke, you see, and...er..it..was suppose to be funny...uhmn...) >Andy: Yes. It's something that takes a lot of practice if you want to do it >right. >Kulock: This is pointless. Wow, I don't rmemeber typing that, and on Andy's keyboard, no less! I must have gone existential. No wonder I was late for my class today. :/ >Alessandro: Yeah, let's stop reading this letter. At least it's not, "How do I get HM Cut?" or "How do I capture Slow-Bro?" ;> I like Pokémon, but there's a board at http://www.rpgamer.com for that...last time I checked it was pretty good... >Dave: It's not even on-topic. *looks up* Hu- oh, the other Dave. >Andy: WAIT! I'm not done! >Spock: Logically, you should wait for the sig. >Kulock, Alessandro, and Dave: *sigh* Okay. Pikupo. >-Andy &These are the mistakes of the starship Enterfries...To baldly go where >everyone has already been before...& At least they're not orbiting Uranus searching for Klingons... >.< I'm so sorry I said that. Pondering blowing $30 for a favor for someone, X.X -Kulock && From Knuckles5 at aol.com Thu Mar 4 01:10:50 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Talk Message-ID: <470fde8f.36ddcf8a@aol.com> If you get on IM, we can talk about the Perfect Sonic Game. From Knuckles5 at aol.com Thu Mar 4 01:16:01 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: Sorry Message-ID: <20dab78e.36ddd0c1@aol.com> I meant to send that to Kulock. From tyro at deco.franken.de Thu Mar 4 05:23:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:44 2009 Subject: Archie's Sonic artwork... Message-ID: <7CC6rNf8MCB@deco.franken.de> The first 100 times you hear that "the artwork is great and appreciated by the majority of fans", you think of the legendary Sonic mini-series done by Scott Shaw!, and patiently wait for things to reach its former quality. The second 100 times you hear that "the artwork is great and appreciated by the majority of fans", you dare writing a letter to Archie, tell them how much worse Dave Manak is compared to Scott Shaw! or Art Mawhinney, and do your best to back up your argumentation with logic and examples. When your letter is printed, you notice that they mixed up your first and last name, and the reply basically says that everyone at Archie including all the fans stand 100 % behind Manak. The third 100 times you hear that "the artwork is great and appreciated by the majority of fans", you just sit quietly and let things happen, and regardless of all the new artists and off-model art you try your best not to loose hope. The fourth 100 times you hear that "the artwork is great and appreciated by the majority of fans", you grab into their faces, tell them that you are blind since birth, and if they could describe this 'artwork' thing to you. The fifth 100 times you hear that "the artwork is great and appreciated by the majority of fans", you tell them that your name is Krueger, _Freddy_ Krueger (that's the guy with the ugly red/green-striped pullover), and if they would like to repeat what they just said... The sixth 100 times you hear that "the artwork is great and appreciated by the majority of fans", you smile mildly at the Monkey Khan and Nate Morgan drawings, drag the person behind his desk at the convention and force him to eat the latest published Sonic issues. The seventh 100 times you hear that "the artwork is great and appreciated by the majority of fans", you behead the guy with a sacred sword, stick his head on a pole and put a sign underneath it with the text, "Wrong statement". And during the eight 100 times you hear that "the artwork is great and appreciated by the majority of fans", you slowly start to loose your temper... From moogle at iwaynet.net Thu Mar 4 04:46:33 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:44 2009 Subject: Archie's Sonic artwork... In-Reply-To: <7CC6rNf8MCB@deco.franken.de> Message-ID: <3.0.2.16.19990304044633.4007e864@mailbox.iwaynet.net> At 05:23 AM 3/4/99 +0100, Alessandro Sanasi wrote: >When your letter is printed, you notice that they mixed up your first and >last name, and the reply basically says that everyone at Archie including >all the fans stand 100 % behind Manak. Well, perhaps they thought it sounded more feasble to be Spanish (Try it, Sanasi Allesandro...roll that last "r" generically. ^.^). But still, usually one prints the names in the order they get them in, just because part of someone's name "sounds" like their first, doesn't mean it does come first. Sorry to hear it, Alessandro. ^.^ >The fourth 100 times you hear that "the artwork is great and appreciated >by the majority of fans", you grab into their faces, tell them that you >are blind since birth, and if they could describe this 'artwork' thing to >you. Wait, I don't follow this part, are we blind _because_ we saw the art? Or did we gouge our eyes out to avoid that fate? ;> Hrm, wait, that smiley would be more like: x.x Feh, some Sonic art I like, some art I don't. I get the feeling the part you based this e-mail off of is one I probably wouldn't like. ^.^ >The sixth 100 times you hear that "the artwork is great and appreciated by >the majority of fans", you smile mildly at the Monkey Khan and Nate Morgan >drawings, drag the person behind his desk at the convention and force him >to eat the latest published Sonic issues. Whoo! With syrup? >The seventh 100 times you hear that "the artwork is great and appreciated >by the majority of fans", you behead the guy with a sacred sword, stick >his head on a pole and put a sign underneath it with the text, "Wrong >statement". Reminds me of a "Demise of Knothole" pic... >And during the eight 100 times you hear that "the artwork is great and >appreciated by the majority of fans", you slowly start to loose your >temper... Pika?* (Translation: "Oh no, why does this sound like a preface to something?") -Kulock From djc-mike at powerzone.dk Thu Mar 4 13:28:53 1999 From: djc-mike at powerzone.dk (Michael E. Hansen) Date: Fri Apr 3 09:34:44 2009 Subject: The DJC'z BACK! Message-ID: <01BE6642.F54AFE80@PZ001> Hi guys. Nice, once again, to be with ya guys, and to get the latest info about our blue hero! But a few things, have changed sins, I was here last. PowerZone.DK is still running, but the purpose of this site, has changed. The site will be in general about furries, but you will also find a aria about StH (when I have the time to finish it, that is...), and if you guys, wish to get a new URL for the mailinglist. I will also have a list server up for that to, but that is up to you guys, and Alessandro, who have done a great job. The PowerZone.DK haven't been updated for a long time, do to lagg of time, and the fact, that I have had to take a lot of time off, for my eyes to recover, but according to the doc, they should OK now, and I can continue on the project. Hope to get a REALY good time here, once again! Yours friendly Michael E. Hansen AKA DJC-Mike Administrator of PowerZone.DK! ------------------------------------------------------------------------------------ - E-mail djc-mike@powerzone.dk - SMS djc-mike@lazy.dk - ICQ UIN 297953 - ------------------------------------------------------------------------------------ Live today! You don't know what tomorrow will bring! ------------------------------------------------------------------------------------ Furry code "FCXh2r A C- D H+++ M+ P? R+ T++++ W Z+ !S RLCT/GP/M/S a cblnu+++$ d- e+++ f h-iwf++++ j+ p- !s " Decode? http://www.vulpine.pp.se/cgi-bin/furcode?D and paste the above code! ------------------------------------------------------------------------------------ From starfist at hotmail.com Thu Mar 4 15:54:11 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:44 2009 Subject: MOO shut up you ^%#^%^# cow!! Message-ID: <19990304145412.17240.qmail@hotmail.com> >Wow, in all this inane conversation (Cow? X.X), an ingenius little twist >came up. See, I always was annoyed by the fact that the UA was aimed at >Knothole, and since Snively wasn't in the programming room when Robotnik >and Sonic fought, I doubt he could have reset the coordinates, and even if >he managed to, it wasn't mentioned. What bothers me is that even if it >_was_ programmed with just his DNA to affect...he's...he's over in >Robotroplis! That is a fairly large distance from Knothole! I can't believe >that the precise UA, would have such farflung effects to get Robotnik. X.X >I dunno, anyway, back to the point. actualy if my idea with DNA worked it would have an effect on snivly(proably just slight cause he is related to robotnik) and I don't think it did but who (beside the people who work on the comic) knows > >That actually is a great thought. wow hear that a great thought! I didn't know i had any of those >Not totally feasable, but still could >work. Perhaps he did take the final step, like (but not being) the >Robo-Robotnik, roboticizing himself in his weakened state to heal, and >taking the time to recover and rebuild his resources. > >Just playing with theories though, kupo. > >-Kulock > well gota go i might think later ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From JKrizan13 at aol.com Thu Mar 4 18:57:23 1999 From: JKrizan13 at aol.com (JKrizan13@aol.com) Date: Fri Apr 3 09:34:44 2009 Subject: I got to play as Super Sonic =) Message-ID: Well, last night I stayed up to 1:30 and I got to play Super Sonic and try to beat Perfect Chaos. I was on cloud 9, It was just so beautiful =) me so happy, happy, happy well I must go Happy Sonic gaming JOHNNY K From dave at bulmers.demon.co.uk Thu Mar 4 09:40:22 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:44 2009 Subject: Talk In-Reply-To: <470fde8f.36ddcf8a@aol.com> References: <470fde8f.36ddcf8a@aol.com> Message-ID: In article <470fde8f.36ddcf8a@aol.com>, Knuckles5@aol.com writes >If you get on IM, we can talk about the Perfect Sonic Game. We could! Or, we could do it... well, here! -- David Bulmer From dave at bulmers.demon.co.uk Thu Mar 4 09:40:49 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Sorry In-Reply-To: <20dab78e.36ddd0c1@aol.com> References: <20dab78e.36ddd0c1@aol.com> Message-ID: In article <20dab78e.36ddd0c1@aol.com>, Knuckles5@aol.com writes >I meant to send that to Kulock. You did! But you actually sent it... well, here! *B^) -- David Bulmer From dave at bulmers.demon.co.uk Thu Mar 4 09:43:30 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Archie's Sonic artwork... In-Reply-To: <7CC6rNf8MCB@deco.franken.de> References: <7CC6rNf8MCB@deco.franken.de> Message-ID: In article <7CC6rNf8MCB@deco.franken.de>, Alessandro Sanasi writes > >The sixth 100 times you hear that "the artwork is great and appreciated by >the majority of fans", you smile mildly at the Monkey Khan and Nate Morgan >drawings, drag the person behind his desk at the convention and force him >to eat the latest published Sonic issues. > >The seventh 100 times you hear that "the artwork is great and appreciated >by the majority of fans", you behead the guy with a sacred sword, stick >his head on a pole and put a sign underneath it with the text, "Wrong >statement". Wow, that was one heck of a day! *B^D > >And during the eight 100 times you hear that "the artwork is great and >appreciated by the majority of fans", you slowly start to loose your >temper... I really liked that. *clapclapclap* -- David Bulmer From AndyVVV at aol.com Thu Mar 4 20:52:30 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: MOO shut up you ^%#^%^# cow!! Message-ID: In a message dated 3/3/99 6:34:18 PM Eastern Standard Time, moogle@iwaynet.net writes: ah... Ahh... AAH... > *Looks up* ...Pika? CHOOOO!!!!! > > Wow, in all this inane conversation (Cow? X.X), an ingenius little twist > came up. See, I always was annoyed by the fact that the UA was aimed at > Knothole, and since Snively wasn't in the programming room when Robotnik > and Sonic fought, I doubt he could have reset the coordinates, and even if > he managed to, it wasn't mentioned. What bothers me is that even if it > _was_ programmed with just his DNA to affect...he's...he's over in > Robotroplis! That is a fairly large distance from Knothole! I can't believe > that the precise UA, would have such farflung effects to get Robotnik. X.X Well, in my rewrite of the story (which makes no sense whatsoever), I explained that part pretty well if you ask me. (About the only thing I did well. I guess we really can't blame them for messing Endgame up--it was a self-messing-up story.) According to my version, the UA actually exploded. Robotnik was standing right beside it, But Sonic was further away, which increased his chances of surviving the explosion. > I dunno, anyway, back to the point. *cuts himself on the point* Ow! > > That actually is a great thought. Not totally feasable, but still could > work. Perhaps he did take the final step, like (but not being) the > Robo-Robotnik, roboticizing himself in his weakened state to heal, and > taking the time to recover and rebuild his resources. Hm... Interesting. (I've decided to go a whole day without doing the Spock thing.) > > Just playing with theories though, kupo. > > -Kulock > -Andy From AndyVVV at aol.com Thu Mar 4 20:52:33 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Archie's Sonic artwork... Message-ID: <4a75aa4e.36dee481@aol.com> In a message dated 3/3/99 11:27:36 PM Eastern Standard Time, tyro@deco.franken.de writes: > The What, no "Hello."? > first 100 times you hear that "the artwork is great and appreciated by > the majority of fans", you think of the legendary Sonic mini-series done > by Scott Shaw!, and patiently wait for things to reach its former quality. Assuming that you remember when quality could be used to describe it. > > The second 100 times you hear that "the artwork is great and appreciated > by the majority of fans", you dare writing a letter to Archie, tell them > how much worse Dave Manak is compared to Scott Shaw! or Art Mawhinney, and > do your best to back up your argumentation with logic and examples. Hmm... Yep. And I tape a picture to it of Dave Manak with his head detatched. > > When your letter is printed, you notice that they mixed up your first and > last name, and the reply basically says that everyone at Archie including > all the fans stand 100 % behind Manak. And that we should keep waiting to see what happens. > > The third 100 times you hear that "the artwork is great and appreciated by > the majority of fans", you just sit quietly and let things happen, and > regardless of all the new artists and off-model art you try your best not > to loose hope. > > The fourth 100 times you hear that "the artwork is great and appreciated > by the majority of fans", you grab into their faces, tell them that you > are blind since birth, and if they could describe this 'artwork' thing to > you. Artwork? There's artwork? All I can see is scribbles. > > The fifth 100 times you hear that "the artwork is great and appreciated by > the majority of fans", you tell them that your name is Krueger, _Freddy_ > Krueger (that's the guy with the ugly red/green-striped pullover), and if > they would like to repeat what they just said... And when they do, I pull out my phaser set to level 5 and shoot them. > > The sixth 100 times you hear that "the artwork is great and appreciated by > the majority of fans", you smile mildly at the Monkey Khan and Nate Morgan > drawings, drag the person behind his desk at the convention and force him > to eat the latest published Sonic issues. And I pull out my phaser set to level 7 and shoot him. > > The seventh 100 times you hear that "the artwork is great and appreciated > by the majority of fans", you behead the guy with a sacred sword, stick > his head on a pole and put a sign underneath it with the text, "Wrong > statement". And then I pull out my phaser set to level 10 and shoot his body. > > And during the eight 100 times you hear that "the artwork is great and > appreciated by the majority of fans", you slowly start to loose your > temper... And I pull out my phaser and set it to level 14, wide beam. Then I fire in the general direction of Mamaroneck, New York. > > > ----------------------- Headers -------------------------------- > What, no sig? Oh, well. We've all seen it: "Alessandro/---/You get what anyone gets. You get a lifetime." -Andy &My evil twin will return soon...& From sonic at baynet.net Fri Mar 5 01:00:39 1999 From: sonic at baynet.net (FuSiOn) Date: Fri Apr 3 09:34:45 2009 Subject: Bird Message-ID: <01BE6668.EA4B7C00@pr1-52.dialup.baynet.net> ---------- From: John de Bakker Sent: Wednesday, March 03, 1999 9:30 PM To: Ian Spence Subject: bryon Your life could change FOREVER! ;-)>> >>>> > > >> >>>> > > >> DO NOT DELETE!! THIS REALLY WORKS!!!!>> >>>> > > >>>> >>>> > > >> >> >>>> > > >> I'm SO sorry about this, but I had to>keep it going. The >> >last>> >>>> > time>> >>>> > > >> I sent this exact e-mail out, I got a >new job and now I'm>> >>>> > > >> superstitious. >> >>>> > > >> Start thinking of something you really>really want, cause >> >this>> >>>> > is >>>> >>>> > > astounding...the person that sent this to >me said their wish >> >came>> >>>> > true =3D>> >>>> > > >> >> >>>> > > 10 mins after they read the mail so I>thought what the heck. >> >>>> > > >>>> >>>> > > >> ,,:cc,,,;.>> >>>> > > >> cc$$$$$$$$$$$$$$cc >> >>>> > > >> cc$$$$$$$$$$$$$$$$$$cc>> >>>> > > >> c$$$$$$$$$$$$$$$$$$$$$$$$c >> >>>> > > >> ,c$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ >> >>>> > > >> ,c$$$$$$$$$$$P$$$$$$$$$$$$$$$$$$$c>> >>>> > > >> >,c$$$$$$$$$$$$$$$$$*K*LvK*`6D24$$$$$$$$$$$$$$$$$$$ >> >>>> > > >> ,d$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$, >> >>>> > > >> ,$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$h$$$' >> >>>> > > >> ,$$$$$u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ >> >>>> > > >> J$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$b$ >> >>>> > > >> $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ >> >>>> > > >> $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$>> >>>> > > >> >'$$$$$$$$$$$p4$$$$$$$$$$$$$$$$$$$$$$$$$$$' >> >>>> > > >> '$$$$$$$MMMMM'$$$$$$$$MMMMM'$$$$$$' >> >>>> > > >> '$$$$$$MMMM.$$$$$$$,MMMM $$$$$$$$' >> >>>> > > >> '$$$$$,M";;; '$$$$$$$$$$'M",,'",$$$$$$$' >> >>>> > > >> ?$$$$,<( ') $$$$$$$$$$ ,(' ')> J$$$' >> >>>> > > >> ?$$$, <( ) $$$$$$$$$$$ ( )$$$$? >> >>>> > > >> '$$$$$.'-' $$$$$$$$$$$$$,'-',$$$' >> >>>> > > >> $$$$$$$$$$$????$$$$$$$$$$$' >> >>>> > > >> d$$$$$$$$$ $$$$$$$$$$b >> >>>> > > >> $$$$$$$$$$$c,,,,c$$$$$$$$$$$$ >> >>>> > > >> "?$$$$P"" "$$$$$$???$$$$??">> >>>> > > >> $$$$$ >> >>>> > > >> 4$$$$$c>> >>>> > > >> ,$$$$$$$"c>> >>>> > > >> z$<$$$$$$$'$, >> >>>> > > >> z$<$$$$$$$$$'$c>> >>>> > > >> <$>$$$$$$$$$$;?$ >> >>>> > > >> '$<$$$$$$$$$$$:$>> >>>> > > >> ?L$$$$$$$$$$$A$ >> >>>> > > >> ?$$$$$$$$$$$d'>> >>>> > > >> '$$$$$$$$$$F >> >>>> > > >> '?$c'??3$F>> >>>> > > >> CCC CCC >> >>>> > > >> .,,,,,. .,,,,,.>> >>>> > > >>>> >>>> > > >> >> >>>> > > >> You have been seen by the tweety bird. >He will grant you >> one >> >>>> > wish. =3D>> >>>> > > >> >> >>>> > > Make your wish when the count down is over.>> >>>> > > >> >> >>>> > > >> 10..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >> >>>> > > >>>> >>>> > > >> 9..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 8..>> >>>> > > >>>> >>>> > > >> >> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 7..>> >>>> > > >> >> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 6.. >> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >> >>>> > > >> 5..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >> >>>> > > >> 4..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >> >>>> > > >>>> >>>> > > >> 3..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 2..>> >>>> > > >>>> >>>> > > >> >> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 1..>> >>>> > > >> >> >>>> > > >> **** MAKE A WISH******>> >>>> > > >> >> >>>> > > >> Send this to 10 people within the hour>you read this. If >> you >> >>>> > do, >>>> >>>> > > your wish will come true. If you don't >it will become the>> >>>> > opposite.>> >>>> > > >>>> >>>> > > >> >> >>>> > > >> Hope your wish comes true ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From toddfox at mail.megsinet.net Thu Mar 4 18:35:17 1999 From: toddfox at mail.megsinet.net (Craig Fox) Date: Fri Apr 3 09:34:45 2009 Subject: Bird In-Reply-To: <01BE6668.EA4B7C00@pr1-52.dialup.baynet.net> Message-ID: <3.0.5.16.19990304173517.2bd764b8@mail.megsinet.net> All i have to say it....What the HELL was that and how was he able to post that garbage to the list? I hope he was removed for that. I've sent him a private mail about this. Let's not see a repreat please. Todd. From jwjohnst at utep.edu Wed Mar 3 17:29:59 1999 From: jwjohnst at utep.edu (JOHN W JOHNSTON) Date: Fri Apr 3 09:34:45 2009 Subject: Sonic Avdenture Voices Question Message-ID: Hello! For those of you who have or have not seen Sonic Adventure for the Dreamcast, each character was not only drawn by a computer, but each character also has a voice in the game! When Sega will import Sonic Adventure, I'm sure they will use English-speaking actors to give the characters their voices... But what I would like to know is would they just hire anyone to do Sonic's, Tails', and Roblimpy's voices, or would they hire the actors from the cartoons (Jalel White, Bradley Pierce, and Jim Cummings)? Comments? _______ _______ (_(_____\/_____)_) /\ / \|\/| |\| / .._. (ASCII pic curtosy of |/|\-\_o__/ Casey "Tails" Yates) |/|/ jwjohnst@utep.edu - http://www2.utep.edu/~jwjohnst|"A handful of people on John W. Johnston | StH JJ1 tFF++ Tal+++it Amy+++ | a leaky boat is gonna Jedi Emissary, | Pos+++ Fio--^/+++ P++ Dwm | save the world?" USS Mir NCC-72381 | $+++ CBhv+ E12 Ee11 Ay73 GM | Sonya - Mortal Kombat From Starfi5755 at aol.com Fri Mar 5 05:15:08 1999 From: Starfi5755 at aol.com (Starfi5755@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Sorry, guys... (Off-topic!) Message-ID: The Pokemon fan game is off. At least, for now. I have to much going on, and my parents have me on a 45-minute computer time-limit. So Pokemon Adventure will be postponed, if not terminated entirely. From moogle at iwaynet.net Thu Mar 4 23:55:01 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: I got to play as Super Sonic =) In-Reply-To: Message-ID: <3.0.2.16.19990304235501.2a0749bc@mailbox.iwaynet.net> At 12:57 PM 3/4/99 EST, JKrizan13@aol.com wrote: >Well, last night I stayed up to 1:30 and I got to play Super Sonic and try to >beat Perfect Chaos. >I was on cloud 9, It was just so beautiful =) me so happy, happy, happy > >well I must go >Happy Sonic gaming >JOHNNY K A kick, isn't it? ;> A lot different than I expected, pretty hard too (I thought the "swirl up Chaos" attack was automatic, you have to be going fast for it to work!) -Kulock From AndyVVV at aol.com Fri Mar 5 09:01:29 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: When you play 2D Sonic games on your computer, reset the key controls so that the keypad + key is used to jump, A is left, S is right, and Z is down. Now hold the keyboard like a Genesis controller and play. This way, it's more like playing an actual Genesis or Saturn game. -Andy && From MrArtemis at aol.com Fri Mar 5 09:05:17 1999 From: MrArtemis at aol.com (MrArtemis@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: In a message dated 3/5/99 3:03:46 AM, AndyVVV@aol.com writes: >When you play 2D Sonic games on your computer, reset the key controls so >that >the keypad + key is used to jump, A is left, S is right, and Z is down. > Now >hold the keyboard like a Genesis controller and play. This way, it's more >like playing an actual Genesis or Saturn game. *watches as people pick up their keyboards to try it out like he just did* hehehe... Artie~ From dave at bulmers.demon.co.uk Fri Mar 5 09:22:05 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: The final issue of Sonic The Comic In-Reply-To: References: Message-ID: In article , Rick Causey writes >The only way I can reply is to quote the letter and >eliminate words ,one word at a time (tedious) or type a new >letter ,one letter at a time on my "virtual"keyboard (very >tedious) . I bet if you ask your parents & 5 other adults >they`d tell you sending a destroyed (by you) magizine to >it`s publisher comes across as childish. As the letter I eventually wrote wasn't an angry one, but instead pointed out the benefits to ourselves and to the company if they changed things, I didn't end up doing the torn-up issue thing. What I did consider doing was saying that I was going to send a torn-to-bits issue but that they seem to have done quite a good job of it for me, but in the end the letter was of a different tone, so. *B^) -- David Bulmer From rhauf at hotmail.com Fri Mar 5 21:20:44 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:45 2009 Subject: The Bird Message-ID: <19990305202047.25797.qmail@hotmail.com> >From: "FuSiOn" >To: "'starfist@hotmail.com'" , > "'moogle@iwaynet.net'" > , > "'dave@bulmers.demon.co.uk'" > , > "'sonic-powerzone@franken.de'" > , > "'Starfi5755@aol.com'" > , > "'AndyVVV@aol.com'" >To: "'ROCKY@saqnet.co.uk'" , > "'dclarks1@bigred.unl.edu'" > , > "'EJ256@aol.com'" , > "'vladogr@hotmail.com'" , > "'black_cat11@hotmail.com'" >Subject: Bird >Date: Thu, 4 Mar 1999 18:00:39 -0600 > > > >---------- >From: John de Bakker >Sent: Wednesday, March 03, 1999 9:30 PM >To: Ian Spence >Subject: bryon > >Your life could change FOREVER! ;-)>> >>>> > > >>> >>>> > > >> DO NOT DELETE!! THIS REALLY WORKS!!!!>> >>>> > > >>>> >>>>> > > >> >>> >>>> > > >> I'm SO sorry about this, but I had to>keep it going. The >>> >last>> >>>> > time>> >>>> > > >> I sent this exact e-mail out, I got >a >>new job and now I'm>> >>>> > > >> superstitious. >>> >>>> > > >> Start thinking of something you really>really want, cause >>> >this>> >>>> > is >>>> >>>> > > astounding...the person that sent >this to >>me said their wish >> >came>> >>>> > true =3D>> >>>> > > >> >>> >>>> > > 10 mins after they read the mail so I>thought what the heck. >>> >>>> > > >>>> >>>> > > >> ,,:cc,,,;.>> >>>> > > >> cc$$$$$$$$$$$$$$cc >>> >>>> > > >> cc$$$$$$$$$$$$$$$$$$cc>> >>>> > > >> >c$$$$$$$$$$$$$$$$$$$$$$$$c >>> >>>> > > >> ,c$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ >>> >>>> > > >> ,c$$$$$$$$$$$P$$$$$$$$$$$$$$$$$$$c>> >>>> > > >> >>,c$$$$$$$$$$$$$$$$$*K*LvK*`6D24$$$$$$$$$$$$$$$$$$$ >>> >>>> > > >> ,d$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$, >>> >>>> > > >> ,$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$h$$$' >>> >>>> > > >> ,$$$$$u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ >>> >>>> > > >> J$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$b$ >>> >>>> > > >> $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ >>> >>>> > > >> $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$>> >>>> > > >> >>'$$$$$$$$$$$p4$$$$$$$$$$$$$$$$$$$$$$$$$$$' >>> >>>> > > >> '$$$$$$$MMMMM'$$$$$$$$MMMMM'$$$$$$' >>> >>>> > > >> '$$$$$$MMMM.$$$$$$$,MMMM $$$$$$$$' >>> >>>> > > >> '$$$$$,M";;; '$$$$$$$$$$'M",,'",$$$$$$$' >>> >>>> > > >> ?$$$$,<( ') $$$$$$$$$$ ,(' ')> J$$$' >>> >>>> > > >> ?$$$, <( ) $$$$$$$$$$$ ( )$$$$? >>> >>>> > > >> '$$$$$.'-' $$$$$$$$$$$$$,'-',$$$' >>> >>>> > > >> $$$$$$$$$$$????$$$$$$$$$$$' >>> >>>> > > >> d$$$$$$$$$ $$$$$$$$$$b >>> >>>> > > >> $$$$$$$$$$$c,,,,c$$$$$$$$$$$$ >>> >>>> > > >> "?$$$$P"" "$$$$$$???$$$$??">> >>>> > > >> $$$$$ >>> >>>> > > >> 4$$$$$c>> >>>> > > >> ,$$$$$$$"c>> >>>> > > >> >z$<$$$$$$$'$, >>> >>>> > > >> z$<$$$$$$$$$'$c>> >>>> > > >> <$>$$$$$$$$$$;?$ >>> >>>> > > >> '$<$$$$$$$$$$$:$>> >>>> > > >> ?L$$$$$$$$$$$A$ >>> >>>> > > >> ?$$$$$$$$$$$d'>> >>>> > > >> '$$$$$$$$$$F >>> >>>> > > >> '?$c'??3$F>> >>>> > > >> CCC CCC >>> >>>> > > >> .,,,,,. .,,,,,.>> >>>> > > >>>> >>>> > > >> >>> >>>> > > >> You have been seen by the tweety bird. >He will grant you >>> one >>> >>>> > wish. =3D>> >>>> > > >> >>> >>>> > > Make your wish when the count down is over.>> >>>> > > >> >>> >>>> > > >> 10..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >> 9..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 8..>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 7..>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >6.. >>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> >>> >>>> > > >> 5..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >> 4..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >> 3..>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 2..>> >>>> > > >>>> >>>> > > >>> >>> >>>> > > >>>> >>>> > > >>>> >>>> > > >>>> >>>> > > >> 1..>> >>>> > > >>> >>> >>>> > > >> **** MAKE A WISH******>> >>>> > > >> >>> >>>> > > >> Send this to 10 people within the hour>you read this. If >>> you >>> >>>> > do, >>>> >>>> > > your wish will come true. If you don't >>it will become the>> >>>> > opposite.>> >>>> > > >>>> >>>> > > >> >>> >>>> > > >> Hope your wish comes true > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > > > Whow! what the hell's that? -Ryan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From rhauf at hotmail.com Fri Mar 5 21:22:58 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:45 2009 Subject: Bird Message-ID: <19990305202258.28649.qmail@hotmail.com> >Date: Thu, 04 Mar 1999 17:35:17 +0000 >From: Craig Fox >Subject: Re: Bird >To: sonic-powerzone@franken.de > >All i have to say it....What the HELL was that and how was he able to post >that garbage to the list? I hope he was removed for that. I've sent him a >private mail about this. Let's not see a repreat please. > >Todd. well i think that removing him from the list for that would be a little of an over re-action, i'm guessing he was trying to post some ANSI art or something that diddnt quite work out. no big deal -Ryan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From rhauf at hotmail.com Fri Mar 5 21:27:19 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <19990305202719.18641.qmail@hotmail.com> >From: AndyVVV@aol.com >Date: Fri, 5 Mar 1999 03:01:29 EST >To: sonic-powerzone@franken.de >Subject: Keyboard=Giant Controller > >When you play 2D Sonic games on your computer, reset the key controls so that >the keypad + key is used to jump, A is left, S is right, and Z is down. Now >hold the keyboard like a Genesis controller and play. This way, it's more >like playing an actual Genesis or Saturn game. > >-Andy && *lol* that's actuially a pretty cool idea, but when i read the title i just started laughing, it's hularious. and if i could make a suggestion, you can buy controlers in all shapes and sizes that plug into your joystick port and work really good for genesis games and stuff, the best one (in my opinion) is the plain and simple "gravis" it's white with some color'd buttons, it cost's about $10. -Ryan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From AndyVVV at aol.com Fri Mar 5 21:28:48 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Bird Message-ID: <2fc58c4.36e03e80@aol.com> In a message dated 3/4/99 6:37:53 PM Eastern Standard Time, toddfox@mail.megsinet.net writes: > All i have to say it....What the HELL was that and how was he able to post > that garbage to the list? I hope he was removed for that. I've sent him a > private mail about this. Let's not see a repreat please. > > Todd. > My comment: Chain letters are GOOD! Good for ME, anyway, because I'm EVIL!!! BWAHAHAHAHA!!!! -Evil Andy §Death to Sonic!!!§ From AndyVVV at aol.com Fri Mar 5 21:28:38 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Animated GIFs Message-ID: Anyone know of a good shareware or freeware utility for making animated GIFs? -Evil Andy §It's actually Andy who wanted to know...§ From AndyVVV at aol.com Fri Mar 5 21:28:46 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Evil Andy Returns (was Re: Sonic Avdenture Voices Question) Message-ID: *Andy suddenly is hit in the back by a phaser beam set to stun. Evil Andy walks in, carrying a phaser.* I'm back by unpopular demand! It's me, Evil Andy!!!!!! For those of you who don't know me, I'm Andy's evil twin. I used to go by Evil Andy-99999, but since there's only one of me now... Anyway, back to answering the e-mail. In a message dated 3/4/99 11:03:09 PM Eastern Standard Time, jwjohnst@utep.edu writes: > Hello! It's Alessandro! I'll get you, Ale--wait. You're not Alessandro. Oh, well. > > For those of you who have or have not seen Sonic Adventure for the > Dreamcast, each character was not only drawn by a computer, Technically, that applies to every Sonic game in the history of video games. > but each > character also has a voice in the game! Tell us something we HAVEN'T already heard, please. > When Sega will import Sonic > Adventure, I'm sure they will use English-speaking actors to give the > characters their voices... But what I would like to know is would they > just hire anyone to do Sonic's, Tails', and Roblimpy's voices, or would > they hire the actors from the cartoons (Jalel White, Bradley Pierce, and > Jim Cummings)? Comments? Why on Earth would Sega go to the extra effort to get specific voice stars when they can hire the lowest bidders? Especially when I advised them to be cheap and go low-cost. -Evil Andy §I even have my own evil sig!§ From rhauf at hotmail.com Fri Mar 5 21:30:34 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <19990305203035.16361.qmail@hotmail.com> >From: MrArtemis@aol.com >Date: Fri, 5 Mar 1999 03:05:17 EST >To: sonic-powerzone@franken.de >Subject: Re: Keyboard=Giant Controller > > >In a message dated 3/5/99 3:03:46 AM, AndyVVV@aol.com writes: > >>When you play 2D Sonic games on your computer, reset the key controls so >>that >>the keypad + key is used to jump, A is left, S is right, and Z is down. >> Now >>hold the keyboard like a Genesis controller and play. This way, it's more >>like playing an actual Genesis or Saturn game. > >*watches as people pick up their keyboards to try it out like he just did* >hehehe... > >Artie~ Hehe, you mean i'm not the only one to try it? ;) my keyboard's pretty big, i've got one of those big ass "ergonomic" (egomatic?) keyboards, it's identical to the microsoft one but it's a clone (about half the price) made by pc. concepts (and it's got a touch pad built in that i never use, too!) -Ryan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From AndyVVV at aol.com Fri Mar 5 21:55:06 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <5db2f74c.36e044aa@aol.com> In a message dated 3/5/99 3:28:46 PM Eastern Standard Time, rhauf@hotmail.com writes: > *lol* that's actuially a pretty cool idea, but when i read the title i > just started laughing, it's hularious. and if i could make a suggestion, > you can buy controlers in all shapes and sizes that plug into your > joystick port and work really good for genesis games and stuff, the best > one (in my opinion) is the plain and simple "gravis" it's white with > some color'd buttons, it cost's about $10. > > -Ryan > But that costs extra money. You already have the keyboard--why not use that? -Evil Andy §Odd coincidence: Andy and I set the controls up the same way.§ From iantri at SoftHome.net Fri Mar 5 22:32:41 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:45 2009 Subject: Sorry, guys... (Off-topic!) Message-ID: <00ac01be674f$bc03de40$468c5ad1@default> -----Original Message----- From: Starfi5755@aol.com To: sonic-powerzone@franken.de Date: Thursday, March 04, 1999 11:48 PM Subject: Sorry, guys... (Off-topic!) >The Pokemon fan game is off. At least, for now. I have to much going on, and >my parents have me on a 45-minute computer time-limit. So Pokemon Adventure >will be postponed, if not terminated entirely. > 45-minute computer time-limit? heh..heh..hehhehheh...hahhahaha Ian From iantri at SoftHome.net Fri Mar 5 22:35:21 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <00c001be6750$1457de20$468c5ad1@default> -----Original Message----- From: Ryan Hauf To: AndyVVV@aol.com ; sonic-powerzone@franken.de Date: Friday, March 05, 1999 3:58 PM Subject: Re: Keyboard=Giant Controller > > > >>From: AndyVVV@aol.com >>Date: Fri, 5 Mar 1999 03:01:29 EST >>To: sonic-powerzone@franken.de >>Subject: Keyboard=Giant Controller >> >>When you play 2D Sonic games on your computer, reset the key controls >so that >>the keypad + key is used to jump, A is left, S is right, and Z is down. >Now >>hold the keyboard like a Genesis controller and play. This way, it's >more >>like playing an actual Genesis or Saturn game. >> >>-Andy && > > >*lol* that's actuially a pretty cool idea, but when i read the title i >just started laughing, it's hularious. and if i could make a suggestion, >you can buy controlers in all shapes and sizes that plug into your >joystick port and work really good for genesis games and stuff, the best >one (in my opinion) is the plain and simple "gravis" it's white with >some color'd buttons, it cost's about $10. Yeah, the Gravis Gamepad. Pretty neat. Its about $20CDN > > -Ryan > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > Ian From iantri at SoftHome.net Fri Mar 5 22:37:37 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <00d401be675b$56f90dc0$468c5ad1@default> -----Original Message----- From: Ryan Hauf To: MrArtemis@aol.com ; sonic-powerzone@franken.de Date: Friday, March 05, 1999 4:09 PM Subject: Re: Keyboard=Giant Controller > > > >>From: MrArtemis@aol.com >>Date: Fri, 5 Mar 1999 03:05:17 EST >>To: sonic-powerzone@franken.de >>Subject: Re: Keyboard=Giant Controller >> >> >>In a message dated 3/5/99 3:03:46 AM, AndyVVV@aol.com writes: >> >>>When you play 2D Sonic games on your computer, reset the key controls >so >>>that >>>the keypad + key is used to jump, A is left, S is right, and Z is >down. >>> Now >>>hold the keyboard like a Genesis controller and play. This way, it's >more >>>like playing an actual Genesis or Saturn game. >> >>*watches as people pick up their keyboards to try it out like he just >did* >>hehehe... >> >>Artie~ > > > >Hehe, you mean i'm not the only one to try it? ;) my keyboard's pretty >big, i've got one of those big ass "ergonomic" (egomatic?) keyboards, >it's identical to the microsoft one but it's a clone (about half the >price) made by pc. concepts (and it's got a touch pad built in that i >never use, too!) > > > -Ryan > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > Touch pads suck! If you have washed your hands within the last day it will not work! and unless you set the speed to BELOW CRAWL it won't work either! -end- Ian From snowfox at bellsouth.net Sat Mar 6 03:39:00 1999 From: snowfox at bellsouth.net (Snowflake Fox) Date: Fri Apr 3 09:34:45 2009 Subject: Animated GIFs References: Message-ID: <36E09544.29A4@bellsouth.net> AndyVVV@aol.com wrote: > > Anyone know of a good shareware or freeware utility for making animated GIFs? > > -Evil Andy §It's actually Andy who wanted to know...§ I like TakeONE, but I don't remember where I downloaded it. If you do a search for "Take One" you should be able to find it. (It's shareware, BTW) ~Snowflake, who needs new batteries for her GB. grrrr. From Starfi5755 at aol.com Sat Mar 6 04:25:29 1999 From: Starfi5755 at aol.com (Starfi5755@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Sorry, guys... (Off-topic!) Message-ID: <29fe53d1.36e0a029@aol.com> In a message dated 3/5/99 1:33:27 PM Pacific Standard Time, iantri@SoftHome.net writes: > >The Pokemon fan game is off. At least, for now. I have to much going on, > and > >my parents have me on a 45-minute computer time-limit. So Pokemon Adventure > >will be postponed, if not terminated entirely. > > > 45-minute computer time-limit? heh..heh..hehhehheh...hahhahaha > > Ian Shut up! :::goes into corner, rejected::: - Star * From rhauf at hotmail.com Sat Mar 6 09:04:18 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <19990306080419.27845.qmail@hotmail.com> >Touch pads suck! If you have washed your hands within the last day it will >not work! and unless you set the speed to BELOW CRAWL it won't work either! > >-end- > >Ian > > -start- Yeah, but i dont wash my hands (ryan looks at his hands which appear to have oil, coolant, dirt, sweat, and other "misc" stuff all over them) and do they have a speed setting? i diddnt know that oh well, it's ps2 anyway and my comp dont got that (lousey converter diddnt work either) -Ryan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From vanassche at centuryinter.net Sat Mar 6 18:04:51 1999 From: vanassche at centuryinter.net (John VanAssche) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller References: <19990306080419.27845.qmail@hotmail.com> Message-ID: <36E16033.FCA3FAC9@centuryinter.net> > >Touch pads suck! If you have washed your hands within the last day it >will >not work! and unless you set the speed to BELOW CRAWL it won't work >either! > >-end- > >Ian > > What? I've been using a touch pad for the last two years on my computer, and mine has always worked fine, even when I had just washed my hands, and I usually keep the speed setting set rather high. -- John VanAssche vanassche@centuryinter.net ICQ: 2417343 From iantri at SoftHome.net Sat Mar 6 18:22:44 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:45 2009 Subject: Keyboard=Giant Controller Message-ID: <001501be67f5$f3b7a5a0$9a8c5ad1@default> Then the one built in to our laptop doesn't work well then... Ian -----Original Message----- From: John VanAssche To: sonic-powerzone@franken.de Date: Saturday, March 06, 1999 12:36 PM Subject: Re: Keyboard=Giant Controller >> >>Touch pads suck! If you have washed your hands within the last day it >>will >>not work! and unless you set the speed to BELOW CRAWL it won't work >>either! >> >>-end- >> >>Ian >> >> >What? I've been using a touch pad for the last two years on my computer, >and mine has always worked fine, even when I had just washed my hands, >and I usually keep the speed setting set rather high. > >-- >John VanAssche >vanassche@centuryinter.net >ICQ: 2417343 > From Knuckles5 at aol.com Sat Mar 6 18:40:39 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Quick Q Message-ID: <41c6776c.36e16897@aol.com> What's Kulock's or Sonic Pandemonium's URL? From moogle at iwaynet.net Sat Mar 6 12:56:46 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: Quick Q In-Reply-To: <41c6776c.36e16897@aol.com> Message-ID: <3.0.2.16.19990306125646.4b679276@mailbox.iwaynet.net> At 12:40 PM 3/6/99 EST, Knuckles5@aol.com wrote: >What's Kulock's or Sonic Pandemonium's URL? Weeeeeeeeelll... (J/K) http://www.iwaynet.net/~moogle/ (or http://come.to/moogle/) for my page. For Sonic Pandemonium, I don't remember off the top of my head, but it's in my links section (which I'm updating a little as we speak. ;>) *quietly pays off Knuckles5 for the "question"* -Kulock From Katy at coopefamily.demon.co.uk Sun Mar 7 00:08:02 1999 From: Katy at coopefamily.demon.co.uk (KT) Date: Fri Apr 3 09:34:45 2009 Subject: Animated GIFs In-Reply-To: Message-ID: once upon a time in !sonic-powerzone land, AndyVVV@aol.com wrote... >Anyone know of a good shareware or freeware utility for making animated GIFs? > >-Evil Andy §It's actually Andy who wanted to know...§ > Try gif construction set. it's done by alchemy i think..thats what I use anyway.. -- Katy Coope From tyro at deco.franken.de Fri Mar 5 16:38:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: Bird In-Reply-To: <3.0.5.16.19990304173517.2bd764b8@mail.megsinet.net> Message-ID: <7CG9HO2dMCB@deco.franken.de> On 04 Mar 99, toddfox@mail.megsinet.net (Craig Fox) wrote: > All i have to say it....What the HELL was that and how was he able to post > that garbage to the list? It was one of the many 'chain mails' that float around on the internet, which tell you that you should forward it to friends etc. for good luck, fortune, a laugh, or whatever. The reason why he was able to post it here is simple: he is subscribed to the list. And since the posting was below the allowed size limit, it got through... > I hope he was removed for that. I've sent him a > private mail about this. Let's not see a repreat please. No, I only remove people from the list if they _repeatedly_ cause _major_ trouble, and if all evidence shows that they are only here to mess things up. IMHO a single 'chain mail' isn't enough to unsubscribe someone (everyone makes mistakes once in a while). But I sent him a private e- mail too. ;) Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Sun Mar 7 07:20:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: <7CO9Tq28MCB@deco.franken.de> Hi. The end is near!! After Earth kids going to Mobius, an IMAGE-crossover and a Sailor Moon ripoff, here is the next catastrophe Archie has in store for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! The following is a snippet from the latest Previews catalog: Sabrina The Teenage Witch #28 by Gallagher, Manak, & DeCarlo A Special Issue Guest-Starring Sonic The Hedgehog!!! It's "zap" versus "zip" when Sabrina battles Sonic in a special story leading into Sonic Super Special #10! Enchantra, the cranky Queen of the Other Realm is furious with Sabrina. She's also discovered a way to explore alternate realities, and when she comes across the planet Mobius, she casts an evil spell on its number one resident, Sonic The Hedgehog - using him as her pawn of vengeance! Suddenly, the "blue blur" feels overwhelmingly compelled to attack Sabrina's home town, Westbridge. Sabrina's supernatural powers are stretched to the limit as she tries to fend off the fast-moving invader. What cold possibly happen next?! It's likely that Sabrina will also appear in Sonic Super Special #10, since that's the "Female Heroes" issue... At this point I would like to quote something from the "Adventures of Sonic the Hedgehog" Series Bible (syndicated series), stated close to the end: "DO WE EVER LEAVE PLANET MOBIUS? Nope. It's an Oz-like world of great variety in a far distant galaxy. If you've got a great story, Mobius has the geography and the characters to do it." [...] As childish and silly as this series was, at least _that_ much their creators realized from the start: Mobius offers enough possibilities for great adventures, *WITHOUT* borrowing characters elsewhere and doing crossovers all the time. IMHO, what Archie is currently doing degrades Sonic to a series for five-year-olds only. Bye Alessandro --- You get what anyone gets. You get a lifetime. From patch at bytehead.com Sun Mar 7 10:47:02 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... In-Reply-To: <7CO9Tq28MCB@deco.franken.de> References: Conversation <7CO9Tq28MCB@deco.franken.de> with last message <7CO9Tq28MCB@deco.franken.de> Message-ID: > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > and a Sailor Moon ripoff, here is the next catastrophe Archie has in store > for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! Oh my God......(urp) (gag) (retch) BLAGHHHHHH!!!!! (Sound of me puking my lunch) Bro-THER! And I thought the Archie/TMNT crossover was stupid! What's next? Little Archie and Tails? Reggie teams up with Robotnik? Oh, the humanity!! Ross Sauer patch@bytehead.com From AndyVVV at aol.com Sun Mar 7 09:00:51 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Sorry, guys... (Off-topic!) Message-ID: <61e697f2.36e23233@aol.com> In a message dated 3/5/99 10:28:07 PM Eastern Standard Time, Starfi5755@aol.com writes: > Shut up! :::goes into corner, rejected::: > - Star * > It's okay. It's not like we hate you. *everyone stares* Well, my good twin Andy doesn't hate you, anyway. I myself don't know you well, so... -Evil Andy §I love my sig!§ From djc-mike at powerzone.dk Sun Mar 7 11:28:40 1999 From: djc-mike at powerzone.dk (Michael E. Hansen) Date: Fri Apr 3 09:34:45 2009 Subject: SV: The end is near... Message-ID: <01BE688D.AB92E1C0@PZ001> -----Oprindelig meddelelse----- Fra: Alessandro Sanasi [SMTP:tyro@deco.franken.de] Sendt: 7. marts 1999 07:20 Til: sonic-powerzone@franken.de Emne: The end is near... Hi. The end is near!! After Earth kids going to Mobius, an IMAGE-crossover and a Sailor Moon ripoff, here is the next catastrophe Archie has in store for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! The following is a snippet from the latest Previews catalog: Sabrina The Teenage Witch #28 by Gallagher, Manak, & DeCarlo A Special Issue Guest-Starring Sonic The Hedgehog!!! It's "zap" versus "zip" when Sabrina battles Sonic in a special story leading into Sonic Super Special #10! Enchantra, the cranky Queen of the Other Realm is furious with Sabrina. She's also discovered a way to explore alternate realities, and when she comes across the planet Mobius, she casts an evil spell on its number one resident, Sonic The Hedgehog - using him as her pawn of vengeance! Suddenly, the "blue blur" feels overwhelmingly compelled to attack Sabrina's home town, Westbridge. Sabrina's supernatural powers are stretched to the limit as she tries to fend off the fast-moving invader. What cold possibly happen next?! Are Archie out of their minds! It's likely that Sabrina will also appear in Sonic Super Special #10, since that's the "Female Heroes" issue... At this point I would like to quote something from the "Adventures of Sonic the Hedgehog" Series Bible (syndicated series), stated close to the end: "DO WE EVER LEAVE PLANET MOBIUS? Nope. It's an Oz-like world of great variety in a far distant galaxy. If you've got a great story, Mobius has the geography and the characters to do it." [...] As childish and silly as this series was, at least _that_ much their creators realized from the start: Mobius offers enough possibilities for great adventures, *WITHOUT* borrowing characters elsewhere and doing crossovers all the time. IMHO, what Archie is currently doing degrades Sonic to a series for five-year-olds only. I agree. It seems like Archie has started to close down the Sonic comic. OK. I know that we had the same discussion, when EndGame was out, and people didn't like the plot, and it could be, that the storie is good enough, but I'm not so sure anymore... Bye Alessandro --- You get what anyone gets. You get a lifetime. Yours friendly Michael E. Hansen AKA DJC-Mike Administrator of PowerZone.DK! ------------------------------------------------------------------------------------ - E-mail djc-mike@powerzone.dk - SMS djc-mike@lazy.dk - ICQ UIN 297953 - ------------------------------------------------------------------------------------ Live today! You don't know what tomorrow will bring! ------------------------------------------------------------------------------------ Furry code "FCXh2r A C- D H+++ M+ P? R+ T++++ W Z+ !S RLCT/GP/M/S a cblnu+++$ d- e+++ f h-iwf++++ j+ p- !s " Decode? http://www.vulpine.pp.se/cgi-bin/furcode?D and paste the above code! ------------------------------------------------------------------------------------ From AndyVVV at aol.com Sun Mar 7 14:09:43 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: In a message dated 3/7/99 2:48:43 AM Eastern Standard Time, patch@bytehead.com writes: > > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > > and a Sailor Moon ripoff, here is the next catastrophe Archie has in > store > > for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! > > Oh my God......(urp) (gag) (retch) BLAGHHHHHH!!!!! (Sound of me puking my > lunch) > > Bro-THER! And I thought the Archie/TMNT crossover was stupid! > > What's next? Little Archie and Tails? Reggie teams up with Robotnik? Oh, > the humanity!! > My ultimate Sonic nightmare: Sonic Trek: The Knux Generation. Fortunately, that's TOO weird, even for the Archie people. From AndyVVV at aol.com Sun Mar 7 14:09:42 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Bird Message-ID: <86765289.36e27a96@aol.com> In a message dated 3/7/99 1:29:12 AM Eastern Standard Time, tyro@deco.franken.de writes: > On 04 Mar 99, toddfox@mail.megsinet.net (Craig Fox) wrote: > > > All i have to say it....What the HELL was that and how was he able to post > > that garbage to the list? > > It was one of the many 'chain mails' that float around on the internet, > which tell you that you should forward it to friends etc. for good luck, > fortune, a laugh, or whatever. I recieve several of them over and over again. (He sent that thing directly to me, too.) I once read what was literally a chain letter to end all chain letters. Basically, it said "If you send this to ten more people, you never have to pass on a chain letter again." Just delete those things, and flame the senders into Ai'Lath. -Evil Andy §Andy doesn't think you should flame anyone, but...§ From patch at bytehead.com Sun Mar 7 16:44:29 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... In-Reply-To: References: Conversation with last message Message-ID: --------- > In a message dated 3/7/99 2:48:43 AM Eastern Standard Time, patch@bytehead.com > writes: > > > > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > > > and a Sailor Moon ripoff, here is the next catastrophe Archie has in > > store > > > for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! > > > > Oh my God......(urp) (gag) (retch) BLAGHHHHHH!!!!! (Sound of me puking my > > lunch) > > > > Bro-THER! And I thought the Archie/TMNT crossover was stupid! > > > > What's next? Little Archie and Tails? Reggie teams up with Robotnik? Oh, > > the humanity!! > > > My ultimate Sonic nightmare: Sonic Trek: The Knux Generation. Fortunately, > that's TOO weird, even for the Archie people. Hmmm....Robotnik teams up with the *The Borg* ? "Sega is irrelevant." Yeesh! Ross Sauer patch@bytehead.com From moogle at iwaynet.net Sun Mar 7 12:25:53 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... In-Reply-To: References: Message-ID: <3.0.2.16.19990307122553.0dd7357c@mailbox.iwaynet.net> At 07:44 AM 3/7/99 PST, Ross Sauer wrote: >Hmmm....Robotnik teams up with the *The Borg* ? >"Sega is irrelevant." > >Yeesh! > >Ross Sauer >patch@bytehead.com Hmmm.. *goes into hypothetical stupiditiy mode* Okay, most likely the Borg would be able to override the technology before he was able to do so, or the old catch of "roboticizing a robot" might mess it up, but technically, if Robotnik managed to roboticize _one_ Borg, could he control the collective? I'm not sure, the whole "Borg Queen" thing from First Contact messes it all up (but then again, she is dead, unless there are others). Since the roboticization overrides the will of the person, and once the Borg uplinked with the collective the control would spread throughout (remember the episode where they found "Hugh", and debated about giving him a "virus" (A complex problem with no solution) to carry back to the collective?) Probably not though. ^.^ Just kind of ranting. -Kulock From RTCausey at concentric.net Sun Mar 7 20:02:03 1999 From: RTCausey at concentric.net (Rick Causey) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: <199903071750.MAA05994@mcfeely.concentric.net> > > Hmmm.. *goes into hypothetical stupiditiy mode* > > Okay, most likely the Borg would be able to override the technology before > he was able to do so, or the old catch of "roboticizing a robot" might mess > it up, but technically, if Robotnik managed to roboticize _one_ Borg, could > he control the collective? I'm not sure, the whole "Borg Queen" thing from > First Contact messes it all up (but then again, she is dead, unless there > are others). Since the roboticization overrides the will of the person, and > once the Borg uplinked with the collective the control would spread > throughout (remember the episode where they found "Hugh", and debated about > giving him a "virus" (A complex problem with no solution) to carry back to > the collective?) > > Probably not though. ^.^ Just kind of ranting. > > -Kulock > Though others might think it dumb,I`d like to see such a story.It sounds possible . From kel5482 at p3.net Sun Mar 7 21:21:36 1999 From: kel5482 at p3.net (Kel) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... References: <7CO9Tq28MCB@deco.franken.de> Message-ID: <36E2DFD0.23AF@p3.net> Alessandro Sanasi wrote: > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > and a Sailor Moon ripoff, here is the next catastrophe Archie has in store > for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! The > following is a snippet from the latest Previews catalog: Hey, great, you know, my nighttable is wobbly; I needed something to hold up that one leg. Seriously, how inane can these crossovers get? Sonic Live and the Image catastrophe were the only two issues I thought were a waste of my money, and as a major fan that's hard for me to say. Blech! ::shivers: Hopefully I can deal with this one, two fingers to Archie while I'm at it :) - KEL From silversonics2 at hotmail.com Sun Mar 7 21:51:29 1999 From: silversonics2 at hotmail.com (Silver Sonic) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... Message-ID: <19990307205129.12011.qmail@hotmail.com> Um, hi. I'm Silver Sonic, or at least that's what I go by. I'm a huge (not literally) Sonic fan, and I figured this would be a good way to meet other Sonic fans. So, um... there you go. ____ / _\__ | / / __\ | /____| _|o|_ | Silver Sonic /\_|__/ | /__||_|_ | silversonics2@hotmail.com In a message dated 3/7/99 3:53:39 PM Eastern Standard Time, silversonics2@hotmail.com writes: > Um, hi. Greetings, human or other being living on this planet. > I'm Silver Sonic, IT'S A ZONE BOSS!!! AAAAHHH!!! > or at least that's what I go by. Whew. > I'm a huge > (not literally) Sonic fan, and I figured this would be a good way to > meet other Sonic fans. So, um... there you go. > Well... nice to meet you, Silver. I'm Andy. That's Kulock, Knux, Dave, Rick, Mike, Ross, Katy, Ian, Ryan, Star, Snowflake, John, Arrow, Artie, another guy named John, Chaos Emerald, and Todd. And over there are the important people: Bookshire Draftwood and Dan Drazen, of fanfiction fame; Ken Penders, from Archie; and Alessandro, who runs this three-ton block of programming that we like to call a "list" because it makes us feel good. There's probably a half-dozen people I missed, but I don't have time to search all my saved e-mail. -Andy && From moogle at iwaynet.net Sun Mar 7 17:03:35 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... In-Reply-To: <19990307205129.12011.qmail@hotmail.com> Message-ID: <3.0.2.16.19990307170335.4cef82f0@mailbox.iwaynet.net> At 12:51 PM 3/7/99 PST, Silver Sonic wrote: >Um, hi. I'm Silver Sonic, or at least that's what I go by. I'm a huge >(not literally) Sonic fan, and I figured this would be a good way to >meet other Sonic fans. So, um... there you go. Right. Well, don't worry, we'll start shunning you and disregarding your opinions immediately. Welcome aboard. ^.^ Just joking, s'great to have another Sonic fan on the list. ^.^ > ____ > / _\__ | > / / __\ | >/____| _|o|_ | Silver Sonic > /\_|__/ | > /__||_|_ | silversonics2@hotmail.com > /_/_ | "Sacre bleu cheese!" > O\/__|_\ | Cute ascii, by the way. -Kulock From rhauf at hotmail.com Mon Mar 8 01:21:59 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... Message-ID: <19990308002200.13720.qmail@hotmail.com> >From: AndyVVV@aol.com >Date: Sun, 7 Mar 1999 16:04:03 EST >To: sonic-powerzone@franken.de >Subject: Re: I was never good at introductions... > >In a message dated 3/7/99 3:53:39 PM Eastern Standard Time, >silversonics2@hotmail.com writes: > >> Um, hi. >Greetings, human or other being living on this planet. >> I'm Silver Sonic, >IT'S A ZONE BOSS!!! AAAAHHH!!! >> or at least that's what I go by. >Whew. >> I'm a huge >> (not literally) Sonic fan, and I figured this would be a good way to >> meet other Sonic fans. So, um... there you go. >> >Well... nice to meet you, Silver. I'm Andy. That's Kulock, Knux, Dave, Rick, >Mike, Ross, Katy, Ian, Ryan, Star, Snowflake, John, Arrow, Artie, another guy >named John, Chaos Emerald, and Todd. Whow, what's that? like, the list of loosers? and *then* you point out the people that someone might actuially care about :b hehe > And over there are the important people: >Bookshire Draftwood and Dan Drazen, of fanfiction fame; Ken Penders, from >Archie; and Alessandro, who runs this three-ton block of programming that we >like to call a "list" because it makes us feel good. > >There's probably a half-dozen people I missed, but I don't have time to search >all my saved e-mail. > >-Andy && > -Ryan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From SonicCJV at aol.com Mon Mar 8 02:18:01 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... Message-ID: <9c06c627.36e32549@aol.com> In a message dated 03/07/1999 1:08:02 PM Pacific Standard Time, AndyVVV@aol.com writes: > > Um, hi. > Greetings, human or other being living on this planet. ::Sonichris clears his throat:: Welcome > > I'm Silver Sonic, > IT'S A ZONE BOSS!!! AAAAHHH!!! > > or at least that's what I go by. > Whew. > > I'm a huge > > (not literally) Sonic fan, and I figured this would be a good way to > > meet other Sonic fans. So, um... there you go. > > > Well... nice to meet you, Silver. I'm Andy. That's Kulock, Knux, Dave, > Rick, > Mike, Ross, Katy, Ian, Ryan, Star, Snowflake, John, Arrow, Artie, another > guy > named John, Chaos Emerald, and Todd. MeToo!!!!!!! MeTooooooo!!!! > And over there are the important > people: > Bookshire Draftwood and Dan Drazen, of fanfiction fame; Ken Penders, from > Archie; and Alessandro, who runs this three-ton block of programming that we > like to call a "list" because it makes us feel good. > > There's probably a half-dozen people I missed, but I don't have time to > search > all my saved e-mail. > > -Andy && *sigh* oh, well at least you made a note of not putting me there -Sonichris From chaos-emerald at usa.net Mon Mar 8 04:28:28 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... Message-ID: <003001be6913$d32895a0$cc1d5e18@san.rr.com> AndyVVV@aol.com wrote... >In a message dated 3/7/99 3:53:39 PM Eastern Standard Time, >silversonics2@hotmail.com writes: > >> Um, hi. >Greetings, human or other being living on this planet. >> I'm Silver Sonic, >IT'S A ZONE BOSS!!! AAAAHHH!!! >> or at least that's what I go by. >Whew. >> I'm a huge >> (not literally) Sonic fan, and I figured this would be a good way to >> meet other Sonic fans. So, um... there you go. >> >Well... nice to meet you, Silver. I'm Andy. That's Kulock, Knux, Dave, Rick, >Mike, Ross, Katy, Ian, Ryan, Star, Snowflake, John, Arrow, Artie, another guy >named John, Chaos Emerald, and Todd. And over there are the important people: >Bookshire Draftwood and Dan Drazen, of fanfiction fame; Ken Penders, from >Archie; and Alessandro, who runs this three-ton block of programming that we >like to call a "list" because it makes us feel good. You forgot the most important person of all! The one who left!!! JIM DOE! He's the most talked about. :) >There's probably a half-dozen people I missed, but I don't have time to search >all my saved e-mail. The Chaos Emerald damn DirectX!!! DAMN IT!!! From tyro at deco.franken.de Mon Mar 8 04:07:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: OT: Pokemon - The Comic :) Message-ID: <7CSC75LtMCB@deco.franken.de> MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="39379_boundary_ffff662e" --39379_boundary_ffff662e Content-Type: Application/octet-stream; name="pokemon.jpg" Content-Description: "pokemon.jpg base64 encoded by XferPro32" Content-Transfer-Encoding: BASE64 Content-Disposition: attachment; filename="pokemon.jpg" /9j/4AAQSkZJRgABAAEAZABkAAD//gAXVS1MZWFkIFN5c3RlbXMsIEluYy4A /9sAQwADAgICAgIDAgICAwMDAwQIBQQEBAQJBwcFCAsKDAwLCgsLDA4SDwwN EQ0LCxAVEBETExQUFAwPFhgWFBgSFBQT/+EAJCIAAABVTEpRAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAADwD/xADSAAABBQEBAQEBAQAAAAAAAAAAAQIDBAUG BwgJCgsQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGh CCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RV VldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeo 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PFQzEjABwD/9ektiTbvk5z/9emPxbsehB49qmxtj+Xj5+1XE4I7c1Kvf2NNn /wBUarX5I2gHHP8AQ1EfljIHAwP61ChO1ef4j/WnyEgykHBx/Q0XACEbBtye 1MjZtzfMfzqQAecvHQCi9AAyBg7uv501iQODj/8AVUkIAVsDHFWrTmLnnnvX i/7Set6zo8vhtdI1e9sRM8okFtcNHvwY8Z2kZ6mvYLNmbTULEk7RyfpVn+Jv pQD/2d== --39379_boundary_ffff662e-- From tyro at deco.franken.de Mon Mar 8 04:11:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: More pictures from Eva... Message-ID: <7CSC7hR8MCB@deco.franken.de> Hello. I've uploaded a few more of Eva's pictures to the following directory: http://www.franken.de/users/deco/eva/pics/ It also contains sampled-down versions of the NiGHTS comic, for those who were not able to download the larger ones (for example, if you use a Saturn to browse the Net)... ;) Bye Alessandro --- You get what anyone gets. You get a lifetime. From drazen at andrews.edu Mon Mar 8 19:07:48 1999 From: drazen at andrews.edu (Dan Drazen) Date: Fri Apr 3 09:34:45 2009 Subject: Review w/Spoileres: Sonic #70 Message-ID: <199903081807.NAA10290@orion> First things first: I'm sure Sonic fans everywhere extend their deepest sympathies to Richard Goldwater, editor-in-chief of both the Sonic and Knuckles books, on the death of John L. Goldwater who passed away on Friday, February 26, 1999. John Goldwater created the eternal adolescent from Riverdale, Archie Andrews, and founded Archie Comic Publications. Sonic #70 [May 1999] It Was A Dark And Stormy Spaz/Harvo Cover: Sonic and Elias take on Kodos while Arachnis prepares to drop in unannounced and Snively decides to sit this one out. "Saving Nate Morgan" Story: Karl Bollers; Art: Steve Butler; Ink: Pam Eklund; Lettering: Jeff Powell; Color: Frank Gagliardo; Editorial: G-Force. OK, so it WASN'T a smoke grenade. And if you're wondering why the title looks so...pedestrian, skip ahead to the Sonic-Grams. But I'll get to that in due time. Sally tells Sonic she feels OK except for where she got clobbered "at the back of neck" [sic]. Karl must've realized that a blow to the head with a hammer, even as improbable as the one Nack was wielding in the previous installment, might have been cause for a citation that he'd violated the Emulation Clause. It still did enough damage that Sally managed to forget to use a possessive pronoun in her sentence (where it should have read "at the back of MY neck"). Still, Karl gets an Attaboy for managing to use "whack" and "weasel" in the same sentence. Maybe when Sgt. Simian re-enters the story he'll be able to work "spank" and "monkey" into the same word balloon. Everybody appears to be OK but at first glance I thought that Amy Rose's arms had disappeared and Rotor looked like he's been taking steroids. Deer John's missus starts complaining about the place being a shambles because their insurance didn't cover being trashed by second-rate villains dressed like third-rate Cold War spies. Then again, you'd expect her to be concerned about the money since she only has one buck to call her own. Sonic is then given the deathless line: "Don't you understand? [Nate's] scientific skills make him a top secret ingredient or somethin'!" I'm going to say he's more like a "somethin'" than, say, a tub full of sodium benzoate or MSG. The group then heads off for the castle where Sally looks to confront a REAL pain in her neck, her father. Geoffrey and his crack team of underutilized extras (who are all wearing safety goggles for no discernable reason) are informing King Max of the demise of the escapees from the Devil's Island Gulag with the same certainty of the scout who reported to General Custer that he didn't see any Indians over by Little Big Horn. At that moment, Sonic and the gang show up with their arrow collection to politely beg to differ. Dr. Quack then shoves his bill in where it's not welcome with a way to try to resolve the conflicting stories; I still say a check of the D.I.G. motor pool inventory would have accounted for the third missing shuttle craft. Or am I just being too sensible about this? Prince Elias is showing some good sense himself by suggesting that they check out the land mass nearest to the prison. Before Sonic and the gang can do something about it, however, Max clips their collective wings by officially (and rather summarily) disbanding the Knothole Freedom Fighters. This raises a procedural question: can the King disband something that was never really banded? The Knothole crowd was never an officially sanctioned fighting force; rather, they started out as what Sonic would have referred to as a group of way-cool ten-year-olds doing something nobody else could do (least of all Max himself, who was still cooling his royal heels in the Void at the time). But you know how grown-ups are. So Max sends Geoffrey's team out instead. They arrive "many hours later" by sub; conveniently for the plot, portions of Mexico and Texas were washed off the map at some point. Geoffrey tries for a dramatic "Guns of Navarrone"-style entrance, which is deflated by Sonic's having gotten there first because he took a plane. Geoff tells Sonic he's got no business being there; personally, I think the commander is honked off because HE didn't think of taking a plane. Sonic and Geoffrey then argue over strategy, Geoffrey hoping that the bad guys will simply give up because he asks them to. Geoff also has a problem with the fact that Nate's an Overlander. Sonic's objection sets off yet one more grudge match between the two, effectively breaking the truce the two had established in "Brave New World." Geoffrey tries clobbering Sonic with an ornate hunting horn while Sonic executes an old-fashioned leg sweep. Before it goes much further, we get one of the uniformed soldiers giving the old "Save it for the enemy" speech. Geoffrey tries pulling rank on the grunt, whereupon what we had thought to be just a lowly extra takes off his helmet and demonstrates how pulling rank is really done. It's not a new scene, of course. Anyone familiar with the story of Robin Hood knows that at some point the nameless pilgrim making his way through Sherwood Forest on his way back from the Holy Land will be revealed to be none other than King Richard the Lion-Hearted finally returned from the Third Crusade. Still, I couldn't help giving Elias 10 on a scale of 10 for coolness in the way he took Geoffrey down a couple pegs. About the only thing missing was the reason why Elias came along for the ride. I doubt that this trip was Daddy's idea. In any event, it's good to see that Prince Elias is game; let's just see if he's GOT game. Inside the "old courthouse" Nate's just about to get axed by Kodos when Bomb bursts into the scene. Instead of going "Ping ping ping" as he did in "On His Majesty's Secret Service: Part 2" (S62), he gives a short countdown before...well, let's just say that what happens to the little guy is something to which too many of us males well beyond the age of the core audience can relate. So while Bomb waddles offstage looking for a drugstore where he can get his Viagra prescription refilled, Sonic and Geoffrey's squad charge ahead into... OK, that's it! I've had a problem with this satellite business ever since it came on the scene. It's the same thing, over and over, and it's been going on for the better part of half a year now! We all know that it's merely a tease to get everybody ready for the return of Robotnik -- you'd have to be as brain-dead as Queen Alicia not to have guessed it by now. And it's so ambiguous, with no hint of any cause-and-effect action at work. Did the first satellite bit have anything to do with the escape from the Devil's Island Gulag in S62? Does this month's sequence have anything to do with the awakening of the giant robo-squid on page 15? Nobody can say because Karl Bollers can't be bothered to connect the dots and make this sequence relate to the rest of the story. But now THIS! Of all the times we've been subjected to this sequence THIS has to be the WORST example of all! For Karl manages to insert it just as the good guys and bad guys are about to confront each other. Yeah, yeah, Karl, I saw "Monty Python and the Holy Grail" too. He actually ripped off one of the bits from the movie: when Arthur begins to cross the Bridge of Death amid dramatic soundtrack music and suspense, then the scene cuts away to sprightly organ music and an "Intermission" slide for five seconds before returning to the action. Only it was FUNNY when the Python boys did it! Here it just serves as an annoying interruption of the flow of the narrative and a reminder that this whole business with the satellite has become just a pointless distraction. We then get a fight sequence featuring Sonic karate-chopping Kodos's legs until they go numb (thanks to the blurring of Sonic my eyes went numb before Kodos's legs), and in a touching reunion with Drago Hershey is not only willing to reopen some old wounds but to inflict some new ones. Both Nate and Snively, meanwhile, seem to have shrunk to toddler size. Anyway, then the giant squid comes into the story only to last all of one page before Bomb finally manages to do his thing and make his physics-defying reappearance. As most of the bad guys are rounded up for return to "Gulag Island" (can't ANYBODY keep that name straight?), it appears that the core villains (Kodos, Arachnis, probably Snively and Predator Hawk at the very least) managed to escape in Sonic's plane. HEAD: As with the other long-time writers for Sonic, Karl Bollers has developed what is by now a recognizable style, with its own inherent strengths and weaknesses. By way of comparison: MIKE GALLAGHER, once known for writing short jokey stories, has proven that he's able to write simple and direct prose with engaging story lines, but he's more than occasionally hampered by temptations to commit atrocious punning and to rely on the most improbable scientific explanations ever to see print. These tendencies CAN be kept under control, and when they are (as in "When You And I Were Young, Sally," Sonic Kids special) the results can actually be delightful. KEN PENDERS is given to sweeping story arcs that can admit to real depth of character were he not hampered by an obsession with characters who keep secrets from each other resulting in the kind of frustration that borders on Idiot Plotting. If the members of the Brotherhood ever bothered to play straight with Knuckles and each other for five minutes at a stretch, the comic would be turned upside-down. And KARL BOLLERS has demonstrated that he, too, is a capable writer with a sensitivity to characters but with an unfortunate tendency to lose his grip on a story if he tries to do too much with it. Karl, in fact, seems to suffer from a kind of attention- deficit disorder when it comes to writing. When the story has a single narrative line with no distractions (e.g., "Running To Stand Still," S54) he does superb work. But introduce one too many narrative elements, as in the Icon story arc (where you had Sonic versus the Sandblasters PLUS the escape from the Devil's Island Gulag subplot PLUS the satellite subplot) and the narrative starts to collapse under its own weight. Karl had gotten my hopes up last month in "A Day In The Life" when he didn't work in the satellite bit, only to demonstrate this month how little its adding to the comic. Prince Elias was something of a breath of fresh air, but we never got to see what he's capable of doing (other than taking the initiative to join Geoffrey's squad). And you know you've got problems when your supervillain (the squid-bot) only lasts one page before disappearing in a cloud of ink. Should have been way tighter. Head Score: a reluctant 7. EYE: Steve Butler, who's getting ready to move over to drawing the Knuckles comics starting with K33 (see my review of Knuckles #23 for details) turns in more excellent work here. That blur thing on page 14, though, really hurts! Eye Score: 9. HEART: My hopes were raised for a different reason on page 10 by Geoff's speech about the Overlanders, but I waited in vain for him to use the f-word: "father." After all, Geoffrey HAD discovered what finally became of his father in the course of the "Forbidden Zone" arc (K19-21), so he's got a personal grudge against the Os. Unfortunately, neither Ken Penders nor Karl Bollers has seen fit to make use of such a powerful motivator in the course of any stories to date, so once again a major Sonic character comes off as being dead behind the eyes. And it's not as if such a revenge motive automatically renders a character unpalatable: witness Mandy Patinkin as Inigo Montoya in "The Princess Bride." But this outing was reduced to being a mere fight story (verbal and otherwise). Heart Score: 4. "Status of Limitations" Story: Paul Castiglia; Art: Chris Allen (debut); Ink: Jim Amash; Lettering: it says "Barry Grossman" but it was really Vickie Williams; Coloring: it says "Vickie Williams" but it was really Barry Grossman; Editorial: G-Force. Before we dive into this one, let me note that this is the first story I've ever seen for which the author supplied a press release. Paul Castiglia issued a "pre-emptive strike" (his words) by posting the following to Ron Bauerle's Sonic listserve, alt.fan.sonic-hedgehog, and several other places. For those of you who didn't catch it, here it is almost in its entirety: Hello, Sonic fans. Paul Castiglia here. Just thought I'd de-lurk to drop a quick note about my story, "Statue of Limitations," which appears in SONIC THE HEDGEHOG #70. Specifically, I'd like to set the record straight from the very beginning that the story is in no way meant to criticize or make fun of fans. For those of you who are very active in Sonic fandom, you will notice that certain individuals have been either quoted or paraphrased. This was done with the permission of the people in question. Also, the point of the story is basically, "What makes a legend?" Well, for me, part of the answer is that when someone is transcendent in their actions when someone really strikes a nerve they are a lot of things to a lot of people. And certainly, there are many people with many different views on Sonic. As far as I'm concerned, everyone has a right to their opinion, and the right to voice it since they are opinions, they're certainly valid because I believe that if just one person holds them, they are validated even if I or others disagree with a particular opinion. So the point of the story is, no one opinion of Sonic is necessarily "the right one" in lieu of the others; and no one opinion is necessarily "the wrong one." To use cliches, variety is the spice of life; to each his own. I might also point out that Tails reminds Sonic that he's touched people's lives, and that's why they care for him. And while I may not have spelled it out literally, I believe the story also implies the flip side of that where would a hero be without fans? It's reciprocal you touch our lives and we'll touch yours. So is anything, this story is a celebration of fandom. Another aspect of this, of course, is how the hero feels about fan worship. Some are humble, and some feel they're not worthy, and I've always found that interesting when I was writing Conservation Corps, my collaborator and I would do signings and we actually had followers, fans who loved what we were doing and even thought about the characters and stories more than we did, anticipating future developments. And we were just humble after all, we were just two regular guys who lucked out and got a chance to have our characters see print, but we weren't "comic book superstars" by any stretch. So we were ultimately thankful that people would actually be that touched by and that involved with our creation. [Note about credits error deleted]. Thanks for listening... Paul Castiglia ARCHIE COMICS So with that in mind.... Sonic is suffering from a recurring nightmare where he ends up falling toward the open mouth of the statue of himself that once stood in Sandblast City. It once stood there because he trashed it so he and Tails could escape at the end of the Icon story arc. In order to get over it, Sonic determines to carry the dream forward, since he always wakes up just short of impact. He manages to dive into the mouth of the statue (which viewed from above looks something like a giant Isz from "The Maxx"). Sonic comes to in a park-like setting with his face plastered all over everything, including the cheap t-shirts a young fox is selling. Before Sonic (who's either suddenly come down with a case of humility or else just wants to save his hide) gets mobbed by his adoring public, the fox leads him to the Sonic Adventure Archives. There, he finds himself in the presence of a fanboy and two fanfurs. The one human reminds me a little of the nameless proprietor of The Android's Dungeon, Springfield's foremost (if not only) comic store (as featured on "The Simpsons"); all he needs to do is put what hair he has left into a bad ponytail. Sonic is more freaked by these guys than he is by the mob of admirers, and he wakes up in a cold sweat amid their declarations that he can do no wrong. BTW, nice to see Sonic has traded in his race car bed for a more grown-up model; maybe he got it as a birthday present. Then again, Chris IS the new kid on the block so he may not be aware of Archie's policy of Sonic's enforced prepubescence. Tails drops by just then as Sonic gets into an uncharacteristically introspective mood. Apparently, Karl Bollers's ending of the Icon arc (wherein Sonic basically abandons the Sandblast Citizens to their problems) didn't even satisfy him, and he's the lead character! And the same Sonic who, according to Antoine and Rotor in "When You and I Were Young, Sally," "does not believe in false modesty...or any other kind," admits that even he isn't perfect. At which point Tails becomes uncharacteristically wise for his age: "But think about all the lives you've touched. Maybe that's what it's all about. Not about being perfect just about caring enough to be there when you're needed! Heck, I don't know where I'd be without you. You're my my [sic] hero, my brother, and my best friend rolled into one!" HEAD: Where to begin with this little piece? Well, by sheer serendipitous cowinky-dink, I was rummaging through my papers two weeks ago and discovered a copy of COMICS JOURNAL #76 [Oct 1982]. Between the covers, sharing space with a review of Don Bluth's "The Secret of NIMH" and a really, REALLY DARK essay by Harlan Ellison on the spate of horror/slasher movies with which the moviegoing public was being inundated at the time, I discovered Dwight Decker's column, "Rabbits In Clothes." The title derives from a line of dialogue in DC Comics Presents #34, wherein Superman (a humanoid superhero) meets up with Hoppy the Marvel Bunny (a furry superhero). Please note this was well over a decade BEFORE "Parallel Paradigm" makes me wonder if either Ken Penders or Jim Valentino had ever read it. Decker's topic: funny animal books, of which "Sonic the Hedgehog" is allegedly one, as well as furry fandom. Even before the advent of furry RPFs on the Internet, there were funny animal books, mostly derived from animated shorts (Walt Disney Comics and Stories) or TV shows (the Dell and Western comics of my own misspent youth). Decker discusses the appeal of the books, citing Aesop's fables and the French tales of Reynard as historical examples, then ponders the fact that while Marvel could create Hoppy the Marvel Bunny, the closest DC could come to doing a furry book was the Legion of Super-Pets. He cites my old _bete noir_, "corporate policies," as a contributing factor. Decker also notes that "funny animal comic fans tend to be either very young or relatively old. Generally, only children or adults like funny animals; fans in between wouldn't be caught dead reading `baby books' and read THE X-MEN instead." He concludes: "What it probably comes down to is that the superhero fan is a fan for different reasons than a funny animal fan. It's vitally important for a superhero fan to be able to BELIEVE [emphasis original] in the superhero world. He's willing to accept a lot of impossible things in that world as long as they contribute to the wish-fulfillment but when a funny animal appears, suddenly the whole thing looks shaky. It looks like something a writer wrote and an artist drew, not like a window on a better world than this, where noble people fly and have adventures. The funny animal has got to be explained, accounted for, so it doesn't affect the serious fantasy with irreality. The parallel world justification explains it very well, thank you." Which may have been true back in 1982, but something definitely happened between then and now. Archie still maintains that their core audience is the "very young" demographic (8 to 12 year old boys), but somehow the books, both Sonic and Knuckles, have attracted the attention of the teens who are supposed to react to funny animal books with the kind of enthusiasm reserved for strained peas. One correspondent thinks Prince Elias is something of a hunk, and at least one teenage girl is awaiting Knuckles's "first date" arc. What happened? Mainly, Sonic happened. One reason that the SatAM "Sonic the Hedgehog" became such a touchstone for fans is that it wasn't a funny animal show. Rather, it was an UNfunny animal show. On purpose! It didn't try to inundate the viewer with hip-cool patter ("Teenage Mutant Ninja Turtles") or even strive for a balance between comedy and action ("The Real Ghostbusters"). "Sonic the Hedgehog" was mostly an action series with some humor thrown in (usually provided by Antoine). This was a world that took itself at least as seriously as "The X-Men" ever did. Then, too, the nature of furry fandom changed. It's no longer possible to argue that there's too much "irreality" about Sonic and Mobius and Robotnik. After "Who Framed Roger Rabbit?" the notion that the furry world looks like "something a writer wrote and an artist drew" held a lot less water than before. Sonic fans DO believe, many of them fervently, that Mobius and the Floating Island are themselves better worlds than this, and that Sonic and Knuckles are as much heroes in their own right as the Man of Steel and just as entitled to have adventures. Of course it's impossible to cover the entire spectrum of fandom in a six-page story, and I didn't expect Paul Castiglia to seriously try. In fact, he only touched on two types of fans: the FAN PROPER and the HARDCORE. The FAN PROPER plays the video games, reads the comics, wears the clothing, and keeps the plushies out of sight when his friends come over. Over on the Fan Art page is a photo of Stephen Grzybowski's collection of Soniciabilia. It wouldn't surprise me if that wasn't his entire collection. The HARDCORE is the older fan Decker wrote about. Paul mentioned quoting or paraphrasing some of the fans. I only recognized the quote about getting a lifetime from Alessandro Sanasi's sigline. BTW, Paul didn't ask yours truly for a quote; if he had, you'd have read one of the Archivists/HARDCOREs talking about unwarranted interference in the comic by management types at Sega resulting in ill-conceived editorial decisions over at Archie Comics. Yeah, right, like they'd have printed THAT! There are, however, other subspecies of fans. Here are a few I've observed: The SPECULATOR couldn't tell you the plot of Sonic #1, and probably never heard of Mike Gallagher or David Manak. He CAN, however, quote you the market price for a mint condition copy. He probably shouldn't be considered to be a fan at all but a subspecies of investment banker. There is a subspecies of HARDCORE which has emerged recently; they still consider themselves to be HARDCORES but have become the DISENCHANTED. The DISENCHANTED have renounced some measure of Sonic fandom, usually because they are convinced that the comic has taken a disastrously wrong turn. Juan Lara renounced Sonic fandom after Archie arranged for Princess Sally to cheat death in the course of "Endgame." Magnus Andersson recently posted his reasons why he believes the Archie Comic continues to go from bad to worse. And Richard Paul Smyers had this to say about "Parallel Paradigm": "I looked at it, put it back on the rack unbought, and haven't purchased an Archie Comics product since." It's a judgment call as to whether, like Shakespeare's Othello, the DISENCHANTEDS loved Sonic not wisely, but too well. And then there are the JACKY PAPERS. The JACKY PAPER is named for the boy in the song "Puff The Magic Dragon" who, at some point, simply stopped believing in dragons, a land called Honalee, the whole shot. Marketing a funny animal book aimed at a pre- adolescent audience always carries with it the seeds of its own destruction. For at some point the members of your core audience will grow up; what they decide to do about the book is out of the publisher's hands at that point. To Archie's credit, they've tried growing the book up along with its audience, abandoning the Gallagher/Manak formula of the early days for something (relatively) more complex. So far the strategy seems to be working. A comic with no current game tie-in whose associated TV show stopped production four years ago is still alive and kicking bot butt. I had to take Paul Castiglia's "all opinions are valid" statement with more than a few grains of salt. As someone whose job title is "Editor" I know what the reality is: when push comes to editorial shove, some opinions end up counting for more than others. I couldn't help thinking of the words Walt Kelly wrote for Deacon Mushrat: "Whereas the Chair recognizes that there are opinions different from the Chair's, and whereas the Chair recognizes the freedom to express those opinions, the Chair reserves the right to throw the bum out!" Head Score: N/A [not applicable]. EYE: Chris Allen's debut looks good but in some respects (e.g., the third panel on page 1) the art almost seems to be a throwback to the Gallagher/Manak days. I WAS impressed by the composition of the first panel on page 6 and its effective use of black space. It's a good first impression. Eye Score: 8. HEART: There's a delicious irony at work in this story. Paul has Tails ramble on about all the lives Sonic has touched and about Sonic's being a hero because he's there when he's needed, yadda yadda yadda. To whatever extent that may be true for the relationship between Sonic and his fans, Archie has worked like crazy to undercut that VERY SAME QUALITY with regard to Sonic's relationships with the other characters. Honestly, do we know ANYTHING about Sonic's interacting with his parents since they were introduced in "Brave New World"? Not really. The closest Sonic comes to a display of affection for Sally in this issue is when he picks her up off the floor after the grenade goes off. And Sega has already lowered the boom and said Sonic and Sally won't be tying the knot in THIS lifetime! Which makes the "Should Sonic and Sally Get Married" poll on the Archie Web site such a joke. It's already a dead issue, the corporate fix is in. The same Sega that decreed that the marriage ain't gonna happen has been policing Sonic since day one to make sure he sheds no tears and displays no affection. But when I voted in the poll I used the "Additional comments" space to let Archie know that even if they never do tie the knot in Knothole, we ought to see these two showing that they really do care about each other. But in a comic book where a kiss is a peck on the cheek and a hug is administered at arm's length, what are the odds of THAT happening? Heart Score: 1 for the sheer hypocrisy of it all. Off-Panel: Gallagher and Manak take a well-deserved jab at the editor's comments which pop up every so often, "often" being the operative word (there are FIVE of them in "Saving Nate Morgan"). Sonic-Gram: Archie has set aside a separate P.O. Box for those who want to communicate with the artists and writers by sending fan mail, samples of their work, dead fish, whatever. Instead of letters, we get a pencil drawing for what SHOULD have been the two- page splash opener for the cover story. "There was one page too many for this month to support," we're told. Gee, Fred, I know how you could've solved that: you could've LOST THE CRUMMY SATELLITE SUBPLOT PAGE!! Find Your Name includes Bunny Nguyen, and Spain's Eva Richarte Prieto who did a terrific-looking NiGHTS parody on the Net with an absolutely unprintable title (by me, anyway). Dave Brewer and Andrew Pepoy contribute the Pro Art while I thought Kate Collins's Fan Art with its use of light and shadow to be very impressive. And blurbs for upcoming issues: Knuckles is upside-down and Sonic is bass-ackward. This does not bode well. From dave at bulmers.demon.co.uk Mon Mar 8 18:56:37 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... In-Reply-To: <19990307205129.12011.qmail@hotmail.com> References: <19990307205129.12011.qmail@hotmail.com> Message-ID: <6TkdiOAV9A52IwX3@bulmers.demon.co.uk> In article <19990307205129.12011.qmail@hotmail.com>, Silver Sonic writes >Um, hi. I'm Silver Sonic, or at least that's what I go by. I'm a huge >(not literally) Sonic fan, and I figured this would be a good way to >meet other Sonic fans. So, um... there you go. > Y'ello! Well, nowe we know you're a Sonic fan, we're going to need a bit more; there are loads of different sorts, you see. Are you a fan of: The games? The Archie comics? The SatAm cartoons? The Adventures cartoons? The Fleetway comics? etc etc etc. -- David Bulmer From techidna at geocities.com Tue Mar 9 03:35:26 1999 From: techidna at geocities.com (The tECHIDNA) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... References: <7CO9Tq28MCB@deco.franken.de> Message-ID: <36E488EE.9DCDD7E1@geocities.com> Alessandro Sanasi wrote: > Hi. > > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > and a Sailor Moon ripoff, here is the next catastrophe Archie has in store > for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! The > following is a snippet from the latest Previews catalog: > > Sabrina The Teenage Witch #28 > by Gallagher, Manak, & DeCarlo > > A Special Issue Guest-Starring Sonic The Hedgehog!!! It's "zap" versus > "zip" when Sabrina battles Sonic in a special story leading into Sonic > Super Special #10! Enchantra, the cranky Queen of the Other Realm is > furious with Sabrina. She's also discovered a way to explore alternate > realities, and when she comes across the planet Mobius, she casts an > evil spell on its number one resident, Sonic The Hedgehog - using him as > her pawn of vengeance! Suddenly, the "blue blur" feels overwhelmingly > compelled to attack Sabrina's home town, Westbridge. Sabrina's > supernatural powers are stretched to the limit as she tries to fend off > the fast-moving invader. What cold possibly happen next?! Sonic comes on the show on ABC, embarasses Sega, makes Nintendo, ABC, newspaper TV critics laugh, and anything that has do with Sonic in sales plummet. In a worst-case scenario, of course...I hope... What's next, Sabrina's cat joins the Chaotix? Sabrina goes against Robotnik in (dare I say it) EndGame 2: The Sequel? > It's likely that Sabrina will also appear in Sonic Super Special #10, > since that's the "Female Heroes" issue... Be still, my heart. > At this point I would like to quote something from the "Adventures of > Sonic the Hedgehog" Series Bible (syndicated series), stated close to the > end: > > "DO WE EVER LEAVE PLANET MOBIUS? > > Nope. It's an Oz-like world of great variety in a far distant galaxy. > If you've got a great story, Mobius has the geography and the > characters to do it." [...] > > As childish and silly as this series was, at least _that_ much their > creators realized from the start: Mobius offers enough possibilities for > great adventures, *WITHOUT* borrowing characters elsewhere and doing > crossovers all the time. IMHO, what Archie is currently doing degrades > Sonic to a series for five-year-olds only. If only Archie followed this part of the bible... > Alessandro > --- > You get what anyone gets. You get a lifetime. In other words, I thought, being a fan in the series (and somebody who signed the SOS petition) Sailor Moon, the Sailor Moon crossover had to be the limit that Archie has for potential stupidity. Too bad that Archie continues to break the speed barrier in stupidity! Yours truly, the tECHIDNA (techidna@geocities.com) ------------------------------------- On the Idiot-meter: Archie' Sonic comics: 0-60 baph (brainless actions per hour) in less than 2 issues! ------------------------------------- ________________________________________________________ NetZero - We believe in a FREE Internet. Shouldn't you? Get your FREE Internet Access and Email at http://www.netzero.net/download.html From techidna at geocities.com Tue Mar 9 03:45:57 1999 From: techidna at geocities.com (The tECHIDNA) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... References: Message-ID: <36E48B65.4C113532@geocities.com> AndyVVV@aol.com wrote: > > In a message dated 3/7/99 2:48:43 AM Eastern Standard Time, patch@bytehead.com > writes: > > > > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > > > and a Sailor Moon ripoff, here is the next catastrophe Archie has in > > store > > > for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! > > > > Oh my God......(urp) (gag) (retch) BLAGHHHHHH!!!!! (Sound of me puking my > > lunch) > > > > Bro-THER! And I thought the Archie/TMNT crossover was stupid! > > > > What's next? Little Archie and Tails? Reggie teams up with Robotnik? Oh, > > the humanity!! > > > My ultimate Sonic nightmare: Sonic Trek: The Knux Generation. Fortunately, > that's TOO weird, even for the Archie people. Don't bet on it...I can think of 7 stupid plots for that... 1) Robotnik does something wrong/stupid. 2) Replace Snively for Dr. R. in (1). 3) Knux misuses the Chaos Emeralds trying to prove his power to Sonic. 4) Change Knux to The Three Stooges (Sabre, Athair, and Locke) in (3). 5) King Max, trying to expand the kingdom (and his insanity), tries space exploration. 6) An "Overlander"/chicken/jar of Miracle Whip/some other one-shot character pops in, tries to take over the world. And the WORST one... 7) Archie does a crossover of Sonic with the Power Rangers. Fearing the worst, the tECHIDNA (techidna@geocities.com) ------------------------------------- However, I would like to see that jar of Miracle Whip try to take over Robotnik's job... ------------------------------------- ________________________________________________________ NetZero - We believe in a FREE Internet. Shouldn't you? Get your FREE Internet Access and Email at http://www.netzero.net/download.html From tyro at deco.franken.de Mon Mar 8 18:42:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... In-Reply-To: Message-ID: <7CSDRUaOMCB@deco.franken.de> On 07 Mar 99, AndyVVV@aol.com wrote: > > > The end is near!! After Earth kids going to Mobius, an IMAGE-crossover > > > and a Sailor Moon ripoff, here is the next catastrophe Archie has in > > > store for us: a Sonic crossover with Sabrina The Teen-Age Witch!!!! > > Oh my God......(urp) (gag) (retch) BLAGHHHHHH!!!!! (Sound of me puking my > > lunch) > My ultimate Sonic nightmare: Sonic Trek: The Knux Generation. Fortunately, > that's TOO weird, even for the Archie people. Please... don't give them any more weird ideas, 'k? You _know_ that for Archie, _nothing_ seems to be too weird. Bye Alessandro --- You get what anyone gets. You get a lifetime. From starfist at hotmail.com Tue Mar 9 15:53:06 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: <19990309145307.17646.qmail@hotmail.com> >Date: Sun, 07 Mar 1999 12:25:53 >To: sonic-powerzone@franken.de >From: Kulock >Subject: Re: The end is near... > >At 07:44 AM 3/7/99 PST, Ross Sauer wrote: >>Hmmm....Robotnik teams up with the *The Borg* ? >>"Sega is irrelevant." >> >>Yeesh! >> >>Ross Sauer >>patch@bytehead.com > >Hmmm.. *goes into hypothetical stupiditiy mode* > >Okay, most likely the Borg would be able to override the technology before >he was able to do so, or the old catch of "roboticizing a robot" might mess >it up, but technically, if Robotnik managed to roboticize _one_ Borg, could >he control the collective? I'm not sure, the whole "Borg Queen" thing from >First Contact messes it all up (but then again, she is dead, unless there >are others). on startreck voyager you had a guest apperence by the borg queen she is back Dragore (trecky) Dragore ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From silversonics2 at hotmail.com Tue Mar 9 22:23:20 1999 From: silversonics2 at hotmail.com (Silver Sonic) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: <19990309212320.24277.qmail@hotmail.com> >on startreck voyager you had a guest apperence by the borg queen she is >back Back? That Borg Queen was never gone. There's more than one. > >Dragore (trecky) Dragore > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > ____ / _\__ | / / __\ | /____| _|o|_ | Silver Sonic /\_|__/ | /__||_|_ | silversonics2@hotmail.com In a message dated 3/8/99 2:05:24 PM Eastern Standard Time, dave@bulmers.demon.co.uk writes: > Well, nowe we know you're a Sonic fan, we're going to need a bit more; > there are loads of different sorts, you see. Are you a fan of: > > The games? > The Archie comics? > The SatAm cartoons? > The Adventures cartoons? > The Fleetway comics? > etc etc etc. > -- > David Bulmer > You sound like an installation program, Dave. -Andy && From miketx at selectrec.net Wed Mar 10 06:01:44 1999 From: miketx at selectrec.net (Michael, God of Everything You LIVE FOR! BWAHAHAHAH!) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... References: <19990307205129.12011.qmail@hotmail.com> Message-ID: <36E5FCB8.5E51@selectrec.net> Silver Sonic wrote: > > Um, hi. Hey. > I'm Silver Sonic, or at least that's what I go by. I'm a huge *crushed by the size of SS! Guts leak all over the message, somehow* > (not literally) Oh. > Sonic fan, and I figured this would be a good way to > meet other Sonic fans. So, um... there you go. Welp, nice to meet you. I'm Mike, as you can see by my ridiculous name. Anyway, nice to meet you, welcome to the family, We like to see new faces, blah blah blah, blah blah... Ahem. Anyway, we hope to hear your opinions on unrelated subjects, like Poh-kay-mon! =) Oh, and the Fleetway comic's death. > > ____ > / _\__ | > / / __\ | > /____| _|o|_ | Silver Sonic > /\_|__/ | > /__||_|_ | silversonics2@hotmail.com > /_/_ | "Sacre bleu cheese!" > O\/__|_\ | > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com Cool ascii. looks very good! :) From dave at bulmers.demon.co.uk Tue Mar 9 23:00:59 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... In-Reply-To: References: Message-ID: In article , AndyVVV@aol.com writes >In a message dated 3/8/99 2:05:24 PM Eastern Standard Time, >dave@bulmers.demon.co.uk writes: > >> Well, nowe we know you're a Sonic fan, we're going to need a bit more; >> there are loads of different sorts, you see. Are you a fan of: >> >> The games? >> The Archie comics? >> The SatAm cartoons? >> The Adventures cartoons? >> The Fleetway comics? >> etc etc etc. >> -- >> David Bulmer >> >You sound like an installation program, Dave. >-Andy && Say that again and I'll flicker a little light worryingly for 45 minutes until you get scared and reboot. -- David Bulmer From TJPrower at gmx.net Wed Mar 10 17:16:15 1999 From: TJPrower at gmx.net (TJ Prower) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... In-Reply-To: <19990307205129.12011.qmail@hotmail.com> Message-ID: <3.0.5.32.19990310171615.00804920@pop.gmx.net> At 12:51 07.03.99 PST, Silver Sonic wrote: >Um, hi. I'm Silver Sonic, or at least that's what I go by. I'm a huge >(not literally) Sonic fan, and I figured this would be a good way to >meet other Sonic fans. So, um... there you go. Hiyas! My name's TJ... I'm that what everyone calls a 'background lurker' (y'know: That kinda people the listens to all the stuff going on on the list but nearly never posts anything...) BTW: Nice ascii! Welcome on the list and have fun! Seeyas TJ Prower >>>E-mail: TJPrower@gmx.net | AragonTigerseye@gmx.net >>>Pager: ICQ: 12484156 (TJPrower) | AOL-AIM: TJPrower >>>WWW: http:/TJPrower.home.pages.de | http://www.tigress.com/tigerseye >>>IRC: TJPrower/TJFux (Yiffnet & EFnet) From dave at bulmers.demon.co.uk Wed Mar 10 20:13:02 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... In-Reply-To: <36E5FCB8.5E51@selectrec.net> References: <19990307205129.12011.qmail@hotmail.com> <36E5FCB8.5E51@selectrec.net> Message-ID: In article <36E5FCB8.5E51@selectrec.net>, Michael, God of Everything You LIVE FOR! BWAHAHAHAH! writes >Welp, nice to meet you. I'm Mike, as you can see by my ridiculous name. Hee-hee. I like that. -- David Bulmer (You can tell by my name.) From starfist at hotmail.com Wed Mar 10 22:59:03 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: <19990310215908.9552.qmail@hotmail.com> >>on startreck voyager you had a guest apperence by the borg queen she is >>back >Back? That Borg Queen was never gone. There's more than one. >> >>Dragore (trecky) Dragore >> actualy it was the same borg queen as on first contact Dragore (can't think much right now) Dragon ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From patch at bytehead.com Thu Mar 11 02:16:54 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? In-Reply-To: <19990310215908.9552.qmail@hotmail.com> References: Conversation <19990310215908.9552.qmail@hotmail.com> with last message <19990310215908.9552.qmail@hotmail.com> Message-ID: > >>on startreck voyager you had a guest apperence by the borg queen she > is > >>back > >Back? That Borg Queen was never gone. There's more than one. > >> > >>Dragore (trecky) Dragore > >> > actualy it was the same borg queen as on first contact > > Dragore (can't think much right now) Dragon I'm somewhat confuzzed here as to how that can be the same Borg queen. (I didn't see the Voyager show yet) Because she was pretty effectively destroyed in "First Contact." Anyone here know the answer? Ross Sauer patch@bytehead.com From moogle at iwaynet.net Wed Mar 10 18:36:43 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? In-Reply-To: References: <19990310215908.9552.qmail@hotmail.com> <19990310215908.9552.qmail@hotmail.com> <19990310215908.9552.qmail@hotmail.com> Message-ID: <3.0.2.16.19990310183643.4277d9aa@mailbox.iwaynet.net> At 05:16 PM 3/10/99 PST, Ross Sauer wrote: >> >>on startreck voyager you had a guest apperence by the borg queen she >> is >> >>back >> >Back? That Borg Queen was never gone. There's more than one. >> >> >> >>Dragore (trecky) Dragore >> >> >> actualy it was the same borg queen as on first contact >> >> Dragore (can't think much right now) Dragon > >I'm somewhat confuzzed here as to how that can be the same Borg queen. >(I didn't see the Voyager show yet) >Because she was pretty effectively destroyed in "First Contact." >Anyone here know the answer? > >Ross Sauer >patch@bytehead.com (Not seen the episode either) Well, perhaps this is happening slightly out of chronological order, the Voyager crew sees the queen, the queen then goes racing toward Earth to disrupt the timeline, et cetera. -Kulock From patch at bytehead.com Thu Mar 11 06:18:45 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? In-Reply-To: <3.0.2.16.19990310183643.4277d9aa@mailbox.iwaynet.net> References: Conversation <19990310215908.9552.qmail@hotmail.com> with last message <3.0.2.16.19990310183643.4277d9aa@mailbox.iwaynet.net> Message-ID: ----- > At 05:16 PM 3/10/99 PST, Ross Sauer wrote: > >> >>on startreck voyager you had a guest apperence by the borg queen she > >> is > >> >>back > >> >Back? That Borg Queen was never gone. There's more than one. > >> >> > >> >>Dragore (trecky) Dragore > >> >> > >> actualy it was the same borg queen as on first contact > >> > >> Dragore (can't think much right now) Dragon > > > >I'm somewhat confuzzed here as to how that can be the same Borg queen. > >(I didn't see the Voyager show yet) > >Because she was pretty effectively destroyed in "First Contact." > >Anyone here know the answer? > >Ross Sauer > (Not seen the episode either) > > Well, perhaps this is happening slightly out of chronological order, the > Voyager crew sees the queen, the queen then goes racing toward Earth to > disrupt the timeline, et cetera. > > -Kulock That's one idea I was thinking of at first. Anyone else? Ross Sauer patch@bytehead.com From suneet at suneet.com Thu Mar 11 05:29:45 1999 From: suneet at suneet.com (Suneet Shah) Date: Fri Apr 3 09:34:45 2009 Subject: No subject Message-ID: <4.1.19990310202437.00959680@mail.suneet.com> I've been thinking about the Archie Comics.. They've begun to take an awful turn. They are coming up with pathetic ideas. For example, SSS#8! That was the most poorly-done issue I have seen. Did you see Robotnik, as a cross dresser? That made me want to barf! "Zone Wars: Prelude" just plain sucked. SSS#7 was also pretty crappy. The "Agent Scoulder" and Agent "Mully" thing was VERY lame! No other words to describe it. I am an X-Files fan, and I thought that was a disgrace. Now, here's what I really wanted to say. I was looking through the back orders sheets, it seems that Princess Sally had her own three issue mini-series. That's when it hit me. Who is the cutest character in the Sonic 'verse? AMY ROSE! In the Archie Comics she is such a background character. If we are lucky, she might be seen once in an issue. She should have her own three issue mini-series! That would rock! To make it more interesting, it should follow the Sonic Adventure story line. Amy is quite a character in SA. Running around with that huge mallet ;-) A mini-series for Amy Rose would be really really cool. That's all I have to say :-) ---------------------------------------- Suneet Shah The Sonic Zone http://www.suneet.com suneet@suneet.com From stahnke at earthlink.net Thu Mar 11 05:31:22 1999 From: stahnke at earthlink.net (Jason Stahnke) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? References: Conversation <19990310215908.9552.qmail@hotmail.com> with last message <3.0.2.16.19990310183643.4277d9aa@mailbox.iwaynet.net> Message-ID: <36E74710.587F@earthlink.net> Hey , where the sonic the hedgehog 2 love? Every one I knoe has burned the game!!! I'm not joking either!! whats up with that? From AndyVVV at aol.com Thu Mar 11 09:02:27 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... Message-ID: <38ca9d38.36e77893@aol.com> In a message dated 3/10/99 5:24:32 AM Eastern Standard Time, dave@bulmers.demon.co.uk writes: > Say that again and I'll flicker a little light worryingly for 45 > minutes until you get scared and reboot. > -- > David Bulmer > *suddenly turns into Super Andy* I'll reboot YOU!!! *chases David around holding a ballpoint pen* -Andy && From starfist at hotmail.com Thu Mar 11 15:51:23 1999 From: starfist at hotmail.com (James Chidester) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: <19990311145123.17439.qmail@hotmail.com> >>> >>on startreck voyager you had a guest apperence by the borg queen she >>> is >>> >>back >>> >Back? That Borg Queen was never gone. There's more than one. >>> >> >>> >>Dragore (trecky) Dragore >>> >> >>> actualy it was the same borg queen as on first contact >>> >>> Dragore (can't think much right now) Dragon >> >>I'm somewhat confuzzed here as to how that can be the same Borg queen. >>(I didn't see the Voyager show yet) >>Because she was pretty effectively destroyed in "First Contact." >>Anyone here know the answer? >> >>Ross Sauer >>patch@bytehead.com > >(Not seen the episode either) > >Well, perhaps this is happening slightly out of chronological order, the >Voyager crew sees the queen, the queen then goes racing toward Earth to >disrupt the timeline, et cetera. > >-Kulock > well in first contact they destroy the queen in the futer (cause thats where she goes) so it makes sence that she would be in the voyager time place thingy and well I know it is at least the same actress. *gets an idea* hey mabey the borg queen on first contact had a twin! Dragore Dragon Get Your Private, Free Email at http://www.hotmail.com From patch at bytehead.com Thu Mar 11 20:46:20 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: Ross Sauer patch@bytehead.com ---------- > Date: Thursday, March 11, 1999 11:45:22 > From: patch > To: James Chidester > Subject: Re: Borg? > > > >>> >>on startreck voyager you had a guest apperence by the borg queen > > she > > >>> is > > >>> >>back > > >>> >Back? That Borg Queen was never gone. There's more than one. > > >>> >> > > >>> >>Dragore (trecky) Dragore > > >>> >> > > >>> actualy it was the same borg queen as on first contact > > >>> > > >>> Dragore (can't think much right now) Dragon > > >> > > >>I'm somewhat confuzzed here as to how that can be the same Borg queen. > > >>(I didn't see the Voyager show yet) > > >>Because she was pretty effectively destroyed in "First Contact." > > >>Anyone here know the answer? > > >> > > >>Ross Sauer > > >>patch@bytehead.com > > > > > >(Not seen the episode either) > > > > > >Well, perhaps this is happening slightly out of chronological order, > > the > > >Voyager crew sees the queen, the queen then goes racing toward Earth to > > >disrupt the timeline, et cetera. > > > > > >-Kulock > > > > > well in first contact they destroy the queen in the futer (cause thats > > where she goes) so it makes sence that she would be in the voyager time > > place thingy and well I know it is at least the same actress. *gets an > > idea* hey mabey the borg queen on first contact had a twin! > > > > Dragore Dragon > > Sorry Drag, but in "First Contact," the Enterprise followed a borg sphere > that had the queen in it into the past, not the future. > From a Trekker since 1966, > > Ross Sauer > patch@bytehead.com From Katy at coopefamily.demon.co.uk Thu Mar 11 22:32:55 1999 From: Katy at coopefamily.demon.co.uk (KT) Date: Fri Apr 3 09:34:45 2009 Subject: I was never good at introductions... In-Reply-To: <36E5FCB8.5E51@selectrec.net> Message-ID: >Welp, nice to meet you. I'm Mike, as you can see by my ridiculous name. >Anyway, nice to meet you, welcome to the family, We like to see new >faces, blah blah blah, blah blah... Ahem. Anyway, we hope to hear your >opinions on unrelated subjects, like Poh-kay-mon! =) >Oh, and the Fleetway comic's death. O.O?? The fleetway comic? unrelated?! I don't get it.. -- Katy Coope, who just had a 5 hour tech rehersal for bugsy malone, ugh From chaos-emerald at usa.net Fri Mar 12 00:21:33 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: <009e01be6c16$21e6b280$a81d5e18@san.rr.com> Kulock wrote... >At 05:16 PM 3/10/99 PST, Ross Sauer wrote: >>> >>on startreck voyager you had a guest apperence by the borg queen she >>> is >>> >>back >>> >Back? That Borg Queen was never gone. There's more than one. >>> >> >>> >>Dragore (trecky) Dragore >>> >> >>> actualy it was the same borg queen as on first contact >>> >>> Dragore (can't think much right now) Dragon >> >>I'm somewhat confuzzed here as to how that can be the same Borg queen. >>(I didn't see the Voyager show yet) >>Because she was pretty effectively destroyed in "First Contact." >>Anyone here know the answer? >> >>Ross Sauer >>patch@bytehead.com > >(Not seen the episode either) > >Well, perhaps this is happening slightly out of chronological order, the >Voyager crew sees the queen, the queen then goes racing toward Earth to >disrupt the timeline, et cetera. Well, you know how Star Trek loves to do time travel paradoxes... btw, am I the only one who SAW that episode? The Chaos Emerald saw the episode by accident-now it's big news! From SonicCJV at aol.com Fri Mar 12 02:45:42 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: In a message dated 03/11/1999 3:23:39 PM Pacific Standard Time, chaos- emerald@usa.net writes: > Well, you know how Star Trek loves to do time travel paradoxes... btw, am I > the only one who SAW that episode? nope, I saw it! -Sonichris From tyro at deco.franken.de Fri Mar 12 05:04:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: Sonic Underground Page Update Message-ID: <7ChGgfndMCB@deco.franken.de> Hello. Just did an update on my "Sonic Underground" page... if you wand to see some _really_ exclusive screenshots, or download a few additional MPEG clips, then go to http://www.franken.de/users/deco/su/su_news.html Enjoy Alessandro --- You get what anyone gets. You get a lifetime. From AndyVVV at aol.com Fri Mar 12 09:03:41 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti... Message-ID: <726db031.36e8ca5d@aol.com> I've noticed that everyone seems to have declared it their duty as Sonic fans to post an image on their site that says either that they are against Sonic Adventure or that they are against the people who are against Sonic Adventure. I don't know about you people, but I'm getting SICK of always seeing "Anti- Sonic Adventure" or "Anti-Anti-Sonic Adventure" every time I click. That's why I'm starting what I call the "End the Argument Campaign." I'm going to put a GIF on my web page which basically says that the page is against the whole argument. Anyone who feels the same way can use the image on their page (If anyone can come up with something better, show me). I'll give you the URL when I get around to posting it. -Andy &I don't see what makes the game so horrible, anyway.& From AndyVVV at aol.com Fri Mar 12 09:03:42 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: In a message dated 3/10/99 10:25:11 PM Eastern Standard Time, patch@bytehead.com writes: > That's one idea I was thinking of at first. > Anyone else? > > Ross Sauer > patch@bytehead.com > Weeeeell, here's womething to ponder: Anyone who saw either the Voyager special or First Contact should remember that a Borg Queen is no more than a pair of shoulders attatched to a head, often seen connected to a mechanical body. Obviously, the body could be reproduced. And as we saw from First Contact, the Queen's head is mostly mechanical (see the scene near the end with the warp core coolant). My theory is that Borg Queens are constructed as needed from mechanical parts and a small amount of organic tissue. After all, the Borg have the knowledge of millions of entire civilizations. Would they be dumb enough to design their network so that all the Borgs in the universe are controlled by a single individual, and then put that individual on a lone Borg cube assigned to fight a huge interplanetary organization (the Federation) which has already destroyed at least one of their ships? (I hope you understood that sentence.) -Andy && From AndyVVV at aol.com Fri Mar 12 09:03:38 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: The end is near... Message-ID: <3b0f781a.36e8ca5a@aol.com> In a message dated 3/10/99 5:03:25 PM Eastern Standard Time, starfist@hotmail.com writes: > >>on startreck voyager you had a guest apperence by the borg queen she > is > >>back > >Back? That Borg Queen was never gone. There's more than one. > >> > >>Dragore (trecky) Dragore > >> > > actualy it was the same borg queen as on first contact > > Dragore (can't think much right now) Dragon > Nope, it was a different one. They just all look the same. They're like ants. -Andy && From AndyVVV at aol.com Fri Mar 12 09:03:40 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Message-ID: <6e8911a9.36e8ca5c@aol.com> In a message dated 3/10/99 11:26:04 PM Eastern Standard Time, suneet@suneet.com writes: > She should have her own three issue mini-series! That would rock! > To make it more interesting, it should follow the Sonic Adventure story > line. Amy is quite a character in SA. Running around with that huge mallet ;- > ) > > A mini-series for Amy Rose would be really really cool. That's all I have > to say :-) > ---------------------------------------- > Suneet Shah > Yes, I would LOVE it if there was an Amy Rose mini-series. Why? Well... um... er... that's confidential information. Y-yeah. "If I told you, I'd have to roboticize you" and all that stuff. -Andy && From moogle at iwaynet.net Fri Mar 12 04:52:45 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? In-Reply-To: Message-ID: <3.0.2.16.19990312045245.322ff452@mailbox.iwaynet.net> At 03:03 AM 3/12/99 EST, AndyVVV@aol.com wrote: >Would they be dumb enough to design their >network so that all the Borgs in the universe are controlled by a single >individual, and then put that individual on a lone Borg cube assigned to fight >a huge interplanetary organization (the Federation) which has already >destroyed at least one of their ships? (I hope you understood that sentence.) > >-Andy && No, I understood that, I've just never liked having the idea of having a Borg "Queen(s)". It defeats the purpose of having the collective then, they're still "led", it's still one independent Borg making major decisions. -Kulock From miketx at selectrec.net Fri Mar 12 20:08:02 1999 From: miketx at selectrec.net (Michael, God of Everything You LIVE FOR! BWAHAHAHAH!) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti... References: <726db031.36e8ca5d@aol.com> Message-ID: <36E96612.89B@selectrec.net> AndyVVV@aol.com wrote: > > -Andy &I don't see what makes the game so horrible, anyway.& Andy- I think most people are angry because they miss the "old" Sonic, with pure black eyes and a smirk, not the evil grin and green eyes. I, honestly, don't care what the Hell Sonic looks like, or what he does-- It's a VIDEO GAME. If anyone pisses their pants over Mario having a five o'clock shadow, or Ryu in a business suit, or anything like that, I'm going to doubt their sanity. =) Anyway, I agree with you on the Anti-Complaining thing-- It's stupid. From iantri at SoftHome.net Fri Mar 12 19:54:57 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? --- The Sonic Corner Message-ID: <001701be6cb9$e1c22820$ad8c5ad1@z2c9u2> -----Original Message----- From: The Chaos Emerald To: Sonic Power Zone Date: Thursday, March 11, 1999 7:05 PM Subject: Re: Borg? >Kulock wrote... > > >>At 05:16 PM 3/10/99 PST, Ross Sauer wrote: >>>> >>on startreck voyager you had a guest apperence by the borg queen she >>>> is >>>> >>back >>>> >Back? That Borg Queen was never gone. There's more than one. >>>> >> >>>> >>Dragore (trecky) Dragore >>>> >> >>>> actualy it was the same borg queen as on first contact >>>> >>>> Dragore (can't think much right now) Dragon >>> >>>I'm somewhat confuzzed here as to how that can be the same Borg queen. >>>(I didn't see the Voyager show yet) >>>Because she was pretty effectively destroyed in "First Contact." >>>Anyone here know the answer? >>> >>>Ross Sauer >>>patch@bytehead.com >> >>(Not seen the episode either) >> >>Well, perhaps this is happening slightly out of chronological order, the >>Voyager crew sees the queen, the queen then goes racing toward Earth to >>disrupt the timeline, et cetera. > >Well, you know how Star Trek loves to do time travel paradoxes... btw, am I >the only one who SAW that episode? > >The Chaos Emerald >saw the episode by accident-now it's big news! > > > --Subject: Re:Borg? Saw the episode as in the Voyager episode? I did too. --- --Subject: The Sonic Corner Has anyone gone to The Sonic Corner recently? Man that used to be a great site! (closed- except for the music areas) Oh well, at least the music area is still up. Check out the Green Hill Remix Module! Ian Trider (mailto: iantri@globalserve.net / iantri@SoftHome.net) From AndyVVV at aol.com Fri Mar 12 22:10:21 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: In a message dated 3/11/99 6:23:39 PM Eastern Standard Time, chaos- emerald@usa.net writes: > Well, you know how Star Trek loves to do time travel paradoxes... btw, am I > the only one who SAW that episode? No. I saw that episode. In fact, I believe my seeing that episode is what started this debate. I had used it as evidence that there's more than one Borg Queen. > > The Chaos Emerald > saw the episode by accident-now it's big news! > -Andy &Of course, a Queen isn't necessarily present on EVERY Borg ship. Remember the episode with One?& From AndyVVV at aol.com Fri Mar 12 22:10:20 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: <2ac9c990.36e982bc@aol.com> > Sorry Drag, but in "First Contact," the Enterprise followed a borg sphere > that had the queen in it into the past, not the future. > From a Trekker since 1966, See? "Trekker" IS a correct term for a Star Trek fan. -Andy &Technically, they did go into OUR future...& From AndyVVV at aol.com Fri Mar 12 22:10:18 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: <5dc98a83.36e982ba@aol.com> In a message dated 3/11/99 9:54:01 AM Eastern Standard Time, starfist@hotmail.com writes: > well in first contact they destroy the queen in the futer (cause thats > where she goes) How is that? They're in the present (well, the future, but for them it's the present), and they encounter the Borg ship. Then they went back in time to the PAST (although it's still our future), chasing the Borg sphere, WHICH HAD THE QUEEN ON IT. And then the Borg sphere exploded, the Borg beamed over to the Enterprise, the interesting parts of the movie happen, and then Picard kills the Borg Queen. She never went forward in time. And the Enterprise only went forward in time at the very end. Still, since both timeframes are in OUR future, I guess you're technically right. > so it makes sence that she would be in the voyager time > place thingy and well I know it is at least the same actress. *gets an > idea* hey mabey the borg queen on first contact had a twin! Or maybe I'm right and they all just look the same. > > Dragore Dragon > Get Your Private, Free Email at http://www.hotmail.com > From AndyVVV at aol.com Fri Mar 12 22:10:27 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: A few hoaxes... Message-ID: <6da93475.36e982c3@aol.com> TRTB3.BMP (Sorry for not converting to GIF. I'll do that next time.) Sonic & Knuckles for Game Gear? This is one of several related hoaxes. Notice that the floor and background are from Atomic Destroyer Zone, which in my opinion COULD have been the Death Egg earlier on... TRTB4.BMP Another SKGG hoax. The Doomsday Zone on Game Gear, complete with Super Sonic. TRTB5.BMP Since the Genesis version of S&K was lock-on... The Knuckles sprite is an original sprite from Triple Trouble. (Pay attention at the end of zones, when Knuckles runs in before he jumps on the button. I got a sprite of Knuckles standing from the Robotnik Winter Zone.) -Andy && -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/zip Size: 5270 bytes Desc: not available Url : http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990312/23e64e40/attachment.zip From moogle at iwaynet.net Fri Mar 12 22:49:40 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-A nti... In-Reply-To: <726db031.36e8ca5d@aol.com> Message-ID: <3.0.2.16.19990312224940.4eaf2c1e@mailbox.iwaynet.net> At 03:03 AM 3/12/99 EST, AndyVVV@aol.com wrote: >I've noticed that everyone seems to have declared it their duty as Sonic fans >to post an image on their site that says either that they are against Sonic >Adventure or that they are against the people who are against Sonic Adventure. >I don't know about you people, but I'm getting SICK of always seeing "Anti- >Sonic Adventure" or "Anti-Anti-Sonic Adventure" every time I click. > >That's why I'm starting what I call the "End the Argument Campaign." I'm >going to put a GIF on my web page which basically says that the page is >against the whole argument. Anyone who feels the same way can use the image >on their page (If anyone can come up with something better, show me). I'll >give you the URL when I get around to posting it. > >-Andy &I don't see what makes the game so horrible, anyway.& _THANK YOU_. Finally. I did finally post an Anti-Anti image, but only because I'm not Anti. >.< I like Sonic's old design, I like Sonic's slight changes for the new. These childish squabbles are kind of annoying. Still, I might leave the Anti-Anti banner up, but I'll look about posting yours as well. :/ That sort of makes me hypocritical in the matter. The logical sense is that this little battle between fans gets noone anywhere, and only causes hurt feelings. But it's just so hard, after stumbling through website ater website, whining their heads off about a game they've seen only promo art and three blurry MPGs about. Maybe the best thing to say is "Give it a chance first", if that means waiting until it is released in whatever country you inhabit, so be it, for your patience you might avoid denying yourself an excellent gaming experience, IMHO. -Kulock From patch at bytehead.com Sat Mar 13 10:20:24 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: Stuff on TV Message-ID: Just letting y'all know, First, Saturday at 7:00 pm eastern on the Disney Channel is "Secret Of Nimh 2." I might watch it, might not. Second, on Sunday, at 7:00 eastern the TNT channel will show "Michael Jordan's Space Jam." Only good thing about that movie was it introduced Lola Bunny, (drool) who had the voice of Kath Soucie, who also did the voice of Sally in the Sat AM Sonic TV show. Later! Ross Sauer patch@bytehead.com From patch at bytehead.com Sat Mar 13 00:32:13 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? In-Reply-To: <2ac9c990.36e982bc@aol.com> References: Conversation <2ac9c990.36e982bc@aol.com> with last message <2ac9c990.36e982bc@aol.com> Message-ID: ---------- > > Sorry Drag, but in "First Contact," the Enterprise followed a borg sphere > > that had the queen in it into the past, not the future. > > From a Trekker since 1966, > See? "Trekker" IS a correct term for a Star Trek fan. > > -Andy I just don't like the "Trekkie" term. Trekkies are the really rabid Trek fans. Ross Sauer patch@bytehead.com From AndyVVV at aol.com Fri Mar 12 22:48:19 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: A few hoaxes... Message-ID: Sorry. I meant to send that to Kulock. Oh, well. Now you get to see a little of my work. If you want to see more, go to Kulock's page!!! -Andy && From AndyVVV at aol.com Fri Mar 12 23:02:31 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Ant... Message-ID: <873500a6.36e98ef7@aol.com> In a message dated 3/12/99 2:47:40 PM Eastern Standard Time, comfortshoppe@sllink.sprk.com writes: > I don't think sonic looks right with green eyes, but still... I don't find > that a reason to be "Anti-Sonic Adventure" > So where can i get the GIF? > > Ian > http://members.aol.com/andyvvv/images/antianti.gif -Andy && From dave at bulmers.demon.co.uk Sat Mar 13 14:24:57 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti... In-Reply-To: <726db031.36e8ca5d@aol.com> References: <726db031.36e8ca5d@aol.com> Message-ID: In article <726db031.36e8ca5d@aol.com>, AndyVVV@aol.com writes >-Andy &I don't see what makes the game so horrible, anyway.& Me neither. I think the anti-SA people simply haven't seen the game yet. I've read the plot and seen the videos etc etc, and it's all so Sonicey I can't believe anyone who liked Sonic and Knuckles wouldn't like this. But if any of you ARE anti-SA and think differently, please tell me why you don't like it. -- David Bulmer From dave at bulmers.demon.co.uk Sat Mar 13 14:27:15 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti... In-Reply-To: <36E96612.89B@selectrec.net> References: <726db031.36e8ca5d@aol.com> <36E96612.89B@selectrec.net> Message-ID: In article <36E96612.89B@selectrec.net>, Michael, God of Everything You LIVE FOR! BWAHAHAHAH! writes >AndyVVV@aol.com wrote: >> >> -Andy &I don't see what makes the game so horrible, anyway.& > >Andy- > I think most people are angry because they miss the "old" Sonic, with >pure black eyes and a smirk, not the evil grin and green eyes. What they don't realise is that Sonic has remained almost exactly the same in this game. The longer spines actually seem to suit him _more_ than the short ones, his eyes are only green because we're getting a close-up of them, and the evil smirk exists only in approximately three drawings, and that's because that particular artist just draws grins in that way. The only reason it looks odd is that Sonic normally has his mouth closed or in a frown; his eyes must be in that frown position for him to look right, which makes the grin look a bit manic when drawn by that particular artist. That's all. It doesn't feature in the game, or at least I haven't seen it yet. -- David Bulmer From rocky at saqnet.co.uk Sat Mar 13 18:23:03 1999 From: rocky at saqnet.co.uk (Geoff Ryder) Date: Fri Apr 3 09:34:45 2009 Subject: Mail's working again! Message-ID: <36EA9EF7.7243DCDB@saqnet.co.uk> You probably haven't noticed, but my email stopped sending mails recently but kept on recieving. Well, I think it's sorted now. I've been wanting to ask if anyone would be kind enough to scan in some of Chris Allen's artwork from the latest issue of Sonic, because I remember him from the Turtles comic and wanted to see what his style is like now. Oh, and issue One of The Sonic Ideal is coming along well! Abby. From dave at bulmers.demon.co.uk Sun Mar 14 00:06:54 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? --- The Sonic Corner In-Reply-To: <001701be6cb9$e1c22820$ad8c5ad1@z2c9u2> References: <001701be6cb9$e1c22820$ad8c5ad1@z2c9u2> Message-ID: <6Nh91DAO+u62IwOK@bulmers.demon.co.uk> In article <001701be6cb9$e1c22820$ad8c5ad1@z2c9u2>, Ian Trider writes >Has anyone gone to The Sonic Corner recently? Man that used to be a great >site! (closed- except for the music areas) Oh well, at least the music area >is still up. Check out the Green Hill Remix Module! Yes, do. It's great. It's what inspired me to do the Metropolis and Ice Cap remixes, actually. -- David Bulmer From dave at bulmers.demon.co.uk Sun Mar 14 00:32:13 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Thanks Alessandro! Message-ID: I say we owe Alessandro thanks for uploading all that nice new Sonic Underground stuff. Don't you think? I watched the Knuckles episode today, and although it wasn't on-par with things like the Sonic Anime's representation of him (from what of it I've seen), it was an essential watch for die-hard Sonic fans. Also reminded me to download the RealPlayer upgrade, so I can finally watch those Animes. *B^D -- David Bulmer From chaos-emerald at usa.net Sun Mar 14 02:09:43 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-A nti... Message-ID: <01a901be6dbc$ebf2f500$a81d5e18@san.rr.com> Kulock wrote... >At 03:03 AM 3/12/99 EST, AndyVVV@aol.com wrote: >>I've noticed that everyone seems to have declared it their duty as Sonic fans >>to post an image on their site that says either that they are against Sonic >>Adventure or that they are against the people who are against Sonic >Adventure. >>I don't know about you people, but I'm getting SICK of always seeing "Anti- >>Sonic Adventure" or "Anti-Anti-Sonic Adventure" every time I click. >> >>That's why I'm starting what I call the "End the Argument Campaign." I'm >>going to put a GIF on my web page which basically says that the page is >>against the whole argument. Anyone who feels the same way can use the image >>on their page (If anyone can come up with something better, show me). I'll >>give you the URL when I get around to posting it. >> >>-Andy &I don't see what makes the game so horrible, anyway.& > >_THANK YOU_. Finally. I did finally post an Anti-Anti image, but only >because I'm not Anti. >.< I like Sonic's old design, I like Sonic's slight >changes for the new. These childish squabbles are kind of annoying. > >Still, I might leave the Anti-Anti banner up, but I'll look about posting >yours as well. :/ That sort of makes me hypocritical in the matter. The >logical sense is that this little battle between fans gets noone anywhere, >and only causes hurt feelings. But it's just so hard, after stumbling >through website ater website, whining their heads off about a game they've >seen only promo art and three blurry MPGs about. Maybe the best thing to >say is "Give it a chance first", if that means waiting until it is released >in whatever country you inhabit, so be it, for your patience you might >avoid denying yourself an excellent gaming experience, IMHO. >From what I've seen, most Sonic fans who have now seen the game took the "Anti" banner down.... except AJ. Now where can I see this "Anti-Anti" banner? No I'm not putting it up, I just want to see it! The Chaos Emerald From AndyVVV at aol.com Sun Mar 14 09:00:44 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? Message-ID: <2cab77d1.36eb6cac@aol.com> In a message dated 3/13/99 2:38:36 AM Eastern Standard Time, patch@bytehead.com writes: > > > Sorry Drag, but in "First Contact," the Enterprise followed a borg > sphere > > > that had the queen in it into the past, not the future. > > > From a Trekker since 1966, > > See? "Trekker" IS a correct term for a Star Trek fan. > > > > -Andy > > I just don't like the "Trekkie" term. > Trekkies are the really rabid Trek fans. Actually, Trekkies (I read this in an issue of Boys' Life) are people who like Star Trek but don't know Data from dilithium. Trekkers know more about the show (though experts in this category are rare), but it's still not an obsession. There's another level of Trek fandom (I forgot its name) at which the fans buy anything with "Star Trek" on it, know someone named James T. Kirk, can tell you exactly how many Trek-related people are/were named William or Leonard, get angry at all Star Wars fans, wear ties with little Starfleet symbols all over them, talk to their computers and expect answers, have little Star Trek Christmas tree ornaments... > > Ross Sauer > patch@bytehead.com > -Andy && From moogle at iwaynet.net Sun Mar 14 03:23:10 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? In-Reply-To: <2cab77d1.36eb6cac@aol.com> Message-ID: <3.0.2.16.19990314032310.3a472702@mailbox.iwaynet.net> At 03:00 AM 3/14/99 EST, AndyVVV@aol.com wrote: (...) >have little >Star Trek Christmas tree ornaments... Y'mean like the Romulan Ship, and the Ferengi as well, with the little flashing lights and sounds and... *Kulock trails off, looking back and forth nervously* I don't know what you're talking about. -Kulock P.S. Knux5, Andy, thanks for the hoaxes, but I've been waylayed pretty sick, I'll post them tommorow morning. Thank you both, though. ^.^ From AndyVVV at aol.com Sun Mar 14 12:55:56 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? --- The Sonic Corner Message-ID: <706b5630.36eba3cc@aol.com> In a message dated 3/13/99 6:10:12 PM Eastern Standard Time, dave@bulmers.demon.co.uk writes: > Yes, do. It's great. It's what inspired me to do the Metropolis > and Ice Cap remixes, actually. > -- > David Bulmer > On the subject of remixes: Dave, I've noticed a "Sonic & Knuckles Theme" mix on some web sites, with your name given as the composer. I've also seen it identified as an official Sega tune. It has been identified as a MIDI of the Virtual Sonic "Sonic & Knuckles Theme" track, but that one is completely different. Did you compose that or not? -Andy && From AndyVVV at aol.com Sun Mar 14 12:55:57 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-A n... Message-ID: In a message dated 3/13/99 8:51:52 PM Eastern Standard Time, chaos- emerald@usa.net writes: > >From what I've seen, most Sonic fans who have now seen the game took the > "Anti" banner down.... except AJ. Now where can I see this "Anti-Anti" > banner? No I'm not putting it up, I just want to see it! > > The Chaos Emerald > http://members.aol.com/andyvvv/images/antianti.gif -Andy &I'll put it on my home page as soon as I update...& From dave at bulmers.demon.co.uk Sun Mar 14 14:55:25 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: PS Message-ID: <9oRs8bAN$762Iw90@bulmers.demon.co.uk> (I'm 17 today, by the way.) *B^) -- David Bulmer From dave at bulmers.demon.co.uk Sun Mar 14 14:47:52 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? --- The Sonic Corner In-Reply-To: <706b5630.36eba3cc@aol.com> References: <706b5630.36eba3cc@aol.com> Message-ID: <44AtoTAI4762IwcC@bulmers.demon.co.uk> In article <706b5630.36eba3cc@aol.com>, AndyVVV@aol.com writes >In a message dated 3/13/99 6:10:12 PM Eastern Standard Time, >dave@bulmers.demon.co.uk writes: > >> Yes, do. It's great. It's what inspired me to do the Metropolis >> and Ice Cap remixes, actually. >> -- >> David Bulmer >> >On the subject of remixes: >Dave, I've noticed a "Sonic & Knuckles Theme" mix on some web sites, with your >name given as the composer. Yes, it was a bad rendition of the theme tune, my first EVER Midi! It seems to be all over the place - a shame, because when I gave it out I hadn't figured out how to change the timing yet, so it runs far too slowly. I usually set it to a higher tempo. > I've also seen it identified as an official Sega >tune. Haha! Really? Wow! *B^D > It has been identified as a MIDI of the Virtual Sonic "Sonic & Knuckles >Theme" track, but that one is completely different. Hahaha! I saw that as well. The fools! *B^) > Did you compose that or >not? Yes, I composed it. Many page owners got completely the wrong end of the triple-ended stick, seemingly. -- David Bulmer From SonicCJV at aol.com Sun Mar 14 21:08:25 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:45 2009 Subject: PS Message-ID: <8e25adc2.36ec1739@aol.com> In a message dated 03/14/1999 6:37:09 AM Pacific Standard Time, RTCausey@concentric.net writes: > > (I'm 17 today, by the way.) *B^) > > -- > > David Bulmer > > > Well happy birthday & (as a great man said once) "happy > birthday to you... you live in a zoo...you smell like a > monkey & you look like one too! " or something like that ;) Happy Birthday! -Sonichris From solly at club-internet.fr Sun Mar 14 23:06:12 1999 From: solly at club-internet.fr (Solly'n Hedgy) Date: Fri Apr 3 09:34:45 2009 Subject: Borg? --- The Sonic Corner Message-ID: <01be6e66$df571ba0$caaa24c3@solly> -----Message d'origine----- De : David Bulmer Ŕ : sonic-powerzone@franken.de Date : dimanche 14 mars 1999 15:26 Objet : Re: Borg? --- The Sonic Corner >In article <706b5630.36eba3cc@aol.com>, AndyVVV@aol.com writes >>In a message dated 3/13/99 6:10:12 PM Eastern Standard Time, >>dave@bulmers.demon.co.uk writes: >> >>> Yes, do. It's great. It's what inspired me to do the Metropolis >>> and Ice Cap remixes, actually. >>> -- >>> David Bulmer >>> >>On the subject of remixes: >>Dave, I've noticed a "Sonic & Knuckles Theme" mix on some web sites, with your >>name given as the composer. > Yes, it was a bad rendition of the theme tune, my first EVER >Midi! It seems to be all over the place - a shame, because when I gave >it out I hadn't figured out how to change the timing yet, so it runs far >too slowly. I usually set it to a higher tempo. Don't worry for that Dave... I tried your MID with a higher tempo but I really prefer the one you released.. ;) Solly ~ The Dream Avenue ~ http://dream-avenue.simplenet.com http://www.geocities.com/EnchantedForest/8096 A Dream is all what you need to keep a lil' hope From tyro at deco.franken.de Sun Mar 14 07:12:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:45 2009 Subject: E-mail to Archie - please tell me your opinion Message-ID: <7CpIo6VtMCB@deco.franken.de> Hello. The following is an e-mail that I just sent to Archie Comics. All you fans out there who read this, I would like to hear your opinion about this too, and if you agree with it or not... did I finally snap, or do you think that at least some of my complaints are valid and make sense? ------------------------------------------------------------------------ I just browsed a bit through the latest Sonic issues I received, and after a while I wondered: could it be that Archie is *PURPOSELY* trying to destroy everything that was once good in the Sonic series, or do they *REALLY* not notice the constant decrease in quality? The series has taken an awful turn lately, presenting one pathetic idea after another. Earth references, crossovers, X-Files ripoffs... and next in line is a "Sonic meets Sabrina" story! The 'humans' steal the limelight from the 'furry' characters, and the 'classic' Freedom Fighter cast is *CONSTANTLY* and *PURPOSELY* neglected or gets only second billing by the Archie story writers, although it's obvious that they would fit into the current stories just as good as any of the Archie-made characters, if not _better_. I would like to know, what is the reason why the Archie writers give the 'self-made' characters 'center stage' without valid reason, while they give the 'classic' Freedom Fighter cast only a kick in the lower rear most of the time? For example, look at the King's son Elias, who spent the whole war on the Floating Island. But upon his return, he is immediately made successor to the throne of Acorn, although the King knows absolutely *NOTHING* about him and his character. Sally on the other hand freed her father from the Zone of Silence, won the war against Robotnik, and always proved loyal, yet she is treated worse than dirt. Or what about St. John? A character who _blindly_ followed all the King's commands during EndGame, not a single time questioning any of the strange orders he received, who _failed_ to take the possibility into account that the Devil Island prisoners could have survived and escaped, and who was always more eager to cultivate his _ego_ and do his competitor Sonic one in the eye than accepting others as equals. Sally and her Knothole Freedom Fighters fought ten years against Robotnik and won, now they fail just *ONCE* when the Devil Gulag escapees (of which St. John claimed would be dead!) get the jump on them in an _ambush_ attack, and immediately the King officially disbands them, considering them inferior to his favorite idiot St. John and his team of bland-charactered newbies who roughly managed to do _one_ mission so far. I ask you at Archie Comics, what the heck is wrong with you?? Every bumbling storywriter is trying to weave the weirdest and most unfitting ideas into an once fitting and reliable contiunity, and characters that should have better been left behind for good long ago get re- introductions, get first billing, get SOLO STORIES!!! Instead of further developing the existing cast, you force in new additions over and over. It's new characters here, new characters there, new characters _EVERYWHERE_! Nate, Geoffrey, Elias, a whole new Secret Service crew... someone, please tell me WHY!!! Isn't the original cast good enough anymore, after it worked _more_ than nicely for so many issues? What crazy deal did you make with SEGA of America that the stories now go so way off hand? Did you sign a contract to not use the original cast except there really really really really really REALLY *REALLY* is no way around it? Tell me, ARE YOU PURPOSELY RUINING THE SONIC SERIES, or why else does all this happen with no one interferring? Is this really all you want for your series? A comic for 5-year-olds, with more characters than Marvel, one weird crossover after another, and turning the whole continuity upside down every five issues? And all _you_ are asking is if "Sonic should marry Sally or not". Personally, I think there are more important problems you should deal with first... a *LOT* more. Bye Alessandro --- You get what anyone gets. You get a lifetime. From comfortshoppe at sprk.com Fri Mar 12 20:47:08 1999 From: comfortshoppe at sprk.com (The Comfort Shoppe) Date: Fri Apr 3 09:34:46 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti... Message-ID: <005601be6cc1$28ea8a60$ad8c5ad1@z2c9u2> I don't think sonic looks right with green eyes, but still... I don't find that a reason to be "Anti-Sonic Adventure" So where can i get the GIF? Ian -----Original Message----- From: Michael, God of Everything You LIVE FOR! BWAHAHAHAH! To: AndyVVV@aol.com Cc: sonic-powerzone@franken.de Date: Friday, March 12, 1999 3:02 PM Subject: Re: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti.. From MrArtemis at aol.com Mon Mar 15 05:03:49 1999 From: MrArtemis at aol.com (MrArtemis@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: E-mail to Archie - please tell me your opinion Message-ID: <473189f5.36ec86a5@aol.com> In a message dated 3/14/99 10:51:05 PM, tyro@deco.franken.de writes: >The following is an e-mail that I just sent to Archie Comics. All you > >fans out there who read this, I would like to hear your opinion about this > >too, and if you agree with it or not... did I finally snap, or do you > >think that at least some of my complaints are valid and make sense? ------------ I agree totally with everything you've said. I used to be a loyal collector of the comics, and now, the recent ones that I have, I only got just to have them. I haven't even READ the past few issues I've bought! And I haven't even bought most of the recent ones. I just don't think it's worth the trip to the comic store anymore. I think the only reason I'd really buy the comics anymore is for Spaz's art. Artie~ From patch at bytehead.com Mon Mar 15 11:54:26 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:46 2009 Subject: Pikachu & friend? Message-ID: For the "Pokemon" fans here, there's a picture at: http://velar.ctrl-c.liu.se/vcl/Artists/New/MegaPika.gif of someone from "Darkwing Duck" who'd LUV to have Pikachu as a pet. Guess who? Ross Sauer patch@bytehead.com From dave at bulmers.demon.co.uk Mon Mar 15 17:21:52 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: Borg? --- The Sonic Corner In-Reply-To: <01be6e66$df571ba0$caaa24c3@solly> References: <01be6e66$df571ba0$caaa24c3@solly> Message-ID: In article <01be6e66$df571ba0$caaa24c3@solly>, Solly'n Hedgy writes > >-----Message d'origine----- >De : David Bulmer >Ŕ : sonic-powerzone@franken.de >Date : dimanche 14 mars 1999 15:26 >Objet : Re: Borg? --- The Sonic Corner > > >>In article <706b5630.36eba3cc@aol.com>, AndyVVV@aol.com writes >>>In a message dated 3/13/99 6:10:12 PM Eastern Standard Time, >>>dave@bulmers.demon.co.uk writes: >>> >>>> Yes, do. It's great. It's what inspired me to do the Metropolis >>>> and Ice Cap remixes, actually. >>>> -- >>>> David Bulmer >>>> >>>On the subject of remixes: >>>Dave, I've noticed a "Sonic & Knuckles Theme" mix on some web sites, with >your >>>name given as the composer. >> Yes, it was a bad rendition of the theme tune, my first EVER >>Midi! It seems to be all over the place - a shame, because when I gave >>it out I hadn't figured out how to change the timing yet, so it runs far >>too slowly. I usually set it to a higher tempo. > > >Don't worry for that Dave... >I tried your MID with a higher tempo but I really prefer the one you >released.. ;) > Well you might be listening to the re-released proper speed version. I lost track of where you can find which. At any rate, it's supposed to play at roughly the speed of the theme tune on the Genesis. Perhaps a bit slower, as if the Sonic Jam mp3s are anything to go by, Genesis plays the music too fast anyway. -- David Bulmer From iantri at SoftHome.net Mon Mar 15 21:59:17 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: SatAM Ep #13: Heads or Tails Message-ID: <002301be6f26$b7569de0$878c5ad1@default> Hi Everyone! I was wondering if anyone knows whats up with Satam ep 13, Heads or Tails. First of all, Sally looks alot like the Sonic Christmas Blast Sally, and all the characters (imo) act alot younger that in other episodes. Also, if you look closely, there is a shot of inside sallys hut, which is inside a tree (?). What's up with that? Ian Trider (mailto: iantri@SoftHome.net / iantri@globalserve.net) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990315/a133151b/attachment.html From drazen at andrews.edu Mon Mar 15 22:19:59 1999 From: drazen at andrews.edu (Dan Drazen) Date: Fri Apr 3 09:34:46 2009 Subject: I'm Back...And Mad As Hell! Message-ID: <36ED797E.9E9BA997@andrews.edu> I had no idea when I'd resume writing Sonic fanfic. I also had no idea that it would be today. But I REALLY couldn't have guessed that what would make me want to do it would be a monumental screw-up on Archie's part. In the Fistful of Letters for Knuckles #24, "SonicGyrl@aol.com" asks about an apparent age discrepancy involving Prince Elias: she asks how he could be Sally's older sibling when he appeared to be but an infant when his ship crashed on the Floating Island, and yet the usurping of the kingdom by Robotnik didn't take place until Sally was five years old. Granted the punctuation could have been clearer in the letter but I was able to figure out that SonicGyrl had made the mistake of confusing the Great War with the overthrow of the kingdom by Robotnik -- two separate incidents that followed in rapid succession. Justin Fred Gabrie, however, in his infinite wisdom, compounds the error by saying that "Elias was about five when the craft disappeared." This despite the fact that Sojourner refers to Elias as "a baby" on page 7 of K21 and Manny Galan's artwork does nothing to suggest that he was any older. The inescapable conclusion is that Archie Comics has lost editorial control of the comics, or that the comics were never under their control to begin with. Not that I haven't been patient with Archie during their latest fallow period. In K24, Knuckles spends the entire story either hanging upside-down, lying flat on his back on a gurney, or doing his Chernobyl imitation. I continue to feel nothing but apprehension concerning Sonic #71. And my apathy about the Dark Alliance story arc in Knuckles has reached the point that I actually forgot Benedict's name when talking to another fan. But thanks to Gabrie's gaff, I've made up my mind. I'm going to start writing Sonic fanfic again. I simply can't expect Archie Comics to do justice to the story, characters, and situations anymore. The comic has become an exercise in marking time until the reappearance of Robotnik. So barring a miracle on the part of the Archie creatives, in order to keep from sliding definitively into the ranks of the Disenchanted, I've decided that if I'm going to read the kind of stories that touch my mind and heart and manage to keep my enthusiasm for Sonic alive, I'm going to have to write them myself... and to hell with the Archie version. p.s.: If you belong to a Sonic ring, please send me info about it. -------------- next part -------------- ================================================================ || ___------__ ||Daniel J. Drazen drazen@andrews.edu || |\__-- /\ _- || www2.andrews.edu/~drazen/sonic.html || | / __ _ || || //\ / \ /__ ||Rob O' the Hedge: "Divine || | o| 0|__ --_ || intervention and animal || \\____-- __ \ ___ - || ingenuity!" || (@@ __/ / /_ ||"Fair Rogues and Foul Villains," || -_____--- --_ ||Sonic #58 ================================================================ From moogle at iwaynet.net Mon Mar 15 17:13:08 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Pikachu & friend? In-Reply-To: Message-ID: <3.0.2.16.19990315171308.12fffb5e@mailbox.iwaynet.net> At 02:54 AM 3/15/99 PST, Ross Sauer wrote: >For the "Pokemon" fans here, there's a picture at: >http://velar.ctrl-c.liu.se/vcl/Artists/New/MegaPika.gif >of someone from "Darkwing Duck" who'd LUV to have >Pikachu as a pet. Guess who? > >Ross Sauer >patch@bytehead.com I saw that and snickered. ^.^ (We both chack the same page regularly. ;>) Ixbalam is the author. -Kulock From moogle at iwaynet.net Mon Mar 15 17:21:10 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: SatAM Ep #13: Heads or Tails In-Reply-To: <002301be6f26$b7569de0$878c5ad1@default> Message-ID: <3.0.2.16.19990315172110.12ff27a8@mailbox.iwaynet.net> At 03:59 PM 3/15/99 -0500, Ian Trider wrote: >Hi Everyone! > >I was wondering if anyone knows whats up with Satam ep 13, Heads or Tails. > >First of all, Sally looks alot like the Sonic Christmas Blast Sally, and all the characters (imo) act alot younger that in other episodes. Also, if you look closely, there is a shot of inside sallys hut, which is inside a tree (?). What's up with that? > >Ian Trider >(mailto: iantri@SoftHome.net / iantri@globalserve.net) > >Attachment Converted: "C:\IWAYNET\EUDORA\Attach\SatAMEp#.htm" It was a series promo (even though it aired 13th in the series, or whenever it did). Things were changed about as different ideas were decided upon, et cetera. Promos from various shows can be very different from the actual series (sometimes so different they _can't_ be shown in the regular series). For instance, Mr. Ed was actually supposed to be a one-shot character, the series originally was going to focus on weird occurances in Wilbur's life, the first was the talking horse. ^.^ SatAM's had the "eye"-like SpyEyes, Sally's pink color, that incredibly cheesy version of the intro that makes you want to smack your head against a wall, et cetera. *grumble* I swear, Cyber Akuma's doing some pretty bloody impossible things... -Kulock From Knuckles5 at aol.com Mon Mar 15 23:24:49 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic 3 JAP Message-ID: <3627f06d.36ed88b1@aol.com> I need somebody to help me find the Sonic 3 Jappanaese version. Please, the rom? From vanassche at centuryinter.net Tue Mar 16 01:54:55 1999 From: vanassche at centuryinter.net (John VanAssche) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <36EDABDF.543D75BE@centuryinter.net> This is off topic, but will affect all US Internet users, The House has a bill set up for a vote ASAP on whether to charge long distance charges for Internet access even if you dial-up locally. Congress will be voting in less than two weeks. CNN stated that the Government would, in two weeks time, decide to allow or not allow a charge to your telephone bill equal to a long distance call each time you access the Internet. Please contact your representative: http://www.house.gov/writerep/ and ask them to please vote against this bill. -- John VanAssche vanassche@centuryinter.net ICQ: 2417343 -- John VanAssche vanassche@centuryinter.net ICQ: 2417343 "Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark lord on his dark throne In the Land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie." - The Lord Of The Rings, J.R.R. Tolkien From tyro at deco.franken.de Mon Mar 15 18:05:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: Message-ID: <7CtKdz9dMCB@deco.franken.de> On 13 Mar 99, patch@bytehead.com (Ross Sauer) wrote: > First, Saturday at 7:00 pm eastern on the Disney Channel is "Secret Of > Nimh 2." Huh!? I never heard that there was a sequel to "Secret Of NIMH" (except the books, of course). Has anyone seen this cartoon, and can tell me what it is about? Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Mon Mar 15 18:01:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-Anti-A In-Reply-To: Message-ID: <7CtKdWStMCB@deco.franken.de> On 13 Mar 99, dave@bulmers.demon.co.uk (David Bulmer) wrote: > > I think most people are angry because they miss the "old" Sonic, with > > pure black eyes and a smirk, not the evil grin and green eyes. > What they don't realise is that Sonic has remained almost > exactly the same in this game. The longer spines actually seem to suit > him _more_ than the short ones, his eyes are only green because we're > getting a close-up of them, and the evil smirk exists only in > approximately three drawings Problem is just, the idiots at SEGA of America force Archie to go by the advertisement pictures, *NOT* the game... Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Mon Mar 15 18:14:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Thanks Alessandro! In-Reply-To: Message-ID: <7CtKeCJtMCB@deco.franken.de> On 13 Mar 99, dave@bulmers.demon.co.uk (David Bulmer) wrote: > I say we owe Alessandro thanks for uploading all that nice new > Sonic Underground stuff. Don't you think? I watched the Knuckles episode > today, and although it wasn't on-par with things like the Sonic Anime's > representation of him (from what of it I've seen), it was an essential > watch for die-hard Sonic fans. Also reminded me to download the > RealPlayer upgrade, so I can finally watch those Animes. *B^D *blush* Ah, finally someone realizes my greatness. ;) You know, putting up a picture with one of two explaining sentences is something _everyone_ can do, but creating pages that also provide up-to-date information in an easy-to-understand way, _that's_ what's really complicated and time- consuming. But praise where praise is due... I _did_ write down all the info and made the pictures and MPEG clips, but the RealVideo file with Knuckles is from _Solly_ (solly@club-internet.fr). I only put up a link to the file on her page. :) Bye Alessandro --- You get what anyone gets. You get a lifetime. From moogle at iwaynet.net Tue Mar 16 00:36:12 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: <7CtKdz9dMCB@deco.franken.de> References: Message-ID: <3.0.2.16.19990316003612.40f7c172@mailbox.iwaynet.net> At 06:05 PM 3/15/99 +0100, Alessandro Sanasi wrote: >On 13 Mar 99, patch@bytehead.com (Ross Sauer) wrote: > >> First, Saturday at 7:00 pm eastern on the Disney Channel is "Secret Of >> Nimh 2." > >Huh!? I never heard that there was a sequel to "Secret Of NIMH" (except >the books, of course). > >Has anyone seen this cartoon, and can tell me what it is about? I just saw it for the first time the other night. It's much more...ah...bright, than the original, it's animated more like the standard kiddie movie (which took some getting used to, I was tempted to turn it off in worry). Basically, (Watch out, plot spoilers:) Timothy Brisby, the younger son of Mrs. and John Brisby, was prophecized (sp?) by Nicodemus to someday be a hero (Erego the Subtitle: Timmy to the Rescue). So they sent him off to Thorn Valley on Jeremy, much to the anger of his older brother. Tim's greeted with a hug welcome, banners, et cetera (even though he crashlands. ^.^). A few years pass (at least he's older when I turned it back on, I'm not sure how "sudden" it was, I did do said channel switching for a few minutes because I was worried. ^.^ But I only missed about a minute or two.) Tim's going with Jonathan (Or was it...*grumble* the rat Mrs. Brisby liked in SoN1.) and a group of rats on a mission, but the leave him for lookout. He fools around, and accidentally awakens a guard dog after discovering a mouse/rat girl. Enter chase scene, when suddenly the girl looks up, and slowly reads, "Automatic Gate Closer". They trick the dog to chase after Tim, who just runs out a crack in the other side, while the dog gets in. The group meets back up, and Tim points, "She can read..." She explains to the council that she is from NIHM, and explains the plothole. Basically, the rats that fell didn't die (although apparently John Brisby still did...), they fell out of an air grate, and were recaptured by Dr. Valentine. The doc is the general nut, with all sorts of experiments on the animals (mind control, et cetera). She was sent by the group of rats in NIHM remaining to get help from Thorn Valley. The council tells her they can't help her, the risk is too great. Later, they're sitting around at night, under house arrest, when Tim inquires how she knew about Thorn Valley. She says, "One of the rats told me to go 'South by South by South'", which were the same instructions that his older brother gave to Jeremy back when he was little. Tim remembers a letter his mother set, talking about how his brother disappeared without a trace. Naturally, the girl goes to save her friends/family, and Tim decides to go with her. They sneak out, then use balloons (not generically, think several used airship style) to leave. Moving scene ;>, then hawk attack, balloons get popped, crash landing by the duo. They decide to seek out the Great Owl (and run into another comic relief along the way, I'm blanking on his name, he's a green centipede). Tim ventures in, and finds out the Owl is really Jeremy helping in a scam. Musical number, ("Take the chance of a lifetime, show us what you should know, it's a magic mystery(...) show!" With lyrics like those, one wonders why the animal population singing it didn't figure out the hoax beforehand. ;>) But Jeremy loses his disguise, and the foursome (or was it three? I don't remember if the green centipede initially came along...). They get to NIHM, Jeremy won't go in (Yoshi of SMW. ;>), but the two mice do. They duck around, avoiding mentally programmed mice sentries marching around, and then stumble into (Johnathan...no...the rat Mrs. Brisby liked from SoN1 (to be known of later as "rat with sword" ;>)) and a few friends he brought. They leave Tim for watch again as they go to free the rats, Tim goes looking for his brother, two cats (who were mentally programmed earlier by Dr. Valentine) capture the group, and Tim realizes his folly. The group is taken to Dr. Valentine, when all of a sudden Dr. Valentine starts acting strangely (the other doctors were shown earlier to be acting like dogs). And so it is revealed, Tim's elder brother was the one pulling the strings! (Nice little twist. ^.^) He had been warped by the doctor's experiments, and one day usurped him. Now he readied troops to invade Thorn Valley. He then sings a song, telling about all the power he could have if he could "Just Say Yes" (BTW, the "insane" older brother is voiced by Eric Idle, I don't know if he does the regular, but it didn't seem that way. ^.^ AH! I remembered his name, Marvin!) Tim doesn't comply, and is put into a cage while the girl (Bah! Another name to stump me.) is taken for some "Readjustment". They sing a separate duet in their cells, and then the centipede drops in. Tim ponders for a moment, then uses a key his father gave him (I think), to pry a pin off of the hinge. The centipede asks if he's waiting for applause, and Tim says, "I'm thinking things through for once." He has the centipede go off to free the others, he goes after his brother and the girl. Scene with battling the cats, he then meets up with his brother, who is struggling to zap her. The two Brisby sons get into a fight, Marvin using his cane until Tim steps on it, trying to talk sense into him, when Marvin pulls back the handle to reveal a blade attached (that was inside the cane). Marvin attacks, Tim uses his slingshot (a gift to him by Marvin at an early age) to block, battle ensues, I don't quite remember exactly what happened, but a stack of books was pushed over that caused Marvin to be knocked out. A sentry comes in, asking for the directions to lead the troops. Tim fakes Marvin's voice, pointing with the limp body, "North by North by North." The girl looks out the window and exclaims how the troops are flying away in the wrong direction. They leave Marvin and meet up with the rest of the group, then go to escape. Suddenly, a fire (that was sparked earlier in a fight with the cats) starts to rage, but most of the mice/rats (there are only about...10 total) are already out. Tim asks of the girl (Jenny?), "Just promise me one thing. You won't come after me." They share a kiss, the Tim goes after his brother, with Jenny shouting, "I love you!" Tim does a slight victory jump, and goes, "Whoo hoo! I love you too!" and goes running off. (Please, resist the temptation to make any comparisons to Sonic the Hedgehog. ;>) The place is burning up, another fight sequence with the cats, and then Tim gets to his brother, but can't make it back the way he came. So he prys the cage onto a lifting platform (shown earlier during the "Just Say Yes" bit), puts his brother and himself inside, then uses the slingshot to hit the lift's activation button. The lift rockets up (narrowly out-speeding the erupting flames), and the two are flung out the glass skylight, the flames still chasing....hey start to fall back into the flames, but Jeremy swoops down and grabs them in midair, and when inquired about his fear, he says, "I was (afraid), but I'm not anymore!" (Logical, I know. ;P Annnnnnnnyway...) Victory sequence, parade, with the Brisby family watching (minus one bro), Tim sharing a float with Jenny. Suddenly, he jumps off, running toward an elevator that contains Mr. Ages and his cured brother. And that's roughly the ending (I believe I'm forgetting something...) ---- Well, there you are. ;> I left out some various parts (a few random occurrences in the beginning, like the walnut skiing, learning to use the slingshot, and getting caught in the trap, the part where the firemen free the doctor-dogs (BTW, the mental control was lost over the others once Marvin was cured), et cetera.), but I hope I covered enough to make sense. And yes, I did see the movie only once, just the other day for the first time. ;> The movie sort of surprised me, it wasn't...well...it wasn't trying to be a sequel to SoN, but it was a pretty good movie in its own right. The opening parts worried me, but I think it had enough good moments to warrant a viewing. ^.^ -Kulock who just typed all this in one sitting. ^.^ Wheeeeee.... From patch at bytehead.com Tue Mar 16 09:24:46 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: <7CtKdz9dMCB@deco.franken.de> Message-ID: > On 13 Mar 99, patch@bytehead.com (Ross Sauer) wrote: > > > First, Saturday at 7:00 pm eastern on the Disney Channel is "Secret Of > > Nimh 2." > > Huh!? I never heard that there was a sequel to "Secret Of NIMH" (except > the books, of course). > > Has anyone seen this cartoon, and can tell me what it is about? > > Alessandro It takes place a number of years after the first movie, when Mrs. Brisby's kids are in their teens. Timothy goes to Thorn Valley, meets a girl, and becomes a hero. And this second movie really stunk. The animation was poor, the voices were different, and their were too many "musical interludes." It's available on video, if you're still interested. Ross Sauer patch@bytehead.com From rhauf at hotmail.com Tue Mar 16 10:28:59 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:46 2009 Subject: I'm back (off topic) my vacation and stuff Message-ID: <19990316092900.6666.qmail@hotmail.com> Hey everyone i'm back, huh? nobody noticed i've been gone since thursday? hmm, well anyway i'm back from the casino night zone, err, i mean las vegas. no, i diddnt gambel (i'm 17 so i cant) however, i did win something pretty good. i went to vegas for an archery turniment (to anyone that doesnt know already, i shoot archery, olympic style recurve bow) anyway, i was in vegas for a turniment, it's like, the biggest turniment in the us (or the world actuially) (all the good archers are there) and i got second place in my devision! (yeah!!!) to put it another way, there's only one person my age group in the whole US that's better than me. anyway other things i did in vegas was go to the "O" show, and walk around the strip, the O show was pretty good, expensive ($100) but verry good, did i mention i got a silver metal at the turniment? ;) they've got good buffets in vegas, expecially at the mirage (i staid at the frontier, $45 a night, normally about double that but we got a group rate for the turniment) anyway... that's about it. -Ryan Get Your Private, Free Email at http://www.hotmail.com From rhauf at hotmail.com Tue Mar 16 10:46:18 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:46 2009 Subject: SatAM Ep #13: Heads or Tails Message-ID: <19990316094619.8428.qmail@hotmail.com> >From: "Ian Trider" >To: >Subject: SatAM Ep #13: Heads or Tails >Date: Mon, 15 Mar 1999 15:59:17 -0500 > >Hi Everyone! > >I was wondering if anyone knows whats up with Satam ep 13, Heads or Tails. > >First of all, Sally looks alot like the Sonic Christmas Blast Sally, and all the characters (imo) act alot younger that in other episodes. Also, if you look closely, there is a shot of inside sallys hut, which is inside a tree (?). What's up with that? > >Ian Trider >(mailto: iantri@SoftHome.net / iantri@globalserve.net) > I'm not 100% sure, but here's what i've always thought, i think it was the first one they made, the "pilot" episode (prototype?) i dont know why it's #13, that's the only thing that's confusing, mabye they wernt gonna air it, but later decided to. that's all. -Ryan Get Your Private, Free Email at http://www.hotmail.com From rhauf at hotmail.com Tue Mar 16 11:09:37 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <19990316100937.27116.qmail@hotmail.com> >From: John VanAssche >To: sonic-powerzone@franken.de >Subject: (off topic) The order plans internet heist. >Date: Mon, 15 Mar 1999 18:54:55 -0600 > >This is off topic, but will affect all US Internet users, > >The House has a bill set up for a vote ASAP on whether to charge long >distance charges for Internet access even if you dial-up locally. >Congress will be voting in less than two weeks. CNN stated that the >Government would, in two weeks time, decide to allow or not allow a >charge >to your telephone bill equal to a long distance call each time you >access >the Internet. > >Please contact your representative: http://www.house.gov/writerep/ and >ask them to please vote against this bill. > >-- >John VanAssche >vanassche@centuryinter.net >ICQ: 2417343 I tried but my rep doesnt take e-mail or something (that's what it said anyway) anyway, i'd like to post my opinion about it here, anyway, i think it's obserd, it's just something the government thought of so that they could collect a little extra tax money, damn socialist bastards. pisses me off. also, a couple questions come to mind, 1. who gets the money that shows up on your phone bill for the access? is it the phone company? and if so, what write do they have to profit from that service (l/d internet), or does the money go to your ISP, and if so, what the hell does one's $15 per month pay for? or does the government get all the money? i mean, even if they dont get it all, they'll still collect taxes on the transfer of it.. um.. i'd write more about how much that this bill sucks, but it's 2:10 in the morning, and i'm falling asleep -Ryan PS. i run an ISP with a friend of mine, and i know how things work on "the other end of the modem" which makes this bill piss me off even more, if only because i can see how rediculous it is. i'm not making sence anymore, it's 1:12 in the morning.. bye Get Your Private, Free Email at http://www.hotmail.com From AndyVVV at aol.com Tue Mar 16 12:53:42 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Borg? --- The Sonic Corner Message-ID: In a message dated 3/15/99 1:51:26 PM Eastern Standard Time, dave@bulmers.demon.co.uk writes: > Well you might be listening to the re-released proper speed > version. I lost track of where you can find which. At any rate, it's > supposed to play at roughly the speed of the theme tune on the Genesis. > Perhaps a bit slower, as if the Sonic Jam mp3s are anything to go by, > Genesis plays the music too fast anyway. > -- > David Bulmer > Are you using an American Sonic & Knuckles with a European Genesis (Megadrive?)? On my Genesis, the tune plays at the same tempo as *tries to think of a comparison* the version in Sonic & Knuckles Collection (PC). Anyway, if Sonic Jam and the original Genesis version have music played at different rates, that makes Sonic Jam wrong, because it's supposed to be based on the original Genesis cartridges. Anyway (deja vu), it does sound good at a different tempo. (Does 140 sound right?) But it also makes sense at the old tempo (120). -Andy && From drazen at andrews.edu Tue Mar 16 19:08:32 1999 From: drazen at andrews.edu (Dan Drazen) Date: Fri Apr 3 09:34:46 2009 Subject: Review W/Spoilers: Knuckles #24 Message-ID: <199903161808.NAA02533@orion> Knuckles #24 [May 1999] Spaz/Penders cover: "I said a wash and set--I don't WANT a hot oil treatment!" "Dark Alliance: Part 3 "Primary Evil" Story: Ken Penders; Art: Jim Valentino; Ink: Harvey Mercadoocasio; Color: Frank Gagliardo; Editor: Vickie Williams; Editorial: G-Force. Ken Penders confirmed to me that the previous month's "stab in the back" quote was indeed taken from _Mein Kampf_. Lucky guess on my part. This month's epigram was a gimme: it's an excerpt from President Franklin Delano Roosevelt's first inaugural address in 1933. If you've graduated from high school without learning this, either get your money back or else take another look at your American History text; if you're still in high school, this may come up on a quiz some day. I was actually hoping that Ken would have used something like Winston Churchill's "Democracy is the worst form of Government except [for] all those other forms that have been tried from time to time." Oh, and don't bother skipping ahead to look for the scene of "Spectre rallying the citizenry" - - you won't find it in THIS issue. Spaz contributes a drawing of the new model Dimitri. We open in the Chaos Chamber where Locke and Archimedes (the latter of whom has only one line in this installment) meet up with Spectre, as Jim Valentino makes it clear that he'd rather be drawing Spawn. Locke is about to practice some belated fatherhood by rescuing Knuckles from the Dark Legion, but Spectre argues that they need to clean house back in Haven, which is being overrun by Dark Legionnaires. "[Knuckles will] stand even less of a chance should Dimitri uncover that which we've hidden for so long...." Man, I HATE it when I get tripped up by a plot hole on page 1! As the "Deep Cover" arc (K17-18) made abundantly clear, Moritori Rex has had the run of Haven in his role as Pseudo-Tobor. Granted he may not have been there all the time, but he's probably attended more than a few board meetings of the Brotherhood, such as the one featured in "Reunions" (K16). He'd learned enough about the workings of the place to blow the right circuit at the right time in "The Guardian Who Failed" (K17). And he's been able to do it for... How long HAS it been, anyway? OK, I'm no math genius but let's try to do some minor noodling with the numbers here. Let's assume: A: That Knuckles is 15 years old, and B: That the Soultouch (if you don't know what that is, see my review of K11) kicks in so that a new Guardian is born when the present one is 20 years old (which is an assumption open to challenge but I want to keep the numbering simple). Based on the genealogy that appeared in the "Fistful of Letters" in K21, and given a consistent (if artificial) 20-year age difference between each generation of Guardian, we get the following approximate ages of the players: Knuckles: 15 Locke: 35 Sabre: 55 Athair: 75 Janelle-Li: 95 (if she were still living) Thunderhawk: 115 Sojourner: 135 Spectre: 155 Tobor (and Moritori Rex): 175 Hawking: 195 Uh...yeah. Either my math is way, way, WAY off, or else Guardians, if not echidnas in general, are blessed with Methuselah- like life spans (he clocked out at age 969 according to Genesis 5:27). And since the above named are only the latest 10 generation of Guardians out of 17 beginning with Edmund, that means Dimitri is somewhere around 335 years old, give or take a decade. Exposure to eleven Chaos Emeralds' worth of energy may have had something to do with his longevity. In any event, Moritori Rex has had well over a century to nose out Haven's various secrets, so it's a little late to be worrying about THAT, Spectre! Anyway, Spectre then BAMFs the three of them into the sub-basement of Haven, the better to sneak up on the bad guys. Back at the Technology Now Party HQ, Knuckles learns that robo-rat is none other than his ancestor Dimitri. And the only way I can easily distinguished him from Xenin is to look for the beaded curtain hanging below his right eye. We also get his take on ancient history, and a rather witty exchange between Knuckles and Dimitri on pages 5 and 6. Speaking of page 6, that's where we also find a sequence with at least as much religious significance as anything in the Forgotten Tribe arc (K10-12) if you don't count that whole Robin Hood interlude. It's the Temptation of Christ as enacted by Constable Remington and Benedict. Councilor Pravda is less a spectator and more like a piece of set decoration. Benedict adds that the whole election is a moot point because the fix is in and they can electronically juggle the numbers so that their candidate will win anyway, which renders the entire election subplot pointless. He also hints darkly that Constable Remington has a skeleton or two in his closet. Gee, a characters in a Ken Penders story who's been keeping a secret...nah, too easy. Back at TechNow HQ Knuckles is getting prepped for a medical exam. Dimitri speaks of how Knuckles prevailed against "my limitless power" while conveniently forgetting to mention that it was Mammoth Mogul who turned him into De-Enerjak. We then get a page of Xenin doing the "I will taunt you some more!" scene from "Monty Python and the Holy Grail" for the benefit of Julie-Su and General Buzzcut. Quick cut to Spectre and Locke knocking out a couple Legionnaires. Spectre speaks of Locke "resort[ing] to fists" despite the fact that Locke gives his target a boot to the head. Back to Pravda's office where Remington tells Benedict he's a few pieces of silver short of the necessary thirty it would take for him to sell out. The bribe money must have gone for nose jobs all around because Benedict, Councilor Pravda and Remington all have shorter-than-usual snouts when seen in profile. Benedict has Pravda get up close and personal with the Constable as he beats feet. The Constable flags down a cab to pursue his quarry and gets picked up by Harry from the Chaotix Caper arc (K13-15). Harry's dull expression is probably due to the fact that he read the script, realized how pointless his part was compared with his previous outing, and decided to sleepwalk through this story. Back to TechNow where Knuckles is determined to be 100% organic -- nothing artificial. Dimitri wonders whether Locke hadn't "bioengineered the ultimate echidna" [at this point we're supposed to remember the newly-hatched Knuckles's day of absence from his mother as mentioned in "Reunions"] but before he can entertain the notion of changing his descendant's name to Julian Bashir, an alarm goes off warning of impending advertisements. Dimitri and his henchman are so intent on wondering where all this is going that they fail to notice that Knuckles has started doing his impression of Chernobyl. "Our entire network is now in jeopardy!" we're told. "I'll take Cut To The Chase for $800, Alex." "The place to which Harry and the Constable follow Benedict." "What is the headquarters of the Technology Now Party, Alex." Cut to Haven where Moritori Rex and Kommisar report that Haven is secure but could use a coat of paint and some new drapes. What they get is a power failure as they realize that Spectre and Locke may be on the prowl. M.R. isn't sweating it; "I know all of their secrets," he tells Kommisar, confirming my suspicion that Spectre was far more than a day late and a dollar short back on page 1. They try to make their way out but are subdued by Spectre and Locke. Back at the TechNow Party, Dimitri isn't ready to pull the plug on Knuckles in mid-meltdown. Xenin, however, figures the Party's over and bugs out just as Benedict shows up. At that point, Knuckles is giving off such a serious aura that Benedict goes into meltdown himself, revealing that he was a bot. Man, Jim Valentino must want to work on Sonic REAL bad! It's all downhill from here: Constable Remington shows up to pick up the pieces, including rescuing Knuckles. But we hit rock- bottom on page 22 where Dimitri (who lives to fight another day) totals up the end results: they rigged the election so that their candidate would win, and they'll just put in another droid or something to serve out Benedict's term. Cheap at the price of so many captured Legionnaires and Pravda's brain being destroyed. Joe Stalin couldn't have put it better. HEAD: I never thought I'd say this, but the Knuckles comics have finally sunk to the level of the Sonic comics. That sinking feeling set in last month when it was revealed that Spectre and Locke had slipped through the Legion's net. What I had thought would be a political thriller along the lines of "Seven Days In May" turned into yet one more action story along the lines of "Air Force One." And Knuckles saw none of the action himself: the star of the comic spent this installment either hanging upside down, lying on his back on a gurney, or glowing like a nightlight. And the ending, in which the bad guys win, was rendered with the same kind of nihilism that made "Battle Royal" so easy to hate. Some choice dialogue expended on a story I actually feel sorry I read. Head Score: 2. EYE: Jim Valentino has now had a chance to do an entire Knuckles story arc. Naturally, he's jumping ship at this point to trade places with Steve Butler. Just as well; I was not impressed by this outing. In retrospect, Manny Galan outshone Valentino in one important respect: he could do ordinary scenes with the same impressive conviction as the splashy fight scenes. Valentino can deliver when drawing the villains or when working on dramatic layouts, but I honestly don't think he could do a convincing drawing of Lara-Le at prayer in the aurorium. And now we know he won't be given the chance. Oh well, Knuckles's loss is Sonic's loss. Eye score: 3. HEART: Even before the cynical downer of a denouement, I knew I was in trouble. I was talking with a fan about the story and I started to make a point about...him...the guy...at the rally...with the stupid sword. I don't claim to be Knuckles's Number One Fan but I think I could hold my own in a trivia contest. But the fact that I had totally blanked on the name Benedict (and in fact couldn't recall it until I looked it up in K23 the following day) brought home the news with shocking clarity: I DIDN'T CARE ABOUT THIS STORY OR THE CHARACTERS IN IT! NONE OF THEM!! There it was: the first Warning Sign that I was becoming Disenchanted with the comic. I'd probably been in denial since K22; I think I had some inkling when I read Special #8; I had to wonder after Sonic #70. But there's no use denying it: I've been losing my ardor for the Sonic comics like a hemophiliac losing blood. And this arc only opened up a few more holes. Heart Score: 1. Off-Panel: I'm pretty sure Mammoth Moguil is P.O.'ed because he only rates a joke that Mike Gallagher kyped from "Who Framed Roger Rabbit?". Fistful of Letters: And just when I thought I couldn't sink any lower, Justin Gabrie comes along and machine guns me in the kneecaps. SonicGyrl@aol.com asks a question about the age of Prince Elias. Granted the punctuation was problematic, but I finally figured out the source of her confusion: she didn't distinguish between the Great War and the coup engineered by Robotnik. No harm, no foul. Until Freddie stepped in where angels fear to tread and tossed off the information that "Elias was about five" when the craft carrying him and his mother went down. Despite the fact that Sojourner refers to him as "a baby" on page 7 of K21 and Manny Galan's artwork depicts him as an infant. That did it. I am now convinced that NOBODY at Archie knows what they're doing anymore! So I've decided to start writing fanfic again. I can no longer trust any of the creatives at Archie (barring some miracle) to deliver quality work! If I want to read a story that moves my mind and heart I'm just going to have to write it myself. The stories in the comics are starting to wander all over the place, Elias still hasn't found his niche, ditto for Nate Morgan, and Jim Valentino has no business drawing furries! I gave him the benefit of the doubt for "Parallel Paradigm," but now all I have is doubt. Let him do the steroid cases, let him resurrect the Mighty Crusaders, but leave Sonic alone! I haven't gotten to the point where I'm going to say "That's it, I'm outta here!" Yet. But the creatives are going to have to prove themselves to me all over again. I've jumped past being Disenchanted; I'm Disgusted! I'm too depressed to deal with the names, the Fan Art, or Sam Maxwell's drawing of Bigfoot. Maybe, MAYBE, "Childhood's End" next month will change my mind. Unless Archie's figured out a way to screw THAT issue up. As for Sonic #71, it'll arrive in my neck of the woods some time around April Fool's Day; only appropriate for what I fear will turn out to be a colossal joke. From dave at bulmers.demon.co.uk Tue Mar 16 09:51:34 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: <7CtKdz9dMCB@deco.franken.de> References: <7CtKdz9dMCB@deco.franken.de> Message-ID: In article <7CtKdz9dMCB@deco.franken.de>, Alessandro Sanasi writes >On 13 Mar 99, patch@bytehead.com (Ross Sauer) wrote: > >> First, Saturday at 7:00 pm eastern on the Disney Channel is "Secret Of >> Nimh 2." > >Huh!? I never heard that there was a sequel to "Secret Of NIMH" (except >the books, of course). > >Has anyone seen this cartoon, and can tell me what it is about? > Did I miss something with Nimh? When I got on the Net I saw there were loads of fans, but when we read it at high school and watched the film, all I saw was a book full of boring (yet not intolerable) events, and a film full of the same events but with a special effects bit at the end involving an amulet. However, I was only 13 so I perhaps didn't see the whole picture... What's so good about The Secret of Nimh (or was it called Mrs Someoneorother And The Rats Of Nimh? Or was that the movie? Oh I don't remember.) -- David Bulmer From iantri at SoftHome.net Tue Mar 16 22:38:41 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: Attention All Fan Fic Writers! We need your Fan Fic! Message-ID: <001d01be6ff5$69737ec0$468c5ad1@default> I am opening a new Fan Fic page, and I need your Fan Fic! To send it, go to http://iantri.cjb.net and select Submit a Fan Fic. Thanks! Ian Trider The Sonic Fan-Fic Archives - http://iantri.cjb.net (mailto: iantri@SoftHome.net / iantri@globalserve.net) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990316/6a4d75d7/attachment.htm From dave at bulmers.demon.co.uk Tue Mar 16 23:35:13 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: Borg? --- The Sonic Corner In-Reply-To: References: Message-ID: <2+rOZBAhyt72Iw07@bulmers.demon.co.uk> In article , AndyVVV@aol.com writes >In a message dated 3/15/99 1:51:26 PM Eastern Standard Time, >dave@bulmers.demon.co.uk writes: > >> Well you might be listening to the re-released proper speed >> version. I lost track of where you can find which. At any rate, it's >> supposed to play at roughly the speed of the theme tune on the Genesis. >> Perhaps a bit slower, as if the Sonic Jam mp3s are anything to go by, >> Genesis plays the music too fast anyway. >> -- >> David Bulmer >> >Are you using an American Sonic & Knuckles with a European Genesis >(Megadrive?)? No - both Euro. > On my Genesis, the tune plays at the same tempo as *tries to >think of a comparison* the version in Sonic & Knuckles Collection (PC). Yes, that's about the right speed. I think, anyway. In that case I stand corrected - I was basing my opinion on some bookmarkably good (and therefore, I presumed, official) mp3s of Sonic tunes, which played far too fast. I believed they were converted from the sound files in Sonic Jam, and therefore related to the American versions of each tune. >Anyway, if Sonic Jam and the original Genesis version have music played at >different rates, that makes Sonic Jam wrong, because it's supposed to be based >on the original Genesis cartridges. Of course. I was referring to the Green Hill music in particular, and Labyrinth. They were just too fast to enjoy. Just those few extra beats per minute that irritated me. >Anyway (deja vu), it does sound good at a different tempo. (Does 140 sound >right?) But it also makes sense at the old tempo (120). 140 is, eerily, the exact speed it's supposed to be played in. And it's supposed to be played through WinGroove, to get the "best" effect. It sounds pretty dismal to me now, as it was my first Midi, but mind you there are a lot of truly awful Sonic Midis out there, so I don't mind so much. *B^) -- David Bulmer From Kedzie-K at email.msn.com Wed Mar 17 01:50:34 1999 From: Kedzie-K at email.msn.com (Kirk Collington) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Adventure -- enough said. Message-ID: <000f01be7010$2bc6f780$eb14ffd0@gw2k-computer> Hey, people. Been a while since I posted anything to any of these mailing lists so I might as well fill you guys in on how Sonic Adventure is. I played it over Spring Break last week. (Don't take my total word on it, though. You want the real deal, you'll have to play it yourselves.) I went home for Spring Break and borrowed SA and the Dreamcast from a very good friend. Luckily, he took 3 years of Japanese so he filled me in on some of the pitfalls and stuff from the game. I won't bore you guys with things you already know about SA but it only took me 3 days and about 10 hours of playing time to beat the game with everyone (including Super Sonic). I'll just give a quick breakdown of some interesting things about it: 1) THE ACTION ZONE: There's 11 action zones in the game (which is separate from the adventure zones like Station Square, Mystic Ruin and the Egg Carrier). Out of the 11, there's only two that gave me problems. One is Sky Deck, which is like a souped up version of the Flying Battery from S3&K. It is definite rough going if you're playing it for the first time. You have to prevent yourself from falling or being blown off the Sky Deck as well as you're being shot at from every conceivable direction. I've had the _most_ trouble with this one. Another toughie is Lost World. This is, by far, the _longest_ stage in the game. This entire stage is more of a puzzle to figure out how to escape rather than something you can show off Sonic's speed with. Other than these 2, the zones aren't so hard. 2) THE CHARACTER'S GAMES: All the character's game are pretty simple. But, some can get a little frustrating. In Knuckles' game, you have to find 3 pieces of the Master Emerald scattered around each zone. Sometimes, the game will put them in some _unusual_ places and frustration will start to kick in. Especially, if Knuckles' is right next to a piece of the emerald and he ends up having to go around a wall or climb to some way out place just to get it. Big the Cat's game is a _total_ pain-in-the-butt. He has to fish for his pet frog to exit a stage and sometimes when the frog gets the bait, he lets go of the hook and swims away. Pretty frustrating. Also, E-102's game is probably the most interesting because he's set on a 3-minute countdown timer and you have to keep shooting enemy's to add seconds to the timer. I don't have to tell you what happens when the timer hits zero. :| 3) BOSSES: There's only two bosses in this game that I had problems with. Perfect Chaos is NOT one of them -- I had very little trouble dispatching with him (which disappointed me a little since he's the final boss of the _entire_ game). One is Sonic's final boss, the Egg Viper. This is a boss that you have to learn his pattern of attacks to beat it.. without getting shot or falling off the platform to your death. This is a boss you have to take your time and be patient with. Another tricky boss is E-102's final boss, E-101. E-101 can _move_. The only way you can hurt him is if you hit him from behind. There's a point where it disappears and shows up waaay up in the air and firing blast after blast after blast at you. Not to mention right before he disappears there's 5 missiles on your tail. 4) THE CAMERA: ... is _horrible_. There are points where you will be on a bridge or by a wall or in a room. The camera, on the other hand, will be _under_ the bridge, on the _other_ side of the wall, or _outside_ the room. The cruddy camera have led to accidental losses of life. I'm hoping and praying that Sega of America fixes it before they put SA on the market and make it more agreeable. Well... that's all I can think of to say about it. I'd mention more but I don't want to spoil _too_ much of it before you've had a chance to tackle it yourselves. Overall, for a rushed game, Sonic Adventure is pretty packed and will definitely keep you busy... but it's also buggy. Although, I think they could've done without Big's game (sorry, but it was _extremely_ boring compared to the other 5) and they _really_ need to fix that darn camera. Oh... one more thing. In case you didn't already know, an import store known as Tokyo Pop (http://www.tokyopop.com/) is selling the game, the DC, and the 3 music CDs (the original sound track, the remix CD, and the Songs with Attitude a.k.a. the character themes). I don't know if they still have them in stock but it wouldn't hurt to check. Another spot I found them is @ http://www.gamemusic.com (Hopefully, I got that URL right). That's all... back to lurking... Later. Kirk Collington a.k.a. Kedzie K Kedzie-K@email.msn.com sonicfoundation@yahoo.com sonic_foundation@hotmail.com <[ The Sonic Foundation - http://kedziek.simplenet.com/ ]> <[ ICQ - 11540941 ]> <[ AIM - Kedzie K ]> From moogle at iwaynet.net Tue Mar 16 20:53:58 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Adventure -- enough said. In-Reply-To: <000f01be7010$2bc6f780$eb14ffd0@gw2k-computer> Message-ID: <3.0.2.16.19990316205358.29771292@mailbox.iwaynet.net> At 07:50 PM 3/16/99 -0500, Kirk Collington wrote: >Hey, people. > >Been a while since I posted anything to any of these mailing lists >so I might as well fill you guys in on how Sonic Adventure is. I played it >over Spring Break last week. (Don't take my total word on it, though. You >want the real deal, you'll have to play it yourselves.) Mind if I drop in a few comments from my observations? ^.^ Warning to all: possible spoilers. >I went home for Spring Break and borrowed SA and the Dreamcast from a very >good friend. Luckily, he took 3 years of Japanese so he filled me in on some >of the pitfalls and stuff from the game. I won't bore you guys with things >you already know about SA but it only took me 3 days and about 10 hours of >playing time to beat the game with everyone (including Super Sonic). I'll >just give a quick breakdown of some interesting things about it: It took me longer (not much of that time was looking up translations, though), but neh. Did you get all of the tokens? >1) THE ACTION ZONE: There's 11 action zones in the game (which is separate >from the adventure zones like Station Square, Mystic Ruin and the Egg >Carrier). Out of the 11, there's only two that gave me problems. One is Sky >Deck, which is like a souped up version of the Flying Battery from S3&K. It >is definite rough going if you're playing it for the first time. You have to >prevent yourself from falling or being blown off the Sky Deck as well as >you're being shot at from every conceivable direction. I've had the _most_ >trouble with this one. That level is wild, isn't it? X.x The only problems I had was the depth perception was a bit off, so it was hard to tell exactly where Tails was going to land (but Tails's flying helps you get past Sonic so much. ;>), and the other was Knuckles's level, because one of the random emerald locations that I happened to run into was very unpleasant (it is an incredible pain to get back up to the ship-tilting control, especially if you don't remember where it was. X.X). >Another toughie is Lost World. This is, by far, the >_longest_ stage in the game. This entire stage is more of a puzzle to figure >out how to escape rather than something you can show off Sonic's speed with. It's especially long if you foul up in the first area, falling back down and having to climb up again. ;P >Other than these 2, the zones aren't so hard. One or two of Tails's levels gave me problems (in Windy Valley, one spring...I don't know. It must have to do with Sonic as well, but it clips out a platform, and you can't quite tell where to land (and if you just let Tails drop or fool with the camera angle, he falls to death.) But most of them were pretty easy, though. >2) THE CHARACTER'S GAMES: All the character's game are pretty simple. But, >some can get a little frustrating. In Knuckles' game, you have to find 3 >pieces of the Master Emerald scattered around each zone. Sometimes, the game >will put them in some _unusual_ places and frustration will start to kick >in. Especially, if Knuckles' is right next to a piece of the emerald and he >ends up having to go around a wall or climb to some way out place just to >get it. The worst thing is having two emerald alarms go off at once, and neither is easily accessable from the room (Casinopolis ;>). >Big the Cat's game is a _total_ pain-in-the-butt. He has to fish for >his pet frog to exit a stage and sometimes when the frog gets the bait, he >lets go of the hook and swims away. Pretty frustrating. When the music fades, you need to jerk the line in one direction until it "hits". After that, never touch the directional pad again. But I agree, Big's game was a pain, especially when you can't figure out where Frog is (I think Icecap took me a half hour). It would have been helpful to have a yellow arrow or something floating over Frog, just for us stupid players. ;> And Big usually only confronts one or two enemies (monkeys ;>) but his attack is so poor you can't hit them almost until they can damage you. ;> >Also, E-102's game >is probably the most interesting because he's set on a 3-minute countdown >timer and you have to keep shooting enemy's to add seconds to the timer. I >don't have to tell you what happens when the timer hits zero. :| I really liked his ending. ^.^ That's one thing I refuse to spoil. >3) BOSSES: There's only two bosses in this game that I had problems with. >Perfect Chaos is NOT one of them -- I had very little trouble dispatching >with him (which disappointed me a little since he's the final boss of the >_entire_ game). One is Sonic's final boss, the Egg Viper. This is a boss >that you have to learn his pattern of attacks to beat it.. without getting >shot or falling off the platform to your death. This is a boss you have to >take your time and be patient with. I think I went through nearly....20 lives, possibly more, with that. The way to attack isn't usually clear, also, neither is his vunerability (even though you can spin out toward his "vunerable" area during his second attack, it's _not_ vunerable until the other targets are fully enlengthened. That was frustrating. Not to mention several of his attacks knock Sonic high enough to go off the platform. And the final phase...ack. X.X All well. >Another tricky boss is E-102's final >boss, E-101. E-101 can _move_. The only way you can hurt him is if you hit >him from behind. There's a point where it disappears and shows up waaay up >in the air and firing blast after blast after blast at you. Not to mention >right before he disappears there's 5 missiles on your tail. Truthfully, I don't think he was ever "vunerable" enough. I managed to beat him, but ti was squeeking by, after several tries. You have to wait for him through several attacks, then he has a _brief_ moment of vunerability in an awkward camera angle (remember, E-102 has to lock-on...)... >4) THE CAMERA: ... is _horrible_. There are points where you will be on a >bridge or by a wall or in a room. The camera, on the other hand, will be >_under_ the bridge, on the _other_ side of the wall, or _outside_ the room. >The cruddy camera have led to accidental losses of life. I'm hoping and >praying that Sega of America fixes it before they put SA on the market and >make it more agreeable. I disagree. The camera wasn't that bad with me (agreeably it handled Tails's hanger miserably, but still...) And if the camera was ever a problem, toying with the directional pad for a second forced it to come back to a "safe" spot. Admittingly, there were a few problems (mostly with Tails) regarding the camera, but I think it was mostly manageable. >Well... that's all I can think of to say about it. I'd mention more but I >don't want to spoil _too_ much of it before you've had a chance to tackle it >yourselves. Overall, for a rushed game, Sonic Adventure is pretty packed and >will definitely keep you busy... but it's also buggy. It was rushed I admit, but I almost never suffered the bugs (I did get stuck once as Sonic in one of Knuckles's digging mounds, but that was it.) I don't think I can attribute the loss of life to bugs more than once or twice in my entire playing (although Super Sonic does get a little stuck on the landscape sometimes in the final level... ^.^) >Although, I think they >could've done without Big's game (sorry, but it was _extremely_ boring >compared to the other 5) and they _really_ need to fix that darn camera. It was. It was mindnumblingly boring, most of the powerups weren't important (you don't even get cinemas for most of them), and Big is too hard to control. And the sick thing is... ***SPOILER WARNING*** He had absolutely no impact on the plot! If anything, he was an ANTI-HERO! Not only is the phrase "Kayacoom" (spelled phonetically) every other word he said, it's just...argh! x.x His final boss is the only character he "fights" (Chaos 6), in which the incredibly stupid Frog leaps into Chaos 6 (leaps, not captured X.X) and so Big needs to cast one hit onto the target (when Frog is _finally_ marked with a big red X). Beforehand, he has a conversation with Sonic (Sonic sees Big in his own fight, not afterward though.) Sonic sounds annoyed. ^.^ Anyway, Big gets Frog, then _leaves Sonic to fight_! Afterward, he _takes_ the Tornado (Tails has to fly Amy off, I don't remember how Sonic got off), and goes back to his home to run around with Frog. To ad insult to injury, he's "sort of" in Super Sonic's plot. When Perfect Chaos (this is a big spoiler BTW) throws away the drained emeralds. One of the gray emeralds lands near big, still staring blankly. The funny thing is, later, _Knuckles_ brings over the other emeralds, Big isnt't the one who gives it to Sonic. He's just _there_. he contributes nothing whatsoever to the plot. ***SPOILER ENDING**** >That's all... back to lurking... I hope not, I want your input. ;> BTW, there were some curiousities of the game, do you think anything will happen with them? Are they special features already in the Japanese release, or are they going to be tweaked for the International release of Sonic Adventure? Here are two I caught: (Warning: Major/Minor spoilers.) 1. The Top Door in Tails's home. I have gotten every character up there (if you don't know how, check the right side of the side opposite the door entrance to the hanger). It never opens for anyone at any point in the game. 2. Metal and Mecha Sonic (BTW, this game solidly establishes they are two seperate robots ^.^). After fooling around with the camera, one can ascertain that they are fully-constructed, complete (stunningly-detailed) polygonal models that just sit in tubes. Heck, they're both "moving" in there! But fooling around in the room with every character at as many plot points as I could check, I had no luck. C'mon, try and tell me that the bots moving (much in the same way Sonic and co. bounce around when they're standing around) isn't a hint at something... Well, comments welcome. ^.^ -Kulock From tyro at deco.franken.de Tue Mar 16 19:36:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <36EDABDF.543D75BE@centuryinter.net> Message-ID: <7CxLYLUtMCB@deco.franken.de> On 15 Mar 99, vanassche@centuryinter.net (John VanAssche) wrote: > The House has a bill set up for a vote ASAP on whether to charge long > distance charges for Internet access even if you dial-up locally. > Congress will be voting in less than two weeks. CNN stated that the > Government would, in two weeks time, decide to allow or not allow a charge > to your telephone bill equal to a long distance call each time you access > the Internet. So what? Here in Germany we _always_ have been charged at a per-minute- ratio for local phone calls... at certain times of the day even more than for long distance calls (and in most other countries it's the same). So face it like a man, the rest of the world has to live with it, too. :) Ok, honestly... are you _sure_ that it is up-to-date info? This topic has been floating around the Internet since years, but never made it through Congress, and was discarded long ago. Bye Alessandro --- You get what anyone gets. You get a lifetime. From chaos-emerald at usa.net Wed Mar 17 04:56:55 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <016801be702a$33c15c40$5827d2cc@san.rr.com> Alessandro Sanasi wrote... >On 15 Mar 99, vanassche@centuryinter.net (John VanAssche) wrote: > >> The House has a bill set up for a vote ASAP on whether to charge long >> distance charges for Internet access even if you dial-up locally. >> Congress will be voting in less than two weeks. CNN stated that the >> Government would, in two weeks time, decide to allow or not allow a charge >> to your telephone bill equal to a long distance call each time you access >> the Internet. > >So what? Here in Germany we _always_ have been charged at a per-minute- >ratio for local phone calls... at certain times of the day even more than >for long distance calls (and in most other countries it's the same). So >face it like a man, the rest of the world has to live with it, too. :) You're telling me that it costs less to call a place long distace at a time then to call a place locally AT THE SAME TIME??? Then why not call that place long distance to save money? >Ok, honestly... are you _sure_ that it is up-to-date info? This topic has >been floating around the Internet since years, but never made it through >Congress, and was discarded long ago. Yeah, it has been approved in one place, recently, and I don't know how far it's gotten, but basically, they are going to allow even free local calls to be considered long distance. The Chaos Emerald From rhauf at hotmail.com Wed Mar 17 08:45:58 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV Message-ID: <19990317074558.10267.qmail@hotmail.com> > Did I miss something with Nimh? When I got on the Net I saw >there were loads of fans, but when we read it at high school and watched >the film, all I saw was a book full of boring (yet not intolerable) >events, and a film full of the same events but with a special effects >bit at the end involving an amulet. However, I was only 13 so I perhaps >didn't see the whole picture... What's so good about The Secret of Nimh >(or was it called Mrs Someoneorother And The Rats Of Nimh? Or was that >the movie? Oh I don't remember.) >-- >David Bulmer > Um.. ok mabye i sound dumb, but what's Nimh? i'm thinking nickel metal hydride, but something tells me that your not talking about batteries. um... yeah, that's all. -Ryan Get Your Private, Free Email at http://www.hotmail.com From rhauf at hotmail.com Wed Mar 17 08:53:29 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <19990317075330.7613.qmail@hotmail.com> >So what? Here in Germany we _always_ have been charged at a per-minute- >ratio for local phone calls... at certain times of the day even more than >for long distance calls (and in most other countries it's the same). So >face it like a man, the rest of the world has to live with it, too. :) > >Ok, honestly... are you _sure_ that it is up-to-date info? This topic has >been floating around the Internet since years, but never made it through >Congress, and was discarded long ago. > >Bye > > >Alessandro >--- >You get what anyone gets. You get a lifetime. > Ok, you sound like one of those people who's like "my car's a piece of shit, i'm gonna key yours" hell, china is communist, does that mean that all of the rest of the world should be to? just because you have a crappy polital system over there doesnt mean we want the same crap here, i for one cant afford to pay bills on internet use, therefore, if they pass that, my computer goes into the trash can. there's plenty of other people here who are the same as me. Pissed off, -Ryan Get Your Private, Free Email at http://www.hotmail.com From dave at bulmers.demon.co.uk Wed Mar 17 16:58:39 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <19990317075330.7613.qmail@hotmail.com> References: <19990317075330.7613.qmail@hotmail.com> Message-ID: In article <19990317075330.7613.qmail@hotmail.com>, Ryan Hauf writes >>So what? Here in Germany we _always_ have been charged at a >per-minute- >>ratio for local phone calls... at certain times of the day even more >than >>for long distance calls (and in most other countries it's the same). >So >>face it like a man, the rest of the world has to live with it, too. :) >> >>Ok, honestly... are you _sure_ that it is up-to-date info? This topic >has >>been floating around the Internet since years, but never made it >through >>Congress, and was discarded long ago. >> >>Bye >> >> >>Alessandro >>--- >>You get what anyone gets. You get a lifetime. >> > > >Ok, you sound like one of those people who's like "my car's a piece of >shit, i'm gonna key yours" hell, china is communist, does that mean >that all of the rest of the world should be to? just because you have a >crappy polital system over there doesnt mean we want the same crap here, Heh-heh. Now you know how we feel. I don't think Alessandro meant that he WANTS America to be that way, more that it's a tad immature of people to be up in arms about it when we already have to live that way. In fact what we want is not for you to have to pay for local calls, but for you to remain not paying them for long enough that the governments around here realise their mistake and stop making us pay! Anyway, I think you'll find it won't be as much as advertised if you do have to pay, which, as Alessandro pointed out, is unlikely. Most probably they only used the term "long-distance rates" to mean "any rates at all", because long-distance is the only kind of phone call you lot currently pay for. We pay less than a penny a minute, so I imagine the American governments couldn't get away with charging a lot more. And anyway, you said you can't afford to pay for the calls, so if it goes through your computer will have to go in the trash; I think you're being pessimistic. Firstly a computer can be run without being on-line, and secondly you can easily get by with only a short amount of time on the Net per day. I have decided to cut down to only half an hour per day, (not counting when there's a good reason not to,) and it works fine. All you need to do is collect Email and news once in the morning, once after school and once at night, and at the same time download anything you can think of that you want that day. It works. -- David Bulmer From Enigma1066 at aol.com Wed Mar 17 23:15:36 1999 From: Enigma1066 at aol.com (Enigma1066@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Anime Message-ID: I'm sellign my copy of the Sonic Anime which is in pure Japanese .Email me if anyone wants it From SonicCJV at aol.com Wed Mar 17 23:58:14 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV Message-ID: In a message dated 03/16/1999 11:48:37 PM Pacific Standard Time, rhauf@hotmail.com writes: > Um.. ok mabye i sound dumb, but what's Nimh? i'm thinking nickel metal > hydride, but something tells me that your not talking about batteries. > um... yeah, that's all. > > > -Ryan N.I.M.H. stands for the National Institute of Mental Health -Sonichris From AndyVVV at aol.com Thu Mar 18 00:07:11 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <9faca7a7.36f0359f@aol.com> In a message dated 3/17/99 1:53:01 PM Eastern Standard Time, dave@bulmers.demon.co.uk writes: > Heh-heh. Now you know how we feel. I don't think Alessandro > meant that he WANTS America to be that way, more that it's a tad > immature of people to be up in arms about it when we already have to > live that way. In fact what we want is not for you to have to pay for > local calls, but for you to remain not paying them for long enough that > the governments around here realise their mistake and stop making us > pay! > Anyway, I think you'll find it won't be as much as advertised if > you do have to pay, which, as Alessandro pointed out, is unlikely. Most > probably they only used the term "long-distance rates" to mean "any > rates at all", because long-distance is the only kind of phone call you > lot currently pay for. We pay less than a penny a minute, so I imagine > the American governments couldn't get away with charging a lot more. Government? The government doesn't charge us for our phone service; the phone companies do. And they charge a LOT. Over here, ten cents a minute is often advertised as a low price for long distance. And last time I checked, we DID get charged for local calls--just not as much as for long distance. I interpreted this to mean that we get charged extra when the calls we make are for getting on the Internet, which is just plain stupid. I mean, using phone lines to get on the Internet is basically just using the phone. And how is the government going to figure out how much we're getting online, anyway? Are they monitoring the phone lines or something? Do they get information on time spent online from ISPs? Or will they just charge $10 a month just for having an account? > > And anyway, you said you can't afford to pay for the calls, so > if it goes through your computer will have to go in the trash; I think > you're being pessimistic. Firstly a computer can be run without being > on-line, and secondly you can easily get by with only a short amount of > time on the Net per day. I have decided to cut down to only half an hour > per day, (not counting when there's a good reason not to,) and it works > fine. All you need to do is collect Email and news once in the morning, > once after school and once at night, and at the same time download > anything you can think of that you want that day. It works. Sort of. But what if you have a 2800-baud modem and want to download an MP3? Okay, so that would be dumb. But still... I guess everyone over here is just so fed up with the government's attempts to get our money, that we get mad about any new tax or fee or other source of governmental income. > -- > David Bulmer > -Andy && From tyro at deco.franken.de Thu Mar 18 02:50:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: <3.0.2.16.19990316003612.40f7c172@mailbox.iwaynet.net> Message-ID: <7D4MZzZdMCB@deco.franken.de> On 16 Mar 99, moogle@iwaynet.net (Kulock) wrote: > >Huh!? I never heard that there was a sequel to "Secret Of NIMH" (except > >the books, of course). > > > >Has anyone seen this cartoon, and can tell me what it is about? > > I just saw it for the first time the other night. It's much > more...ah...bright, than the original, it's animated more like the standard > kiddie movie (which took some getting used to, I was tempted to turn it off > in worry). [snip] > Well, there you are. ;> Well, thanks for the very detailled summarize. ;) To be honest, I expected something in the line of the novel "Racso And The Rats Of NIMH" (the original sequel to "Mrs. Frisby And The Rats Of NIMH"), but apart from the fact that an older Timothy goes to Thorn Valley and meets someone who can read, this story is obviously totally different. In the book Timothy met a _male_ rat named Racso (Oscar backwards, because the rat thought his name sounded cooler this way), who was actually the son of Jenner. > The movie sort of surprised me, it wasn't...well...it wasn't > trying to be a sequel to SoN, but it was a pretty good movie in its own > right. Pretty silly at some places to be honest. A mouse controlling NIMH and its scientists, and forming a whole army... that's a little _too_ much to believe IMHO. But it sounded fun nonetheless. ;) I wonder when it will ever be out here in Germany... Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Thu Mar 18 02:59:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: Message-ID: <7D4M$FkdMCB@deco.franken.de> On 16 Mar 99, dave@bulmers.demon.co.uk (David Bulmer) wrote: > Did I miss something with Nimh? When I got on the Net I saw > there were loads of fans, but when we read it at high school and watched > the film, all I saw was a book full of boring (yet not intolerable) > events, and a film full of the same events but with a special effects > bit at the end involving an amulet. Well, in the original book, a reasonable part of it dealt with the rats during their time at NIMH, how they were taught to read, how they escaped, how they were able to set up a society, and how they later tricked the NIMH scientists to believe their hideout was only a generic rat's nest, while they moved to Thorn Valley... in the film however, their time at NIMH is only a small fraction of the plot, and it seems as if they got the ability to read from the injections they got _only_, without teaching. Also, in contrary to the movie version, the book did not contain any 'magic' elements (which was one of the reasons why I found the movie version so enthralling when I was younger... I remember watching it at least 5 times). :) Anyone still remember how Mrs. Brisby saved her kids and home by using the amulet's power? What a show! ;) Bye Alessandro --- You get what anyone gets. You get a lifetime. From rhauf at hotmail.com Thu Mar 18 07:35:40 1999 From: rhauf at hotmail.com (Ryan Hauf) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <19990318063541.8742.qmail@hotmail.com> > And anyway, you said you can't afford to pay for the calls, so >if it goes through your computer will have to go in the trash; I think >you're being pessimistic. Firstly a computer can be run without being >on-line, and secondly you can easily get by with only a short amount of >time on the Net per day. I have decided to cut down to only half an hour >per day, (not counting when there's a good reason not to,) and it works >fine. All you need to do is collect Email and news once in the morning, >once after school and once at night, and at the same time download >anything you can think of that you want that day. It works. >-- >David Bulmer > hmm... computer's are useless without the use of modems, i mean, i guess you could play games one player (no modem play!) and i wouldent be about to send 20 meg AVI's to my friends... and.. um, i leave my computer connected 24 hours a day, (my record is 135 hours of connect time) uhh, yeah that's all -Ryan Get Your Private, Free Email at http://www.hotmail.com From dave at bulmers.demon.co.uk Thu Mar 18 09:30:57 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: Stuff on TV In-Reply-To: <7D4M$FkdMCB@deco.franken.de> References: <7D4M$FkdMCB@deco.franken.de> Message-ID: In article <7D4M$FkdMCB@deco.franken.de>, Alessandro Sanasi writes >Also, in contrary to the movie version, the book did not contain any >'magic' elements (which was one of the reasons why I found the movie >version so enthralling when I was younger... I remember watching it at >least 5 times). :) Anyone still remember how Mrs. Brisby saved her kids >and home by using the amulet's power? What a show! ;) That's what I remember of the movie; it was roughly the same as the book until that point, where it suddenly got all SFXey. As a child, I was very impressed by that scene. The book just didn't interest me, personally; it sounds like a nice idea for a book, but I always thought it was a bit drawn-out, too long for the plot points they had. If you see what I mean. But, I was only a bit older than 11, so I was rather immature. So, I don't know. *B^) -- David Bulmer From iantri at SoftHome.net Thu Mar 18 20:46:01 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: Try This! Message-ID: <004b01be7178$3fb82700$a68c5ad1@default> Skipped content of type multipart/alternative-------------- next part -------------- WaveStudio requires about 1MB of memory. Memory requirement increases when you play back or record wave files as sufficient memory is needed for the buffers. It is reccomended that you run WaveStudio on at least a 386-based system with 4 MB of RAM and under Windows 3.1. When you open a file for editing, WaveStudio will only allocate certain amout of memory for storing the necessary information and will not load the entire file into memory. The file will be edited directly from your hard disk. As such, you can edit files as large as your hard drive can contain. From Knuckles5 at aol.com Thu Mar 18 23:13:27 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff Message-ID: If anyone could send me these, that would help. Sonic 3 Japanese (It has to be ROMed somewhere) The Genecyst Save State of a Super Sonic styled Sonic 2 Sonic and Knuckles DEbug code Knux! From AndyVVV at aol.com Thu Mar 18 23:51:15 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff Message-ID: <9444c7c3.36f18363@aol.com> In a message dated 3/18/99 5:19:59 PM Eastern Standard Time, Knuckles5@aol.com writes: > If anyone could send me these, that would help. > > Sonic 3 Japanese (It has to be ROMed somewhere) I want it, too. > The Genecyst Save State of a Super Sonic styled Sonic 2 Huh? You mean, a savestate that makes Sonic look Super? > Sonic and Knuckles DEbug code You actually need a savestate for that?! Lazy. > > Knux! > -Andy From patch at bytehead.com Fri Mar 19 02:03:17 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? Message-ID: I have a couple questions about my Pokemon game. First, how do I get around by water? Second, How do I get past those sleeping Pokemon that block the path? Ross Sauer patch@bytehead.com From SonicCJV at aol.com Fri Mar 19 00:19:57 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? Message-ID: In a message dated 03/18/1999 3:06:10 PM Pacific Standard Time, patch@bytehead.com writes: > I have a couple questions about my Pokemon game. > First, how do I get around by water? > Second, How do I get past those sleeping Pokemon that block the path? you have to get the HM Surf from the sfari zone in Fuschia City and teach it to a pokémon that can. You need to get the Pokéflute from Mr. Fuji -Sonichris From Knuckles5 at aol.com Fri Mar 19 00:41:34 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff Message-ID: In a message dated 3/18/99 5:55:17 PM EST, AndyVVV@aol.com writes: > You actually need a savestate for that?! Lazy. > > > > Knux! > > > -Andy Not the save state, the code. From arrowhh at geocities.com Fri Mar 19 04:16:31 1999 From: arrowhh at geocities.com (Arrow Fox) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff Message-ID: <01be71b6$e35a8720$e761cf98@default> >> If anyone could send me these, that would help. >> >> Sonic 3 Japanese (It has to be ROMed somewhere) >I want it, too. I'v been searching for it on the web at every Sonic site I can get a hold of a URL for, but no beans >> The Genecyst Save State of a Super Sonic styled Sonic 2 >Huh? You mean, a savestate that makes Sonic look Super? Yeah... Reword that and I might be able to get it for you. >> Sonic and Knuckles DEbug code >You actually need a savestate for that?! Lazy. Well, the fact that I'm almost convinced it doesn't exists doesn't help at all. I've also searched many pages, and none of them have that specific code. Even my own page doesn't have it. Everybody has the Level Select and Debug for S&K attached to Sonic 2; everybody's got both of them for S7K attached to Sonic 3, but only the Level Select is floating around for Sonic and Knuckles alone. Nobody's got the Debug Code. ---------------------------------------------------------------------------- "When people say 'It's always in the last place you look'. Of course it is. Why would you keep looking after you've found it? Do people do this? Who and where are they? - From a list of "Things that annoy" "Seems to me everybody knows everything -- except me!" - "Knuckles (Knuckles the Echidna comic #5)" ^v^v^v^v^v^Radical City^v^v^v^v^v v^Where Dreams Come True^v http://welcome.to/RadicalCity/ From iantri at SoftHome.net Fri Mar 19 04:32:47 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff Message-ID: <00f101be71b9$30df94c0$a68c5ad1@default> check on irc; I saw a sonic3jap.zip on one of the fserves a while ago. ---------------------------------------------------- Ian Trider The Sonic Fan-Fic Archives - http://iantri.virtualave.net (mailto: iantri@globalserve.net / iantri@SoftHome.net) ICQ 34119829 - I am currently Page me at 34119829@pager.mirabilis.com if you dont have ICQ. -----Original Message----- From: Arrow Fox To: sonic-powerzone@franken.de Date: Thursday, March 18, 1999 10:44 PM Subject: Re: Sonic Stuff >>> If anyone could send me these, that would help. >>> >>> Sonic 3 Japanese (It has to be ROMed somewhere) >>I want it, too. > >I'v been searching for it on the web at every Sonic site I can get a hold of >a URL for, but no beans > >>> The Genecyst Save State of a Super Sonic styled Sonic 2 >>Huh? You mean, a savestate that makes Sonic look Super? > >Yeah... Reword that and I might be able to get it for you. > >>> Sonic and Knuckles DEbug code >>You actually need a savestate for that?! Lazy. > >Well, the fact that I'm almost convinced it doesn't exists doesn't help at >all. I've also searched many pages, and none of them have that specific >code. Even my own page doesn't have it. Everybody has the Level Select and >Debug for S&K attached to Sonic 2; everybody's got both of them for S7K >attached to Sonic 3, but only the Level Select is floating around for Sonic >and Knuckles alone. Nobody's got the Debug Code. > > >---------------------------------------------------------------------------- > >"When people say 'It's always in the last place you look'. Of course it is. >Why would you keep looking after you've found it? Do people do this? Who >and where are they? - From a list of "Things that annoy" > >"Seems to me everybody knows everything -- except me!" - "Knuckles >(Knuckles the Echidna comic #5)" > > >^v^v^v^v^v^Radical City^v^v^v^v^v >v^Where Dreams Come True^v >http://welcome.to/RadicalCity/ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990318/58ed6794/attachment.htm From patch at bytehead.com Fri Mar 19 06:34:34 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? In-Reply-To: References: Conversation with last message Message-ID: ---- > In a message dated 03/18/1999 3:06:10 PM Pacific Standard Time, > patch@bytehead.com writes: > > > I have a couple questions about my Pokemon game. > > First, how do I get around by water? > > Second, How do I get past those sleeping Pokemon that block the path? > you have to get the HM Surf from the sfari zone in Fuschia City and teach it > to a pokémon that can. You need to get the Pokéflute from Mr. Fuji > > -Sonichris Yeah, but how the hell do I get to Fuschia? And Mt Fuji? Ross Sauer patch@bytehead.com From tyro at deco.franken.de Thu Mar 18 19:04:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <016801be702a$33c15c40$5827d2cc@san.rr.com> Message-ID: <7D4Nd$x8MCB@deco.franken.de> On 16 Mar 99, chaos-emerald@usa.net (The Chaos Emerald) wrote: > >> The House has a bill set up for a vote ASAP on whether to charge long > >> distance charges for Internet access even if you dial-up locally. > >So what? Here in Germany we _always_ have been charged at a per-minute- > >ratio for local phone calls... at certain times of the day even more than > >for long distance calls (and in most other countries it's the same). > You're telling me that it costs less to call a place long distace at a time > then to call a place locally AT THE SAME TIME??? Then why not call that > place long distance to save money? Simply because you can't dial 'long distance' when the target number is 'local' (the computers of the phone company that make the connection automatically recognize this). When you dial a 'local' number it will _always_ be a local call, no matter if you add dial prefixes or not. For example, during 9:00am and 12:00am, local calls can be much more expensive than long distance... the phone company does this because they know that during certain times (e.g. 'business hours' in the morning) most phone calls are local, so this way they get the most money off of it. Since the German Telecom still has pretty much a monopoly for local phone connections, they can indeed do this. The _cheapest_ we in Germany get at the moment for local calls is between 9:00pm and 5:am, which is around $ 1.20 per hour (a lot more at other times, especially during daytime). Not counting what you pay to your internet provider. AOL Germany for example charges around $ 6 per month for a membership, including 3 free hours, then around $ 3 for every additional hour (they do not offer a flat rate at all). On 16 Mar 99, rhauf@hotmail.com (Ryan Hauf) wrote: > Ok, you sound like one of those people who's like "my car's a piece of > shit, i'm gonna key yours" hell, china is communist, does that mean > that all of the rest of the world should be to? just because you have a > crappy polital system over there doesnt mean we want the same crap here, > i for one cant afford to pay bills on internet use, I just wanted to point out to you that the 'free local calls' you get in America is not the standard, it's the *EXCEPTION*. And to be honest, why shouldn't those who keep a local phone line standing 20 hours a day to for example run a MUCK game on their local computer pay more than those who use the company's phone lines for only 30 minutes a day? So calculating local calls after the time they last _does_ sound fair and reasonable to _me_, although I also think that such high prices as they charge them here in _Germany_ is indeed unjustified and comes close to street robbery... But if they do charge fees for local calls and you can't afford paying them, then I suggest you do what all the other people outside the US do: use the internet less often. I do *NOT* wish that you have to pay for local calls. I feel happy for you that you have the luck to live in the one country where the phone system works like this. But you _should_ realize and accept that this is not the standard, and not cry wolf like it's the end of the world when someone tries to change it. Others had to accept it too. Bye Alessandro --- You get what anyone gets. You get a lifetime. From SonicCJV at aol.com Fri Mar 19 05:09:45 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? Message-ID: <3a34d65f.36f1ce09@aol.com> In a message dated 03/18/1999 7:40:49 PM Pacific Standard Time, patch@bytehead.com writes: > > In a message dated 03/18/1999 3:06:10 PM Pacific Standard Time, > > patch@bytehead.com writes: > > > > > I have a couple questions about my Pokemon game. > > > First, how do I get around by water? > > > Second, How do I get past those sleeping Pokemon that block the path? > > you have to get the HM Surf from the sfari zone in Fuschia City and teach > it > > to a pokémon that can. You need to get the Pokéflute from Mr. Fuji > > > > -Sonichris > > Yeah, but how the hell do I get to Fuschia? And Mt Fuji? > > Ross Sauer > patch@bytehead.com > uh...it's been so long...to get to Mr. Fuji you have to rescue him from the Pokémon Tower in Lavendar Town and to do that you need the Silph Scope which you can get by defeating Team Rocket and Giovanni in the game corner basement. To get to Fuschia you need to wake up the Snorlax that's sitting by Cycling road and then go down cycling road to fuschia -Sonichris From chaos-emerald at usa.net Fri Mar 19 15:12:05 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. References: <7D4Nd$x8MCB@deco.franken.de> Message-ID: <001101be7212$84a164e0$5827d2cc@san.rr.com> Alessandro Sanasi wrote.... > On 16 Mar 99, chaos-emerald@usa.net (The Chaos Emerald) wrote: > > > >> The House has a bill set up for a vote ASAP on whether to charge long > > >> distance charges for Internet access even if you dial-up locally. > > > >So what? Here in Germany we _always_ have been charged at a per-minute- > > >ratio for local phone calls... at certain times of the day even more than > > >for long distance calls (and in most other countries it's the same). > > > You're telling me that it costs less to call a place long distace at a time > > then to call a place locally AT THE SAME TIME??? Then why not call that > > place long distance to save money? > > Simply because you can't dial 'long distance' when the target number is > 'local' (the computers of the phone company that make the connection > automatically recognize this). When you dial a 'local' number it will > _always_ be a local call, no matter if you add dial prefixes or not. > > For example, during 9:00am and 12:00am, local calls can be much more > expensive than long distance... the phone company does this because they > know that during certain times (e.g. 'business hours' in the morning) most > phone calls are local, so this way they get the most money off of it. > Since the German Telecom still has pretty much a monopoly for local phone > connections, they can indeed do this. > > The _cheapest_ we in Germany get at the moment for local calls is between > 9:00pm and 5:am, which is around $ 1.20 per hour (a lot more at other > times, especially during daytime). Not counting what you pay to your > internet provider. AOL Germany for example charges around $ 6 per month > for a membership, including 3 free hours, then around $ 3 for every > additional hour (they do not offer a flat rate at all). Too bad you don't have those 10-10 numbers. They advertise like crazy even though they ALL offer the exact same thing! $1.00 for the first ten min, $.10 each additional. The Chaos Emerald From matts at cedar-rapids.net Fri Mar 19 15:36:49 1999 From: matts at cedar-rapids.net (Matthew Smith) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. References: <36EDABDF.543D75BE@centuryinter.net> Message-ID: <36F26101.1C81@cedar-rapids.net> FIRST, let me say, that this spam in unacceptable. Second, I recieved this same letter from a friend 2 months ago. Since then, I wrote our local rep, Jim Leach (R) Iowa, Distric 1, and he said that this bill wouldn't be put any further, and he said this was back in 1997. In otherwords, there will not be a charge, it was defeated. ~Matt S. John VanAssche wrote: > > This is off topic, but will affect all US Internet users, > > The House has a bill set up for a vote ASAP on whether to charge long > distance charges for Internet access even if you dial-up locally. > Congress will be voting in less than two weeks. CNN stated that the > Government would, in two weeks time, decide to allow or not allow a > charge > to your telephone bill equal to a long distance call each time you > access > the Internet. > > Please contact your representative: http://www.house.gov/writerep/ and > ask them to please vote against this bill. > > -- > John VanAssche > vanassche@centuryinter.net > ICQ: 2417343 > > -- > John VanAssche > vanassche@centuryinter.net > ICQ: 2417343 > "Three Rings for the Elven-kings under the sky, > Seven for the Dwarf-lords in their halls of stone, > Nine for Mortal Men doomed to die, > One for the Dark lord on his dark throne > In the Land of Mordor where the Shadows lie. > One Ring to rule them all, One Ring to find them, > One Ring to bring them all and in the darkness bind them > In the Land of Mordor where the Shadows lie." - The Lord Of The Rings, > J.R.R. Tolkien From matts at cedar-rapids.net Fri Mar 19 15:38:44 1999 From: matts at cedar-rapids.net (Matthew Smith) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. References: <36EDABDF.543D75BE@centuryinter.net> Message-ID: <36F26174.B39@cedar-rapids.net> BTW, anyone wanting a scanned copy of the letter, can privately E-Mail me, and I'll send it. ~Matt S. John VanAssche wrote: > > This is off topic, but will affect all US Internet users, > > The House has a bill set up for a vote ASAP on whether to charge long > distance charges for Internet access even if you dial-up locally. > Congress will be voting in less than two weeks. CNN stated that the > Government would, in two weeks time, decide to allow or not allow a > charge > to your telephone bill equal to a long distance call each time you > access > the Internet. > > Please contact your representative: http://www.house.gov/writerep/ and > ask them to please vote against this bill. > > -- > John VanAssche > vanassche@centuryinter.net > ICQ: 2417343 > > -- > John VanAssche > vanassche@centuryinter.net > ICQ: 2417343 > "Three Rings for the Elven-kings under the sky, > Seven for the Dwarf-lords in their halls of stone, > Nine for Mortal Men doomed to die, > One for the Dark lord on his dark throne > In the Land of Mordor where the Shadows lie. > One Ring to rule them all, One Ring to find them, > One Ring to bring them all and in the darkness bind them > In the Land of Mordor where the Shadows lie." - The Lord Of The Rings, > J.R.R. Tolkien From tirin at btinternet.com Fri Mar 19 21:14:14 1999 From: tirin at btinternet.com (Oliver Rigby) Date: Fri Apr 3 09:34:46 2009 Subject: *I'm back* - For real this time. Message-ID: I was back last time, but my account got flooded with messages from other mailing lists, so I started a new e-mail. Anyway, in case anybody didn't know I read somewhere the US and UK releases of the dreamcast may be simultanious (sp?) ________ |__ ___| | | irin AKA Oliver Rigby | | The \__/ Hedgehog From moogle at iwaynet.net Fri Mar 19 15:32:21 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? In-Reply-To: <199903191519.KAA22691@cliff.concentric.net> Message-ID: <3.0.2.16.19990319153221.3b27890e@mailbox.iwaynet.net> At , Rick Causey wrote: >--==pw_boundary== >Content-Type: text/plain; charset=us-ascii >> Yeah, but how the hell do I get to Fuschia? And Mt Fuji?First get a passport from the government,then buy airline >tickets to Japan,then buy bus tour tickets,then pack your >suitcase... ;) > >> Ross Sauer >> patch@bytehead.com >> --==pw_boundary==-- You can try these: 1. You can look up the FAQs/Walkthroughs on http://sages.ign.com. 2. You can go to the PokéBoard at http://www.rpgamer.com/. You can ask gameplay questions, such as these, there, and FAQs/Walkthroughs are also there as well. -Kulock From moogle at iwaynet.net Fri Mar 19 16:19:23 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: *I'm back* - For real this time. In-Reply-To: Message-ID: <3.0.2.16.19990319161923.11ef6b5c@mailbox.iwaynet.net> At 08:14 PM 3/19/99 +0000, Oliver Rigby wrote: >I was back last time, but my account got flooded with messages from other >mailing lists, so I started a new e-mail. >Anyway, in case anybody didn't know I read somewhere the US and UK releases >of the dreamcast may be simultanious (sp?) Nope, bcause Sega of Europe has to sit around and paint over all the little orange swirls, making them blue. ;> Yahhh...marketing scheme, sure....(C'mon, Trivola _said_ they weren't going to sue over it...), seems like both Sega of America's and Sega of Europe's leaders are bull-headed idiots. X.X No offense... -Kulock From AndyVVV at aol.com Fri Mar 19 22:23:27 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff Message-ID: <8b4682b7.36f2c04f@aol.com> In a message dated 3/18/99 6:45:53 PM Eastern Standard Time, Knuckles5@aol.com writes: > Not the save state, the code. > Oh! Well, I don't believe Sonic & Knuckles has a debug code, though I saw a Game Genie code once that semi-reliably put you into it whenever you pressed Down. (Of course, that made the spin dash impossible...) I can look that up if you want. Sonic 3 & Knuckles has a Debug code, bu I think everyone already knows it. Knux in Sonic 2 (or Sonic 2 & Knuckles--Kulock, you know what I'm referring to *cough*hoax*cough*) also has one, and it's very similar to the regular S2 Debug, though the level select code is different. And Sonic 1 & Knuckles (a.k.a. Special Staged, a.k.a. Get Blue Spheres!), while it doesn't have any real codes, has passnumbers for a gazillion different levels. -Andy && From AndyVVV at aol.com Fri Mar 19 22:23:30 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <5e230763.36f2c052@aol.com> In a message dated 3/18/99 10:51:59 PM Eastern Standard Time, tyro@deco.franken.de writes: > I do *NOT* wish that you have to pay for local calls. I feel happy for > you that you have the luck to live in the one country where the phone > system works like this. But you _should_ realize and accept that this is > not the standard, and not cry wolf like it's the end of the world when > someone tries to change it. Others had to accept it too. > > Bye > > > Alessandro > --- > You get what anyone gets. You get a lifetime. > *sigh* But do they have to pay $20 a month, PLUS extra (let's use the 10 cents a minute standard) for every hour? Even if you only get online once that month for only one hour, the Internet will cost you $26. And who gets on the Internet THAT infrequently? My other problem is that to enforce this, they'd have to know when we were on the Internet and when we were just talking. I really don't want to know how they plan to find that out. Come on, everyone, let's "cry wolf like it's the end of the world"! (j/k) -Andy &If someone dialed long distance for the Internet already, would that then be charged as double long distance?& From snowfox at bellsouth.net Fri Mar 19 23:16:39 1999 From: snowfox at bellsouth.net (Snowflake Fox) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? References: <3a34d65f.36f1ce09@aol.com> Message-ID: <36F2CCC7.3E8A@bellsouth.net> SonicCJV@aol.com wrote: > uh...it's been so long...to get to Mr. Fuji you have to rescue him from the > Pokémon Tower in Lavendar Town and to do that you need the Silph Scope which > you can get by defeating Team Rocket and Giovanni in the game corner basement. > To get to Fuschia you need to wake up the Snorlax that's sitting by Cycling > road and then go down cycling road to fuschia > > -Sonichris More specificaly, to get to Mr. Fuji, go to the stair case inside Pokemon Tower with the ghost next to it that tells you to go away, and defeat it. You might be able to capture it, but I don't know for sure. Anyway, after you do that the ghost leaves and you can go up the stairs where you will find alot of Team Rocket members and Mr. Fuji. You can get to Fushcia by Cycling Road or by Silence Bridge south of Lavender Town, although Silence Bridge is harder and longer. Oh yeah, keep the Poke Flute with you, because you can use it in battles to wake up Pokemon that fell asleep. ~Snowflake I have 33 Pokemon at level 100, and the first to reach level 100 was Meowth, and the second was Mew ;) From SonicCJV at aol.com Sat Mar 20 00:06:29 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? Message-ID: In a message dated 03/19/1999 2:27:06 PM Pacific Standard Time, snowfox@bellsouth.net writes: > More specificaly, to get to Mr. Fuji, go to the stair case inside > Pokemon Tower with the ghost next to it that tells you to go away, and > defeat it. You might be able to capture it, but I don't know for sure. You can't I tried and wasted an Ultra ball > Anyway, after you do that the ghost leaves and you can go up the stairs > where you will find alot of Team Rocket members and Mr. Fuji. > You can get to Fushcia by Cycling Road or by Silence Bridge south of > Lavender Town, although Silence Bridge is harder and longer. Oh yeah, > keep the Poke Flute with you, because you can use it in battles to wake > up Pokemon that fell asleep. oh yeah, that's kinda important too, it works well with rest > > ~Snowflake > I have 33 Pokemon at level 100, and the first to reach level 100 was > Meowth, and the second was Mew ;) -Sonichris I have all 150 err...150 of the somewhere around that amount The first one of mine was Mewtwo and the second was Alakazam (it was a Kadabra at the time) From AndyVVV at aol.com Sat Mar 20 01:14:52 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <46f4b1c3.36f2e87c@aol.com> In a message dated 3/19/99 9:13:43 AM Eastern Standard Time, chaos- emerald@usa.net writes: > Too bad you don't have those 10-10 numbers. They advertise like crazy even > though they ALL offer the exact same thing! $1.00 for the first ten min, > $.10 each additional. > > > The Chaos Emerald > I thought it was *under* $1.00. Otherwise, there'd be no point in having the rate change, because $1 for 10 minutes averages out to $.10 a minute. -Andy From AndyVVV at aol.com Sat Mar 20 01:14:55 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: International Evil Twin Week Message-ID: I have just declared that the fourth week of March (next week, March 21-27) is International Evil Twin Week. In honor of this new holiday, I ask that anyone who has an evil twin take a break and allow the evil twin to roam the Powerzone free, and anyone who IS an evil twin should take a break and let their good twin be in charge of the e-mail account. This is mainly to start something that I have noticed several times on the Powerzone in the past. Basically, something starts happening that has nothing to do with anything else that's going on, but its effects are seen in every conversation which occurs. For example, back when Sega (the hedgehog, not the corporation) was still on the list, we had this big RP-like chain of e-mails where first a bunch of evil versions of me came in, knocked me out, and started attacking everyone. Then the main enemy from Sega's character's universe came, roboticized Sega, and started teleporting everyone to random locations. In both cases, the effects spread through the other e-mails that were sent (for example, I signed as Evil Andy-99999, and Sega signed as Mecha Sega). Anyway, a lot of our people have unsubscribed and a lot of new people (I resent the term "newbie") have subscribed. I wanted to know who it is that we're dealing with, considering that Easter is coming up and I want to do one of my "Powerzone Specials" (last seen at Thanksgiving, I believe). Of course, the evil twins won't necessarily be like the good twins (and vice versa), but it might lead into a big RP-style arguement. -Andy &What was it? Oh yeah, alt-0167, or should I say "§".& From AndyVVV at aol.com Sat Mar 20 01:14:53 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <314cec6.36f2e87d@aol.com> In a message dated 3/19/99 9:37:09 AM Eastern Standard Time, matts@cedar- rapids.net writes: > FIRST, let me say, that this spam in unacceptable. No, it's not. I needed to know this. > Second, I recieved > this same letter from a friend 2 months ago. Well, I didn't. > Since then, I wrote our > local rep, Jim Leach (R) Iowa, Distric 1, and he said that this bill > wouldn't be put any further, and he said this was back in 1997. In > otherwords, there will not be a charge, it was defeated. But what if they brought it up again? > > ~Matt S. > -Andy && From AndyVVV at aol.com Sat Mar 20 01:39:29 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... Message-ID: Remember that guy who came onto the list a while back? Silver Sonic? Well, actually, he's me with a different e-mail address. -Andy && From moogle at iwaynet.net Fri Mar 19 20:44:33 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... In-Reply-To: Message-ID: <3.0.2.16.19990319204433.3b7f7a5c@mailbox.iwaynet.net> At 07:39 PM 3/19/99 EST, AndyVVV@aol.com wrote: >Remember that guy who came onto the list a while back? Silver Sonic? > >Well, actually, he's me with a different e-mail address. > >-Andy && Huh, well, you fooled me. ^.^ -Kulock From snowfox at bellsouth.net Sat Mar 20 03:02:13 1999 From: snowfox at bellsouth.net (Snowflake Fox) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... References: <3.0.2.16.19990319204433.3b7f7a5c@mailbox.iwaynet.net> Message-ID: <36F301A5.68C1@bellsouth.net> Kulock wrote: > > At 07:39 PM 3/19/99 EST, AndyVVV@aol.com wrote: > >Remember that guy who came onto the list a while back? Silver Sonic? > > > >Well, actually, he's me with a different e-mail address. > > > >-Andy && > > Huh, well, you fooled me. ^.^ > > -Kulock Yeah, me too! That was a neat ascii, BTW. ~Snowflake From dave at bulmers.demon.co.uk Sat Mar 20 03:11:49 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <5e230763.36f2c052@aol.com> References: <5e230763.36f2c052@aol.com> Message-ID: In article <5e230763.36f2c052@aol.com>, AndyVVV@aol.com writes >My other problem is that to enforce this, they'd have to know when we were on >the Internet and when we were just talking. I really don't want to know how >they plan to find that out. Like your phone company don't know already. -- David Bulmer From iantri at SoftHome.net Sat Mar 20 03:31:18 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. Message-ID: <004f01be7279$c3509500$508c5ad1@default> Speaking of this, did anyone here about the ISP that HACKED into a users hard drive and terminated his account because the user had Personal Web Server on his hd? (I'd put a link to the story but I can't remember where it was) Ian Trider The Sonic Fan Fic Archives - http://iantri.virtualave.net Come check out our Sonic Add-A-Story! (ICQ 34119829) (Don't have ICQ? Email my ICQ pager at 34119829@pager.mirabilis.com) (mailto: iantri@SoftHome.net / iantri@globalserve.net) -----Original Message----- From: David Bulmer To: sonic-powerzone@franken.de Date: Friday, March 19, 1999 9:44 PM Subject: Re: (off topic) The order plans internet heist. In article <5e230763.36f2c052@aol.com>, AndyVVV@aol.com writes >My other problem is that to enforce this, they'd have to know when we were on >the Internet and when we were just talking. I really don't want to know how >they plan to find that out. Like your phone company don't know already. -- David Bulmer -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990319/d7e2bcad/attachment.html From arrowhh at geocities.com Sat Mar 20 03:55:54 1999 From: arrowhh at geocities.com (Arrow Fox) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <01be727d$2bb7d920$ed85d6ab@default> Hey people. I finally get to de-lurk again. No, I didn't do a new midi. I was just wondering if anybody on the list has Sonic R for Windows 95 and if you can take pictures of it. I need some favors for something on my webpage I'll be doing in the future. I wanted something to the extent of pictures of each specific zone (stage) for logos. Now that I think about it, I might as well tell you guys now. Remember those different sites with Sonic CD, Sonic 3 and Knuckles, and other game time attack records (like Team Artail)? Well, I'm doing it for Sonic R on my site. Of course, it's pretty useless without people sending in their times, so dig out your copy of Sonic R (if you even have it) for me and send in your best times for the 5 zones. News on the "other system", PSX. I'm sure most of you knew this already, but Final Fantasy 8 has been scheduled to come out September 2, 1999. That's exactly one week before Dreamcast's rumored (or is it official now?) date. Anybody know why they're trying to pull this little stunt? ---------------------------------------------------------------------------- "When people say 'It's always in the last place you look'. Of course it is. Why would you keep looking after you've found it? Do people do this? Who and where are they? - From a list of "Things that annoy" "Seems to me everybody knows everything -- except me!" - "Knuckles (Knuckles the Echidna comic #5)" ^v^v^v^v^v^Radical City^v^v^v^v^v v^Where Dreams Come True^v http://welcome.to/RadicalCity/ From moogle at iwaynet.net Fri Mar 19 22:36:41 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <01be727d$2bb7d920$ed85d6ab@default> Message-ID: <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net> At 09:55 PM 3/19/99 -0500, Arrow Fox wrote: >News on the "other system", PSX. I'm sure most of you knew this already, >but Final Fantasy 8 has been scheduled to come out September 2, 1999. >That's exactly one week before Dreamcast's rumored (or is it official now?) >date. Anybody know why they're trying to pull this little stunt? bah, I deleted my original comments. They weren't glad, they just made a few assumptions. You answered your own question: "exactly one week before Dreamcast's rumored(...)date" FF8 will be big in America. :/ Sony's playing hardball. -Kulock From moogle at iwaynet.net Fri Mar 19 22:49:37 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net> References: <01be727d$2bb7d920$ed85d6ab@default> Message-ID: <3.0.2.16.19990319224937.311f05cc@mailbox.iwaynet.net> At 10:36 PM 3/19/99, Kulock wrote: >bah, I deleted my original comments. They weren't glad, they just made a >few assumptions. Clarification: Bah, I deleted my original comments. They weren't bad, they just made a few assumptions (such as I said, "Sony ripped off VMS with the PocketStation", et cetera.) Better? ^.^ -Kulock From arrowhh at geocities.com Sat Mar 20 05:35:03 1999 From: arrowhh at geocities.com (Arrow Fox) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <01be728b$05f33c80$c239d6ab@default> >>bah, I deleted my original comments. They weren't glad, they just made a >>few assumptions. > >Clarification: >Bah, I deleted my original comments. They weren't bad, they just made a >few assumptions (such as I said, "Sony ripped off VMS with the >PocketStation", et cetera.) > >Better? ^.^ > >-Kulock Yeah, that was a little confusing. I haven't even heard of the PocketStation (I've only been paying attention to FF8 at this point). I'm a little annoyed at Sony right now (and at myself for buying a Playstation. D'oh!), and to make it even worse, I probably will buy FF8, which will give them $70 more dollars to use against Sega. But I still plan on getting the DC and SA (you should know what that means) the day they come out. ---------------------------------------------------------------------------- "When people say 'It's always in the last place you look'. Of course it is. Why would you keep looking after you've found it? Do people do this? Who and where are they? - From a list of "Things that annoy" "Seems to me everybody knows everything -- except me!" - "Knuckles (Knuckles the Echidna comic #5)" ^v^v^v^v^v^Radical City^v^v^v^v^v v^Where Dreams Come True^v http://welcome.to/RadicalCity/ From stefan.rimaila at pp.inet.fi Sat Mar 20 08:53:28 1999 From: stefan.rimaila at pp.inet.fi (Stefan Rimaila [ a.k.a. Stuf / Link ]) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <01be727d$2bb7d920$ed85d6ab@default> Message-ID: <000201be72a6$bdff10e0$c5b69cc3@stefanri> > -----Original Message----- > From: owner-sonic-powerzone@franken.de > [mailto:owner-sonic-powerzone@franken.de]On Behalf Of Arrow Fox > Sent: 20. maaliskuuta 1999 4:56 > To: Sonic Powerzone Mailing List > Subject: Sonic R and FF8 > > > Hey people. I finally get to de-lurk again. No, I didn't do a new midi. > > I was just wondering if anybody on the list has Sonic R for Windows 95 and > if you can take pictures of it. I need some favors for something on my > webpage I'll be doing in the future. I wanted something to the extent of > pictures of each specific zone (stage) for logos. > > Now that I think about it, I might as well tell you guys now. Remember > those different sites with Sonic CD, Sonic 3 and Knuckles, and other game > time attack records (like Team Artail)? Well, I'm doing it for Sonic R on > my site. Of course, it's pretty useless without people sending in their > times, so dig out your copy of Sonic R (if you even have it) for > me and send > in your best times for the 5 zones. > > News on the "other system", PSX. I'm sure most of you knew this already, > but Final Fantasy 8 has been scheduled to come out September 2, 1999. > That's exactly one week before Dreamcast's rumored (or is it > official now?) > date. Anybody know why they're trying to pull this little stunt? I dono, but it seems like the Dreamcast is going to be better than PSX2... - Stuf From tirin at btinternet.com Sat Mar 20 15:17:28 1999 From: tirin at btinternet.com (Oliver Rigby) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net> References: <01be727d$2bb7d920$ed85d6ab@default> Message-ID: <4.0.1.19990320141241.00dcb950@mail.btinternet.com> At 22:36 19/03/99 +0000, you wrote: >You answered your own question: "exactly one week before Dreamcast's >rumored(...)date" FF8 will be big in America. :/ Sony's playing hardball. Doubt it as SquareSoft make FF8, so I doubt that they're playing "hardball". Besides, wouldn't it make sense that they release it as soon as possible before the Dreamcast is released for maximum sales, maybe it's just bad/good timing depending what happens Tirin - I may be crazy, I may be mad, I may be stupid, I don't have a sense of humor and I can't spell. That's the _Only_ thing wrong with me, other than...... From tirin at btinternet.com Sat Mar 20 15:22:15 1999 From: tirin at btinternet.com (Oliver Rigby) Date: Fri Apr 3 09:34:46 2009 Subject: Blue Swirls - Was: Re: *I'm back* - For real this time Message-ID: <4.0.1.19990320141554.00dc8b60@mail.btinternet.com> At 16:19 19/03/99 +0000, you wrote: >>Anyway, in case anybody didn't know I read somewhere the US and UK releases >>of the dreamcast may be simultanious (sp?) > >Nope, bcause Sega of Europe has to sit around and paint over all the little >orange swirls, making them blue. ;> If you have a problem with that get a sticker and stick over it, besides I prefer blue than orange, less bright and goes with the colours in my room >Yahhh...marketing scheme, >sure....(C'mon, Trivola _said_ they weren't going to sue over it...), seems >like both Sega of America's and Sega of Europe's leaders are bull-headed >idiots. X.X No offense... SoE aren't as dumb as SoA as A. UK use the japanese music B. Maybe it's to do with the weather where they are in the UK. The sun is Orange and the rain is Blue! C. I can't confirm but I heard it in Arcade magazine around 3/4/5. Tirin - I may be crazy, I may be mad, I may be stupid, I don't have a sense of humor and I can't spell. That's the _Only_ thing wrong with me, other than...... From dave at bulmers.demon.co.uk Sat Mar 20 15:46:12 1999 From: dave at bulmers.demon.co.uk (David Bulmer) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net> References: <01be727d$2bb7d920$ed85d6ab@default> <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net> Message-ID: In article <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net>, Kulock writes >At 09:55 PM 3/19/99 -0500, Arrow Fox wrote: >>News on the "other system", PSX. I'm sure most of you knew this already, >>but Final Fantasy 8 has been scheduled to come out September 2, 1999. >>That's exactly one week before Dreamcast's rumored (or is it official now?) >>date. Anybody know why they're trying to pull this little stunt? > >bah, I deleted my original comments. They weren't glad, they just made a >few assumptions. > >You answered your own question: "exactly one week before Dreamcast's >rumored(...)date" FF8 will be big in America. :/ Sony's playing hardball. Sony are trying to save the Playstation by releasing it at that time. They know that they have made a mistake. There were two reasons why they waited so long to announce PS2: one they didn't have one, and two, they wanted to wait as long as possible so people didn't just stop buying PS's. They're releasing FF8 at that time so that people will start buying Playstations so that they can keep their sales up even with Dreamcast around. What they don't realise is that they will fall prey to their own scheme; PS2 was announced in order to stop people buying Dreamcasts. In the same way, and Sony know it otherwise they wouldn't use the same strategy, the Dreamcast will thwart their attempts at keeping PS sales up. That made very little sense, but I expect you get what I mean. -- David Bulmer From moogle at iwaynet.net Sat Mar 20 11:04:56 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <4.0.1.19990320141241.00dcb950@mail.btinternet.com> References: <3.0.2.16.19990319223641.129f939e@mailbox.iwaynet.net> <01be727d$2bb7d920$ed85d6ab@default> Message-ID: <3.0.2.16.19990320110456.401fde1c@mailbox.iwaynet.net> At 02:17 PM 3/20/99 +0000, Oliver Rigby wrote: >At 22:36 19/03/99 +0000, you(Who was originally me, Kulock ^.^) wrote: >>You answered your own question: "exactly one week before Dreamcast's >>rumored(...)date" FF8 will be big in America. :/ Sony's playing hardball. > >Doubt it as SquareSoft make FF8, so I doubt that they're playing "hardball". *shakes his head* Squaresoft makes FF8, but distribution? Boot up FFVII and read what the first screen says. Sony ultimately controls the release date. >Besides, wouldn't it make sense that they release it as soon as possible >before the Dreamcast is released for maximum sales, maybe it's just bad/good >timing depending what happens Yes, translations do take a lot of time, but OH! What luck! We just happened to be ready for release just a week before the Dreamcast is released! And, oh, the poor consumer will have already blown a significant part of his cash on FF8, too much to buy a Dreamcast at lauch, What a _shame_. No offense, but please don't be so naive. FF8 is a flagship title, Sony's trying to make the hardest dents into Dreamcast sales it can. -Kulock From suneet at suneet.com Sat Mar 20 19:03:46 1999 From: suneet at suneet.com (Suneet Shah) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <4.1.19990320100308.00970170@mail.suneet.com> >Yeah, that was a little confusing. I haven't even heard of the >PocketStation (I've only been paying attention to FF8 at this point). I'm a >little annoyed at Sony right now (and at myself for buying a Playstation. >D'oh!), and to make it even worse, I probably will buy FF8, which will give >them $70 more dollars to use against Sega. But I still plan on getting the >DC and SA (you should know what that means) the day they come out. > > I was thinking abuot buying a PocketStation.. or rather a Neo Geo Color, which just came out on Thursday! Just DC and SA? I've really become obsessed with Dreamcast.. every little technical aspect. I've got so far, $170 bucks stashed, and I am trying to have $600 by the launch. I plan to get: Dreamcast Sonic Adventure Virtua Fighter 3TB Soul Caliber Sega Rally 2( I know this isn't a launch title, but when it comes out I will get it) Powerstone Arcade Stick Extra VMU Extra Controller Any other gadgets.. and I also later want to get: Aero Dancing Shenmue (DEFINETLY!!!) Perhaps Evolution if it is brought over here to the US.. Oh and Buggy Heat. That's my wish list.. You can see why I need $600 dollars by then :) ---------------------------------------- Suneet Shah The Sonic Zone http://www.suneet.com suneet@suneet.com From SonicCJV at aol.com Sat Mar 20 19:03:09 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <8d49622e.36f3e2dd@aol.com> In a message dated 03/20/1999 9:59:50 AM Pacific Standard Time, suneet@suneet.com writes: > I've got so far, $170 bucks stashed, and I am trying to have $600 by the > launch. woah! I have $114 stashed and I only hope to get around $300 so I can buy the DC and SA > > I plan to get: > > Dreamcast > Sonic Adventure > Virtua Fighter 3TB > Soul Caliber > Sega Rally 2( I know this isn't a launch title, but when it comes out I > will get it) > Powerstone > Arcade Stick > Extra VMU > Extra Controller > Any other gadgets.. > > and I also later want to get: > > Aero Dancing > Shenmue (DEFINETLY!!!) > Perhaps Evolution if it is brought over here to the US.. > Oh and Buggy Heat. > > That's my wish list.. You can see why I need $600 dollars by then :) That's a huge list y'sure you only need $600?? -Sonichris From iantri at SoftHome.net Sat Mar 20 20:35:46 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: Curling (off topic) Message-ID: <004f01be7308$dc83a460$8a8c5ad1@default> Curling is on CTV and I just realized something. Doesn't it sound a lot like a combination of somebody killing somebody else and a woman giving birth? (HARDER!! HARDER!! AHHHHHH!!!) Ian Trider The Sonic Fan Fic Archives - http://iantri.virtualave.net Come check out our Sonic Add-A-Story! (ICQ 34119829) (Don't have ICQ? Email my ICQ pager at 34119829@pager.mirabilis.com) (mailto: iantri@SoftHome.net / iantri@globalserve.net) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990320/56d6137c/attachment.htm From suneet at suneet.com Sat Mar 20 20:13:05 1999 From: suneet at suneet.com (Suneet Shah) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <8d49622e.36f3e2dd@aol.com> Message-ID: <4.1.19990320111222.0095d580@mail.suneet.com> I WANT $600 bucks.. I probably wont end up spending all that.. I will prolly just buy this on the launch day: Dreamcast Extra Controller Extra VMU Sonic Adventure VF3Tb >That's a huge list y'sure you only need $600?? > >-Sonichris ---------------------------------------- Suneet Shah **Dreams Come True 9/9/99** The Sonic Zone http://www.suneet.com ICQ: 5345015 suneet@suneet.com From chaos-emerald at usa.net Sat Mar 20 20:04:49 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 References: <4.1.19990320100308.00970170@mail.suneet.com> Message-ID: <000b01be7304$8978a080$5827d2cc@san.rr.com> Suneet Shah wrote... > Just DC and SA? I've really become obsessed with Dreamcast.. every little > technical aspect. > > I've got so far, $170 bucks stashed, and I am trying to have $600 by the > launch. Sounds like me... > I plan to get: > > Dreamcast OF COURSE > Sonic Adventure OF COURSE > Virtua Fighter 3TB OF COURSE > Soul Caliber Soul Caliber? I've heard of this... but.... > Sega Rally 2( I know this isn't a launch title, but when it comes out I > will get it) OF COURSE > Powerstone Not for me. > Arcade Stick Me want TWO! > Extra VMU Same here. > Extra Controller Same here. > Any other gadgets.. > > and I also later want to get: > > Aero Dancing nah. > Shenmue (DEFINETLY!!!) OF COURSE!!!!!!!!!!!!!!!!!!!!!!!! (many more exclamation points) > Perhaps Evolution if it is brought over here to the US.. > Oh and Buggy Heat. I want Marvel vs. Capcom. I know it sucks, but I like playing it.... it's just fun to play a stupid game every so often. The Chaos Emerald From iantri at SoftHome.net Sat Mar 20 19:29:46 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <002201be72ff$a556aae0$8a8c5ad1@default> Well, if we say the Dreamcast is 350 bucks (btw if these numbers seem off to you I'm in Canada up here and all I have to compare to is other Canadian prices) And each game is 80 bucks each, and the gadgets are 50 bucks each, and saying that 'other gadgets' is 2, then it would cost $1320 Canadian. (note that that could be off by more than 300 bucks..) Ian Trider The Sonic Fan Fic Archives - http://iantri.virtualave.net Come check out our Sonic Add-A-Story! (ICQ 34119829) (Don't have ICQ? Email my ICQ pager at 34119829@pager.mirabilis.com) (mailto: iantri@SoftHome.net / iantri@globalserve.net) -----Original Message----- From: SonicCJV@aol.com To: Sonic-powerzone@franken.de Date: Saturday, March 20, 1999 1:32 PM Subject: Re: Sonic R and FF8 In a message dated 03/20/1999 9:59:50 AM Pacific Standard Time, suneet@suneet.com writes: > I've got so far, $170 bucks stashed, and I am trying to have $600 by the > launch. woah! I have $114 stashed and I only hope to get around $300 so I can buy the DC and SA > > I plan to get: > > Dreamcast > Sonic Adventure > Virtua Fighter 3TB > Soul Caliber > Sega Rally 2( I know this isn't a launch title, but when it comes out I > will get it) > Powerstone > Arcade Stick > Extra VMU > Extra Controller > Any other gadgets.. > > and I also later want to get: > > Aero Dancing > Shenmue (DEFINETLY!!!) > Perhaps Evolution if it is brought over here to the US.. > Oh and Buggy Heat. > > That's my wish list.. You can see why I need $600 dollars by then :) That's a huge list y'sure you only need $600?? -Sonichris -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.franken.de/pipermail/sonic-powerzone/attachments/19990320/d1e573c2/attachment.html From miketx at selectrec.net Sat Mar 20 21:04:14 1999 From: miketx at selectrec.net (Michael, God of Everything You LIVE FOR! BWAHAHAHAH!) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 References: <4.1.19990320100308.00970170@mail.suneet.com> <000b01be7304$8978a080$5827d2cc@san.rr.com> Message-ID: <36F3FF3E.5962@selectrec.net> The Chaos Emerald wrote: > > Soul Caliber > Soul Caliber? I've heard of this... but.... Soul Caliber is the awesome sequel to the awesome Soul Edge series. And it's Dreamcast only. Namco's looking to be jumping ship, ne? Michael From jmstalker at hotmail.com Sat Mar 20 21:10:41 1999 From: jmstalker at hotmail.com (JM Stalker) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <19990320201041.11920.qmail@hotmail.com> >News on the "other system", PSX. I'm sure most of you knew this already, >but Final Fantasy 8 has been scheduled to come out September 2, 1999. >That's exactly one week before Dreamcast's rumored (or is it official now?) >date. Anybody know why they're trying to pull this little stunt? > Ah! This is Square's strategy. They're putting out their super-hyped ghetto superstar title, FF8, out before Dreamcast. Everyone will be out buying FF8, and then they'll be short on money for Dreamcast games. I think. It's a nicely-planned stunt, too. It might hurt Sega.... ~JM Stalker jmstalker@hotmail.com http://www.geocities.com/TimesSquare/Lair/8253 ICQ: 5411468 AOLIM: Crono2134 Get Your Private, Free Email at http://www.hotmail.com From snowfox at bellsouth.net Sat Mar 20 21:22:10 1999 From: snowfox at bellsouth.net (Snowflake Fox) Date: Fri Apr 3 09:34:46 2009 Subject: International Evil Twin Week References: Message-ID: <36F40372.1890@bellsouth.net> AndyVVV@aol.com wrote: > > I have just declared that the fourth week of March (next week, March 21-27) is > International Evil Twin Week. In honor of this new holiday, I ask that anyone > who has an evil twin take a break and allow the evil twin to roam the > Powerzone free, and anyone who IS an evil twin should take a break and let > their good twin be in charge of the e-mail account. Hehehe...Good idea! I don't actually have an evil twin, but I did draw a kinda evil loking pic of two of my characters last night, and I kinda liked it. I could let "Evil Snowflake" roam the list next week >=) > -Andy &What was it? Oh yeah, alt-0167, or should I say "§".& ~Snowflake I'll probably sign my e-mails "K'tani" instead of "Evil Snowflake", since that's my character's real name, and it sounds a little more evil anyway From wiblet at globalnet.co.uk Sat Mar 20 21:37:22 1999 From: wiblet at globalnet.co.uk (Martin Braid) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <19990320201041.11920.qmail@hotmail.com> Message-ID: <3.0.1.32.19990320203722.0082dcd0@mail.globalnet.co.uk> At 12:10 PM 20/03/99 PST, JM Stalker (:D) wrote: >Ah! This is Square's strategy. They're putting out their super-hyped >ghetto superstar title, FF8, out before Dreamcast. Everyone will be out >buying FF8, and then they'll be short on money for Dreamcast games. > >I think. > >It's a nicely-planned stunt, too. It might hurt Sega.... Well, that may be true to an extent, but September is usually the time that games start to be churned out after the yearly Summer drought, because they sell better nearer Christmas, or something. Final Fantasy VII was released at a similar time in 1997 (in Europe, anyway), so this will probably have a lot to do with it. This is probably why Sega has chosen to release their Dreamcast in September, as well.. but I could be completely wrong. I usually am. But I agree that the release date will have something to do with gatecrashing Sega's party.. before it even starts. Ooh, terminology! Martin From suneet at suneet.com Sat Mar 20 21:55:38 1999 From: suneet at suneet.com (Suneet Shah) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <3.0.1.32.19990320203722.0082dcd0@mail.globalnet.co.uk> References: <19990320201041.11920.qmail@hotmail.com> Message-ID: <4.1.19990320125530.00978a70@mail.suneet.com> >> >>It's a nicely-planned stunt, too. It might hurt Sega.... > > Well, that may be true to an extent, but September is usually the time >that games start to be churned out after the yearly Summer drought, because >they sell better nearer Christmas, or something. Final Fantasy VII was >released at a similar time in 1997 (in Europe, anyway), so this will >probably have a lot to do with it. > This is probably why Sega has chosen to release their Dreamcast in >September, as well.. but I could be completely wrong. I usually am. But I >agree that the release date will have something to do with gatecrashing >Sega's party.. before it even starts. Ooh, terminology! It might hurt Sega? I don't know. Do you all remember the hype and mysteria that was surrounding Sonic Adventure when it was announced in August? Those live real Videos we all saw? Well, that's the kind of hype that will be here.. Even more so! Sega is going to put MILLIONS of dollars into their marketing this time.. They have learned from their mistakes during the Saturn Launch. I am looking forward to this advertising campaign! ---------------------------------------- Suneet Shah **Dreams Come True 9/9/99** The Sonic Zone http://www.suneet.com ICQ: 5345015 suneet@suneet.com From patch at bytehead.com Sun Mar 21 00:18:16 1999 From: patch at bytehead.com (Ross Sauer) Date: Fri Apr 3 09:34:46 2009 Subject: New pocket video games Message-ID: I found this article at MSNBC.com today, figured you'd want to see it. MSNBC March 19 —  Nintendo’s Game Boy has dominated the handheld video game system market in the United States for so long that it is only natural to assume that domination is worldwide. That’s true, but perhaps not for long — several new competitors have appeared on the Japanese market in recent weeks.         NEO GEO POCKET COLOR         The latest challenger to Nintendo’s Game Boy is Neo Geo Pocket Color, a new 16-bit game system which SNK released in Japan on March 19 for 8,900 Yen (about $72 U.S.).         The successor to the monochrome Neo Geo Pocket (which has not been released in the U.S.), Neo Geo Pocket Color’s 2.6-inch screen is larger than the screen on Game Boy. It has a rotating “3D Lever” directional button that is very similar to the directional pads on the Analog Controller for the Sony PlayStation.         There is a lot to like about Neo Geo Color Pocket. Its analog directional pad offers smoother control than the digital controller on Game Boy, and its backlit liquid crystal display (LCD) is clear, bright, and does not become blurred by fast movements. (Since SNK has not yet released this product, there is no way of testing how quickly it burns through batteries, but other backlit color screens have generally gone through six AA batteries in two to three hours.)         SNK has announced 11 new titles to support the system. One of the new titles, King Of Fighters R-2, is a martial arts game that looks extremely dated compared to such console games as Tekken 3 or Virtua Fighter 3tb, but stacks up extremely well against any fighting game on any other handheld. The fighters are easily identifiable in this game, the backgrounds are vivid, and Neo Geo’s clever directional pad gives the game a good feel. PocketStation is a pretty slick little device. While its main function seems to be saving games on the PlayStation, it can be used as a remote control with Sony-made televisions, a calendar, an alarm clock, and a portable game system.        A Neo Geo Pocket Color version of Puzzle Bobble is also on the way. Puzzle Bobble is one of the few puzzle games that does not borrow from Tetris. It is a game in which players shoot colored bubbles to stop an ever growing stack of bubbles from stretching across a screen.         While this is not a very demanding game, Neo Geo Pocket Color’s screen adds a certain vibrancy to it that was missing in other portables system versions.         SNK has not announced whether the system will be exported to the United States.         WONDER SWAN        Gumpei Yokoi, the engineer who designed Game Boy and Virtual Boy, left Nintendo in August, 1996, and founded a company called Koto (a Japanese word that refers to small towns as well as a traditional string instrument).        Though he died in a car accident the following year, the project he started with Koto, a portable game system called Wonder Swan, was released earlier this month by Bandai, Japan’s biggest toy company.         In many ways, Wonder Swan is a throwback to the original Game Boy. It has a black and white screen. Wonder Swan has a rectangular screen that can be used either vertically (in which case players use two directional pads) or horizontally (in which case players use a directional pad and two buttons-same as with Game Boy). Benefiting from new technology, the screen in Wonder Swan has better resolution than Game Boy’s and it requires only a single AA battery to operate.         Wonder Swan went on sale in the beginning of March and retailed for approximately $24. The four games released at launch ranged in price from $16 to $32.         On the day that Wonder Swan launched, Bandai hired a small army of young women to demonstrate the new portable from a storefront along the Akihabra — Japan’s electronics district. Product sales were brisk but not phenomenal.        Wonder Swan comes in pink, blue, green, silver, and black. Most stores sold out of the colored units but had ample supplies of silver and black.         One of the first titles was a puzzle game called GunPey in which players try to line up tiles with segments of lines to make a continuous circuit.        (Produced by Koto and published by Bandai, this game may or may not have been meant as a tribute to Yokoi.) Similar to an old strategy game called Twixt, GunPey is new and inventive and brings a new and logical twist to interactive puzzle games. It may not have the lasting value of a Puzzle Bobble or a Tetris, but it is quite fun. (This game outsold the others at launch.)         Other games for Wonder Swan include a railroad driving simulation and a professional wresting game — neither of which are particularly dazzling.         POCKETSTATION         Sony has released a memory card for the PlayStation game console with a built in low resolution LCD screen, a 32-bit RISC processor, and five-button controls called PocketStation. One of the hottest tickets on the Japanese market today, this product has absolutely sold out on the Akihabra.         PocketStation is a pretty slick little device. While its main function seems to be saving games on the PlayStation, it can be used as a remote control with Sony-made televisions, a calendar, an alarm clock, and a portable game system.         The only way to download PocketStation games is from PlayStation games. Games such as the Japanese version of Crash Bandicoot Warped offer downloadable PocketStation games as rewards for high scores, and there is a PlayStation disc called Pocket MuuMuu that contains dozens of PocketStation games.         PocketStation games are anything but sophisticated. These are generally simple games with simple graphics that look splotchy on the system’s extremely low resolution screen. Some of the games include Lonely Sniper, a game in which players scour a landscape through a sniper scope and shoot balloons; Breakout, a vertical version of handball in which players break through walls; Black Jack, a simplified version of the popular card game; and Curling, a simplified version of the winter sport.         Sony has announced that PocketStation will be coming to the United States and that the new PlayStation, which was unveiled earlier this month, will support it.         GAME BOY LIGHT Now nearly one year old, Game Boy Pocket is a backlit version of Nintendo’s Game Boy Pocket. It has a monochrome LCD screen that lights up with the same blue-green tint as an Indiglo wristwatch-and features the same bright clarity.        Game Boy Light is amazingly sparing on batteries and can run for over 10 hours on two AA batteries.         For some reason Nintendo has decided not to market Game Boy Light in the United States, but this exceptionally cool product’s backlit screen makes it far superior to Game Boy Color for travel.         Retailing for 3,900 Yen (less than $32 U.S.) Game Boy Light is one product that gamers should purchase when visiting Japan.                Can’t wait to get your hands on one of these games? They’re not available in the U.S., but next week’s GamePlan will show you how to get your hands on one. Ross Sauer patch@bytehead.com From suneet at suneet.com Sat Mar 20 22:36:13 1999 From: suneet at suneet.com (Suneet Shah) Date: Fri Apr 3 09:34:46 2009 Subject: New pocket video games In-Reply-To: Message-ID: <4.1.19990320133428.0094a1e0@mail.suneet.com> Yeah I was thinking about getting that. It has some pretty good games, and they are ALL import friendly!!! They come with English, Japanese, Chinese, and I think French English manuals.. They actually encourage you to Import it, for once! The system sells for $108 and games are about $35 at my favorite Import Shop. www.ncsx.com ---------------------------------------- Suneet Shah **Dreams Come True 9/9/99** The Sonic Zone http://www.suneet.com ICQ: 5345015 suneet@suneet.com From jmstalker at hotmail.com Sun Mar 21 00:23:15 1999 From: jmstalker at hotmail.com (JM Stalker) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: <19990320232316.5591.qmail@hotmail.com> >At 22:36 19/03/99 +0000, you wrote: >>You answered your own question: "exactly one week before Dreamcast's >>rumored(...)date" FF8 will be big in America. :/ Sony's playing hardball. > >Doubt it as SquareSoft make FF8, so I doubt that they're playing "hardball". >Besides, wouldn't it make sense that they release it as soon as possible >before the Dreamcast is released for maximum sales, maybe it's just bad/good >timing depending what happens > > And then there's the chance that the Square Hype Machine will market FF8 up the wazoo and steal hype from the Dreamcast....it's like "Square is hitting Sega with a baseball bat and kicking them in the nuts". Quote courtesy of Clyde Hudman. We'll just have to see what happens, I suppose. ~JM Stalker jmstalker@hotmail.com http://www.geocities.com/TimesSquare/Lair/8253 ICQ: 5411468 AOLIM: Crono2134 Get Your Private, Free Email at http://www.hotmail.com From tyro at deco.franken.de Fri Mar 19 17:58:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? In-Reply-To: Message-ID: <7D8OgdutMCB@deco.franken.de> On 18 Mar 99, SonicCJV@aol.com wrote: > In a message dated 03/18/1999 3:06:10 PM Pacific Standard Time, > patch@bytehead.com writes: > > > I have a couple questions about my Pokemon game. > > First, how do I get around by water? > > Second, How do I get past those sleeping Pokemon that block the path? > > you have to get the HM Surf from the sfari zone in Fuschia City and teach it > to a pokémon that can. You need to get the Pokéflute from Mr. Fuji Since there's so much talk about Pokémon, can anyone tell me where I can get that ROM, and the emulator to play it? (exact URLs would be nice - c'mon, be _nice_ to the list admin) ;) BTW, did anyone buy the US adaption of the Pokémon comic yet, that is published by VIZ Communications? Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Fri Mar 19 17:53:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <19990318063541.8742.qmail@hotmail.com> Message-ID: <7D8OgScdMCB@deco.franken.de> On 17 Mar 99, rhauf@hotmail.com (Ryan Hauf) wrote: > hmm... computer's are useless without the use of modems, i mean, i guess > you could play games one player (no modem play!) and i wouldent be about > to send 20 meg AVI's to my friends... and.. um, i leave my computer > connected 24 hours a day, (my record is 135 hours of connect time) uhh, > yeah that's all Strange... I got my first PC at the end of 1992, and wasn't on the internet until December 1994, and I did manage to have some fun with my PC before that time nonetheless. I don't want to sound rude, but if it's true what you say, then you are almost permanently 'blocking' a phone line... don't you think it would be fair if people who do that had to pay more for the 'service' they use than those who use the phone only, let's say 30 minutes a day? I understand that you don't like any intentions to change the local calls from 'flat rate' to a fee that is counted after time... but again, you should realize one thing: just because Americans were lucky to have such a 'nice' phone system in their country does not mean it's a god-given right. Sorry to say it, but charging a fee (note: a *REASONABLE* fee) for the time you use the phone _is_ the more fair solution, like it or not. You use it more, you should pay more. It's like that with everything. Bye Alessandro --- You get what anyone gets. You get a lifetime. From SonicCJV at aol.com Sun Mar 21 06:46:06 1999 From: SonicCJV at aol.com (SonicCJV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? Message-ID: <894935d4.36f4879e@aol.com> In a message dated 03/20/1999 9:31:16 PM Pacific Standard Time, tyro@deco.franken.de writes: > Since there's so much talk about Pokémon, can anyone tell me where I can > get that ROM, and the emulator to play it? (exact URLs would be nice - > c'mon, be _nice_ to the list admin) ;) > here's a good site: http://members.xoom.com/_XOOM/yakkoslw/goodies_emulat.htm this will let you download all four versions(red, blue, yellow, and green) along with the emulator required to run them -Sonichris From moogle at iwaynet.net Sun Mar 21 00:55:12 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <7D8OgScdMCB@deco.franken.de> References: <19990318063541.8742.qmail@hotmail.com> Message-ID: <3.0.2.16.19990321005512.3aef7f12@mailbox.iwaynet.net> At 05:53 PM 3/19/99 +0100, Alessandro Sanasi wrote: >On 17 Mar 99, rhauf@hotmail.com (Ryan Hauf) wrote: > >> hmm... computer's are useless without the use of modems, i mean, i guess >> you could play games one player (no modem play!) and i wouldent be about >> to send 20 meg AVI's to my friends... and.. um, i leave my computer >> connected 24 hours a day, (my record is 135 hours of connect time) uhh, >> yeah that's all > >Strange... I got my first PC at the end of 1992, and wasn't on the >internet until December 1994, and I did manage to have some fun with my PC >before that time nonetheless. So did I. But the internet made it a whole lot more fun. >I don't want to sound rude, but if it's true what you say, then you are >almost permanently 'blocking' a phone line... don't you think it would be >fair if people who do that had to pay more for the 'service' they use than >those who use the phone only, let's say 30 minutes a day? No, I don't. When you buy phone service, you buy the _ability_ to use that service, people who only speak for 30 minutes choose to do so, they could use it more or less, IMHO. At least, that's how it's worked in America so far (barring special phone billing plans, like one that was originally on a business line. ^.^) Your point is true, but on the other hand, such a blatant service change would cause an uproar in America. Maybe it isn't fair to people in Germany, or people in Brazil, but to suddenly say, "Oh, you can't have this anymore." and yank it away, I know many people who would not take it sitting down. >I understand that you don't like any intentions to change the local calls >from 'flat rate' to a fee that is counted after time... *Ahem* Cell Phones... >but again, you >should realize one thing: just because Americans were lucky to have such a >'nice' phone system in their country does not mean it's a god-given right. But to suddenly pull it away is just as bad. >Sorry to say it, but charging a fee (note: a *REASONABLE* fee) for the >time you use the phone _is_ the more fair solution, like it or not. It might be more fair to other countries, but it's not realistic. >You >use it more, you should pay more. It's like that with everything. No, it isn't, but I won't look for some pitiful comparison. Rather, I'd like to look at it, as, say, a seasonal bus pass. Hey, after paying once, you can ride the bus for the next three months for free! What if you wish to use the bus only a few times? You may do so, and not use your ticket any more. What if you wish to use the bus daily? You, again, may do so. It is a little greedy to think that way, but...ah...deal with it. ^.^ I stupid American, I like my flat rates. -Kulock From AndyVVV at aol.com Sun Mar 21 09:02:42 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... Message-ID: <1b00238b.36f4a7a2@aol.com> In a message dated 3/19/99 9:11:45 PM Eastern Standard Time, snowfox@bellsouth.net writes: > > Huh, well, you fooled me. ^.^ > > > > -Kulock > > Yeah, me too! That was a neat ascii, BTW. > > ~Snowflake > Good, you believe me. That was the whole purpose of that: to find out if people would believe me if I said something like that. But don't worry, it's true. -Andy && From AndyVVV at aol.com Sun Mar 21 09:02:48 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: 17# cinoS :sreliopS htiw weiveR Message-ID: <57ed103a.36f4a7a8@aol.com> &!sdrawkcab si eussi sihT& ydnA- SPOILER SPACE Okay, before I start, I'd like to warn you that this is (as you all know) is a really weird issue, so the review will be really weird, too. This will be weird.driew eb lliw sihT Cover: "SA98" has the well-described inage of a backwards Sonic, with a Sonic Adventure reflection. If you look closely, you'll see that the reflection has a reflection of its own in the distance. Text: "Probably the strangest Sonic issue you wil ever read... THE END BEGINS NOW!" Actually, that's sort of a humorous reference to the setup of the issue. Off Panel: Sonic is--Hey, wait a second! That's right, the Sonic-Grams section is on the very first page. That means... the issue is over! Yay! Just kidding. Actually, according to the SG section, they got carried away with the "backwards" stuff mentioned last issue. Anyway, Off Panel: Sonic is using all his speed to deliver takeout Chinese to JFG. Sonic-Grams: Eric Treadway is told that all the world's Chaos Emeralds were fused into the Master Emerald. Unfortunately, that can't be true, because we know that there's a Chaos Emerald in the Power Ring Generator (in Knothole) and another in the Flicky Zone, and a Super Emerald appears later in this issue. Overlanders are native to Mobius, Sonic gets tired sometimes, and Kodos is a lion. The definition of "anniversary" has changed, to judge from the description of Knuckles #25. (The 25th Anniversary takes place 25 YEARS later, not 25 issues.) Sonic Kids return in SSS9. The Fy-Nop page seems to have smaller type than normal. Unimpressive Fan Art, but it looks better than the Pro Art. Now, for the backup story. It's first, but it's still the backup story. "Tails & Amy Rose in: In the Beginning..." Writer: Penders Penciler: Mawhinney Letterer: Powell Inker: Amash Colorist: Grossman (A really gross man!) Page 1: Tails is carrying Amy around in Mobotropolis. (Tails, you better not drop her! 'Cause that would make me REALLY mad!) They enter the library (does Amy ever go anywhere else?) and Amy runs off. Page 2: I'm glad Tails is takin gcare of Amy. What's that, Tails? YOU CAN'T FIND HER?! Anyway, she turns up beside a dalmatian (sp?) who she seems to have run into. Tails asks if he made the weird noises that they heard, despite the fact that the weird noises were made while Tails was off in the Southern Tundra. Page 3: Jeremiah (the dog) is the grandson of Kirby (the author). Tails gets excited about some book. Page 4: Out of pressure from Amy (You know, she looks really cute when she's angry. *Kulock walks up to Andy, takes Andy's phaser, sets it to "snap out of it", and fires.* Thanks), Tails begins reading the book (a history of Mobius). Switch to alternate timeframe: In the beginning, there was light, and then came life. We get a nice image of the evolution of the echidna. Apparently, echidnas were the first ones to figure out fire. (Mental note: Scratch out the "Mobius=Earth in the future" theory. We'll just call it parallel evolution.) Page 5: Later came the hedgehogs and the squirrels, and so on. (They drew ungloved hedgehogs!) Some squirrel named Alexander (it's very obvious that he's not a fox, but a squirrel, and guess who is probably descended from him?) stares at the beaversand decides that all the species should get together and build the future birthplace of Sonic the Hedgehog. But the echidnas decided to leave because they wanted to stay the smartest, and the Overlanders didn't know how to do anything except fight. Page 6: So everyone else helps build Mobotropolis, Alex becomes the king, and Tails stops reading so that Amy can wonder what happens next. And then the story abruptly ends. Tune in next month. Okay, good story. Not much of a plot, but I liked seeing Amy again, and we've learned some Mobian history. Rating: &&&& (out of five). Teaser for Sonic Adventure... followed by the next story... Okay, now the issue gets hard to explain. First, I'll cover it page-by-page, then I'll summarize in chronological order. "Retro Activity" Writer: Srellob Lrak (Karl Bollers) Penciler: Retlub Nevets (Steven Butler) Inker: Dnulke Map (Pam Eklund Letterer: LLewop Ffej (Jeff Powell) Colorist: Odrailgag Knarf (Ka-NARF!!!) ((!!!FRAN-aK) Frank Gagliardo) Page 1: "Knothole Village... This very second." I'll call it 12 noon to make it easier to keep track of. Sonic is standing in the middle of the page, just like in any other final page (though this is actually the first page), with Sally, Chuck, Muttski, Jules, and Bernie nearby.. Sally uses a technique that would normally be called "foreshadowing," but since the events have already happened (they just haven't been shown yet), it's more like "backshadowing." Well, it'd be more accurate to say that she spoils the surprise. She says that she understands (entire plot), but she doesn't understand why Sonic looks different. Sonic says he'll explain this one more... HUH? Now that I look at Sonic again, he does look a LITTLE different. He has green eyes, and his shoes have buckles. Other than that, he looks about the same. I will now proceed to laugh in the faces of all those who talked about how Sonic is going to look completely different from now on. *laughs in their faces* No offense. I just enjoy being right. Page 2: Twenty minutes earlier (11:40). The energy field around Knothole Village Valley (?) goes away, and everyone cheers. All the people survived the experience, and we see a blue leg attatched to a foot wearing red shoes with buckles. Page 3: Forty minutes earlier (11:00). Everyone cheers for Sonic as he starts running, armed with a Super Emerald and a suit that's gotta be a reference to some sci-fi show. Apparently, the fate of Mobius (no relation to the fan game) will be determined by Sonic's use of his speed. Page 4: No time change. The Super Emerald charges Sonic up, turning him into Super Sonic. Super only appears for one frame, then he turns Ultra. And them, he suddenly gets charged up even MORE (we are beyond the range of Star Patrol science) and becomes the orange-brown Solar Sonic. This demonstrates my belief that sooner or later, Archie was bound to run out of good prefixes. It also is the point at which Sonic gets the buckles. Page 5: Solar Sonic now changes forms depending on where he it. (WAY beyond SP science.) Polar-Sonic is bad enough, though I'd like to try him in the Ice Cap Zone. But Eco-Sonic? Come on! He's a hedgehog, not a Planeteer!!! Anyway, he's looping around Mobius really fast, and time goes all weird. The time-beam (you'll find out later) goes away from Knothole and starts chasing Sonic, who is suddenly back to normal, though he still has the Super Emerald. Page 6: Sonic in the jumpsuit, getting hit by the time-beam. An excellent picture, so good I want to rip it out of the comic book and hang it on my wall. It's kinda blocky, but in this case that's a good thing. (Adds to the effect.) It's sort of a splash page, but in the middle of the issue. Page 7: Thurty minutes earlier (10:30). Sonic, Nate, and Max are staring at an energy beam which is making time go backwards in Knothole. It's fixing the problem with the "three hours" thing, but if it goes beyond that Mobius will be destroyed. Nate vcomes up with a plan: tie Sonic to a Super Emerald and hope Sonic can use it, even though it's bigger than Nate's head. Page 8: Ten minutes earlier (10:20). Sonic is all weird. Shaking, he tells Sally that they got out of Knothole, only to find that Sally is still on the other side. He runs home for help. Page 9: Eight minutes earlier (10:12). Sally and Sonic are glowing, and everything else is happening backwards. Jules asks Bernie si nos rieht suiboM no erehw, and Bernie replies that ydaer s'eh nehw meht htiw etacinummoc ll'eh erus s'ehs. ("where on Mobius their son is"; "she's sure he'll communicate with them when he's ready") Did I mention that no one can see Sonic and Sally? Page 10: They figure out that time has reversed for everyone except them. They decide they need to go to Mobotropolis. Page 11: Unfortunately, they can't get to the Great Oak Slide. Sonic decides to use the vibrating trick that saved his nearly-nonexistant tail back in the Sonic Blast special. Page 12: Ten minutes earlier (10:02). Sonic and Sally in the Great Oak Slide, which is suddenly very long and it glows. Page 13: Seven minutes earlier (9:55). Sally and Sonic walk back to Knothole. Sally mentions that Alicia's condition is stable, and Sonic slaps himself for running off on his parents. Then a binch of weir light comes from Knothole. Page 14: Fifteen minutes earlier (9:30). Nate and Max hug. Sonic and Elias apparently get along well, but King Max is mad at his son for sneaking out on a secret mission without asking for permission. then he gets mad at Sonic for inviting himself to help. Sally comes to Sonic's rescue. Page 15: Fifty-nine minutes earlier (8:31; the story has now taken nearly three and a half hours.) AAH! It's the O-Sat!!! Wait--they already used O, didn't they? Anyway, it detects a temporal distortion on Mobius and targets it. Page 16-17: The spread. The O-Sat fires the time-beam. Meanwhile, the series summary text (usually on the first place) almost collides with it. So THAT'S what it was for! Now, a summary for the temporally challanged: The O-Sat detected the temporal disturbance in Knothole, and fired a time- beam to correct it. Sally then led Sonic to Knothole, which was radiating really bright light. They hopped in the Great Oak Slide and found that time was now running backwards. They attempted to leave, but only Sonic made it out. Sonic went to Mobotropolis and asked Nate, who explained that the time- beam is restoring Knothole to the normal space-time continuum, but if it goes on after that the planet will be destroyed. He decides that combining Sonic's speed with a Super Emerald will redirect the beam and save the planet. Sonic takes off and goes Super, then Ultra, then Solar, then Polar, then Eco. Then the beam is redirected--and hits Sonic on a nice-looking full-page illustration. Knothole goes back to normal, the planet is saved, and Sonic returns--and as a result of either the time-beam or the new Chaos Energy forms (who cares which?), his shoes now have buckles and his eyes have turned green. And Sally is jsut as confused as you are. That story was... okay. The good news: Bernie and Jules act like normal parents, Super Sonic returns, a Super Emerald shows up, there's a nice illustration, Knothole is back to normal, we finally know what the satellites are for, and Sonic's new look is better than expected. The bad news: A low emotion level, some weird ideas (time-beam? Eco-Sonic?), and a totally mixed- up story that is completely spolied on the VERY FIRST PAGE. My rating: &&&. Okay, now do you understand my comment on the cover? "THE END BEGINS NOW!" And then the Sonic-Grams section (the beginning of the comic-related stuff usually at the end) appears. See? The Sonic-Grams is usually the BEGINning of THE END. But it appears NOW (at the front of the comic) instead. Therefore, "THE END BEGINS NOW!" *realizes that his shirt is on backwards* Okay, this is getting too weird. I need to end this review!!! (Compare the sig to the string of weird text at the beginning of the e-mail.) -Andy &This issue is backwards!& From AndyVVV at aol.com Sun Mar 21 09:02:43 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 Message-ID: In a message dated 3/19/99 9:58:34 PM Eastern Standard Time, arrowhh@geocities.com writes: > Hey people. I finally get to de-lurk again. No, I didn't do a new midi. Aw, man. > > I was just wondering if anybody on the list has Sonic R for Windows 95 and > if you can take pictures of it. I need some favors for something on my > webpage I'll be doing in the future. I wanted something to the extent of > pictures of each specific zone (stage) for logos. Well, actually, the Windows version of Sonic R uses the entire screen by default, and since the only way to get Windows screenshots is with the Print Screen key... > > Now that I think about it, I might as well tell you guys now. Remember > those different sites with Sonic CD, Sonic 3 and Knuckles, and other game > time attack records (like Team Artail)? Well, I'm doing it for Sonic R on > my site. Of course, it's pretty useless without people sending in their > times, so dig out your copy of Sonic R (if you even have it) for me and send > in your best times for the 5 zones. Working on that... > > News on the "other system", PSX. I'm sure most of you knew this already, > but Final Fantasy 8 has been scheduled to come out September 2, 1999. > That's exactly one week before Dreamcast's rumored (or is it official now?) > date. Anybody know why they're trying to pull this little stunt? > Maybe because they're EXTREMELY WEIRD? -Andy && From tirin at btinternet.com Sun Mar 21 12:55:13 1999 From: tirin at btinternet.com (Oliver Rigby) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <19990320232316.5591.qmail@hotmail.com> Message-ID: At 15:23 20/03/99 -0800, you wrote: >>At 22:36 19/03/99 +0000, you wrote: >And then there's the chance that the Square Hype Machine will market FF8 >up the wazoo and steal hype from the Dreamcast....it's like "Square is >hitting Sega with a baseball bat and kicking them in the nuts". They will try to market it to the max, but theres not a real competition between a whole new system and a whole new game. It'll be a kick in the nuts by a giant but not hurting terribly > >Quote courtesy of Clyde Hudman. Who the hell is he? Amercan guy I guess.... >We'll just have to see what happens, I suppose. Maybe not, it depends if SoA get the system up to scratch to release it on the same day. >~JM Stalker >Get Your Private, Free Email at http://www.hotmail.com Get your Looked-at, Unsecure, Frequently Crashing, Microsoft Made Free Email from http://www.hotmail.com ;) Tirin - I may be crazy, I may be British , I may be mad, I may be stupid, I don't have a sense of humor and I can't spell. That's the _Only_ thing wrong with me, other than...... From AndyVVV at aol.com Sun Mar 21 14:07:15 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: Curling (off topic) Message-ID: <854a4e53.36f4ef03@aol.com> In a message dated 3/20/99 2:37:22 PM Eastern Standard Time, iantri@SoftHome.net writes: > Curling is on CTV and I just realized something. CTV? What's that? > Doesn't it sound a lot like > a combination of somebody killing somebody else and a woman giving birth? ( > HARDER!! HARDER!! AHHHHHH!!!) > Hm... isn't curling that sport where all you do is sweep with a broom? -Evil Andy §It's International Evil Twin Week!!!§ From chaos-emerald at usa.net Sun Mar 21 15:52:23 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? References: <7D8OgdutMCB@deco.franken.de> Message-ID: <002d01be73aa$700bab00$5827d2cc@san.rr.com> Alessandro Sanasi wrote... > Since there's so much talk about Pokémon, can anyone tell me where I can > get that ROM, and the emulator to play it? (exact URLs would be nice - > c'mon, be _nice_ to the list admin) ;) Since you and I seem to agree on so much, Alessandro, I will tell you this: THE GAME SUCKS. There is no plot, horrible animation, and since I do not know of an emulator that lets you link, there is almost no point in playing the game. Oh, and someone else told you where to go. > BTW, did anyone buy the US adaption of the Pokémon comic yet, that is > published by VIZ Communications? >From what I've seen of it, it IS the cartoon :P The Chaos Emerald From moogle at iwaynet.net Sun Mar 21 13:23:44 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: 17# cinoS :sreliopS htiw weiveR In-Reply-To: <57ed103a.36f4a7a8@aol.com> Message-ID: <3.0.2.16.19990321132344.10e72f30@mailbox.iwaynet.net> I was just going to read this post and go on (especially since I haven't read Sonic #71 yet), but after a point (Solar Sonic), I had to make a few responses. Remember, my points are reactionary from Andy's summary, some might be incorrect. At 03:02 AM 3/21/99 EST, AndyVVV@aol.com wrote: >&!sdrawkcab si eussi sihT& ydnA- >; .gniyonna si sihT ?kcoluK (That's a smiley at the front. Reverse the order to make sense. And I promise to never do that again. ;>) >Okay, before I start, I'd like to warn you that this is (as you all know) is a >really weird issue, so the review will be really weird, too. Coming from you, could we ever expect otherwise? ;> >Off Panel: Sonic is--Hey, wait a second! >That's right, the Sonic-Grams section is on the very first page. That >means... the issue is over! Yay! Just kidding. Actually, according to the >SG section, they got carried away with the "backwards" stuff mentioned last >issue. >Anyway, Off Panel: Sonic is using all his speed to deliver takeout Chinese to >JFG. Mobian Slavery!? It's degradation of another race! Oh, Ken Penders is such a bastard because of it even though he was involved in no way whatsoever!!! (That was a joke, a humorously parody, please don't take it seriously, especially you, Mr. Penders. ^.^ If you're even on this list (I've lost track.)) >Now, for the backup story. It's first, but it's still the backup story. >"Tails & Amy Rose in: In the Beginning..." Or: "Andy drowns himself in his own puddle of drool." >Page 2: I'm glad Tails is takin gcare of Amy. What's that, Tails? YOU CAN'T >FIND HER?! Anyway, she turns up beside a dalmatian (sp?) who she seems to >have run into. Tails asks if he made the weird noises that they heard, >despite the fact that the weird noises were made while Tails was off in the >Southern Tundra. Shh! You're using logic and time frames again! Tails was there, just using telepathy to make it _seem_ to Sonic that he was there at the time, really, he was laughing it up back at Knothole with a few friends and some Chardonnayes. (J/K) >Page 3: Jeremiah (the dog) is the grandson of Kirby (the author). Tails gets >excited about some book. So Ken has integrated Jack Kirby's grandson (if he has one) into the comic? Ladies and gentlemen, a fan character. *screaming, massive riots* Just kidding, he'll probably only be around for this plot, or just "join" the group into the background to pop up every once in a while. >Page 4: Out of pressure from Amy (You know, she looks really cute when she's >angry. *Kulock walks up to Andy, takes Andy's phaser, sets it to "snap out of >it", and fires.* Thanks), Darn, I had _thought_ I had figured out how to set this thing to "Kill"... >Tails begins reading the book (a history of >Mobius). Switch to alternate timeframe: In the beginning, there was light, >and then came life. We get a nice image of the evolution of the echidna. >Apparently, echidnas were the first ones to figure out fire. (Mental note: >Scratch out the "Mobius=Earth in the future" theory. We'll just call it >parallel evolution.) Maybe I'm a little irked that the echidnas are always superior. Granted, they are _advanced_, but does that mean they were always more advanced than any other race? >Page 5: Later came the hedgehogs and the squirrels, and so on. (They drew >ungloved hedgehogs!) Some squirrel named Alexander (it's very obvious that >he's not a fox, but a squirrel, and guess who is probably descended from him?) >stares at the beavers I don't know why I broke here. (Oh yeah! There was a space missing. ^.^) CROW: Now yer talkin'! >and decides that all the species should get together and Crow, stop breaking Andy's comments! CROW: But your hands are the ones on the keyboard, not mine... Oh, then, er...Tom must've done it. TOM: His arms don't work. Er...uhmn...can I blame it on Mike? ^.^ >build the future birthplace of Sonic the Hedgehog. CROW: And see? All the breaks tie in! ^.^ You stole my smiley... >But the echidnas decided >to leave because they wanted to stay the smartest, Obviously superior. >and the Overlanders didn't >know how to do anything except fight. 0 Obviously savages. (Who developed technology themselves. ^.^ I mean, we remember the flashbacks of Echidnas talking to Overlanders, and _Doctor_ Robotnik had to come from somewhere (Sonic 50 shows he was an Overlander, and was being chased by, er, technology.) >Okay, good story. Not much of a plot, but I liked seeing Amy again, Where's that phaser again? >and we've >learned some Mobian history. Rating: &&&& (out of five). > >Teaser for Sonic Adventure... followed by the next story... Wish they'd draw some new art for the American release rather than recycling the Japanese. I can think of some killer ads they could do (as long as they made sure to draw the character models correctly. The biggest mistake of the Japanese promotional art is it got too stylized.) Then again, I guess the Japanese art is fine (and taking chances with Sega of America to do something right...argh X.X) but I just hope they remember to show gameplay, unlike how they used to (anyone see the Sonic R commercial that was on MTV and floated around the net for a while?) >Okay, now the issue gets hard to explain. First, I'll cover it page-by-page, >then I'll summarize in chronological order. And I'll just sit here and be confused. ;> >"Retro Activity" >Writer: Srellob Lrak (Karl Bollers) >Penciler: Retlub Nevets (Steven Butler) >Inker: Dnulke Map (Pam Eklund >Letterer: LLewop Ffej (Jeff Powell) >Colorist: Odrailgag Knarf (Ka-NARF!!!) ((!!!FRAN-aK) Frank Gagliardo) Y'know, you can say "Narf" with "Knarf", just like you can say "Knife" or "Know"...All well. ;> >Page 1: >Well, it'd be more accurate to say that she spoils the surprise. She says that >she understands (entire plot), but she doesn't understand why Sonic looks >different. Sonic says he'll explain this one more... Maybe it's like how they showed the asteroid hitting in Deep Impact? (Of course, that spoiled too, but..uhmn.. X.x). >HUH? > >Now that I look at Sonic again, he does look a LITTLE different. He has green >eyes, and his shoes have buckles. Other than that, he looks about the same. >I will now proceed to laugh in the faces of all those who talked about how >Sonic is going to look completely different from now on. *laughs in their >faces* No offense. I just enjoy being right. *shrug* Check his quills and coloration (I'm even writing my comments backwards! ;> I read Andy's comments both unchronologically and then the chronological summary, put in a few points in the summary, then went back up here. ;> You should see a similar comment below.) Ahem..sorry..cheap thrill for the day. Kupo. >Page 2: Twenty minutes earlier (11:40). The energy field around Knothole >Village Valley (?) goes away, and everyone cheers. All the people survived >the experience, and we see a blue leg attatched to a foot wearing red shoes >with buckles. Maybe changing his shoes in the time stream wasn't a good idea. They could have just been destroyed (extreme speeds, remember?) and a new pair fashioned. But I suppose the "changed by the time stream" works. I wonder how long until we see the Light Speed Dash or the Lock-on attack? ^,^ And how cheesy will be either of their implementations? ;> >Page 3: Forty minutes earlier (11:00). Everyone cheers for Sonic as he starts >running, armed with a Super Emerald and a suit that's gotta be a reference to >some sci-fi show. Apparently, the fate of Mobius (no relation to the fan >game) will be determined by Sonic's use of his speed. "Sonic, the fate of Mobius will be determined by...your ability to fly." "...Uhmn..." "Y'know, maybe it wasn't a good idea to let Tails go off with Amy to the Mobian Library..." >Page 4: No time change. The Super Emerald charges Sonic up, turning him into >Super Sonic. Yes... >Super only appears for one frame, then he turns Ultra. NO! >And >them, he suddenly gets charged up even MORE (we are beyond the range of Star >Patrol science) and becomes the orange-brown Solar Sonic. NO! NO NO NO! X.X (I lied below, I'll cover the "Super" thing seperately.) >This demonstrates >my belief that sooner or later, Archie was bound to run out of good prefixes. >It also is the point at which Sonic gets the buckles. N...huh? Chaos energy changes attire? So that's where Knuckles got that hat... (Anime and some various Knuckles issue. ;>) >Page 5: Solar Sonic now changes forms depending on where he it. (WAY beyond >SP science.) Polar-Sonic is bad enough, though I'd like to try him in the Ice >Cap Zone. But Eco-Sonic? Come on! Where's that phaser? X.X Or just transport me and lose the pattern, or soemthing, PLEASE! >He's a hedgehog, not a Planeteer!!! Kupo. I never did like Captain Planet anyway, no matter how good its intentions were. >Anyway, he's looping around Mobius really fast, and time goes all weird. The >time-beam (you'll find out later) goes away from Knothole and starts chasing >Sonic, who is suddenly back to normal, though he still has the Super Emerald. They do that at the end(s) of Sonic 3 & Knuckles. For instance, Knuckles still holds the emerald at his (7 [Super] Emerald) end, but he doesn't flash, he just carries it back. Y'know, for all the times Robotnik/Eggman has gone after the emerald, we've never seen Super Robotnik yet (barring AoStH). C'mon, Eggman! Take a chance! Hop on that Master Emerald! (J/K, although I hear a hoarde of hoaxers suddenly opening up their imaging programs. ;>) >Page 7: Thurty minutes earlier (10:30). Sonic, Nate, and Max are staring at >an energy beam which is making time go backwards in Knothole. It's fixing the >problem with the "three hours" thing, but if it goes beyond that Mobius will >be destroyed. Nate vcomes up with a plan: tie Sonic to a Super Emerald and >hope Sonic can use it, even though it's bigger than Nate's head. I don't even want to ask what shape the Super Emerald is. I know they try, and it is hard to get every little detail about that right, but still. :/ Then again, I haven't seen the comic, I could be wrong, maybe they did it correctly. ^.^ >Page 10: They figure out that time has reversed for everyone except them. 'Natch. >Page 11: Unfortunately, they can't get to the Great Oak Slide. Sonic decides >to use the vibrating trick that saved his nearly-nonexistant tail back in the >Sonic Blast special. Water balls? >Page 13: Seven minutes earlier (9:55). Sally and Sonic walk back to Knothole. >Sally mentions that Alicia's condition is stable, As stable as it was before, or, "We've cured her." stable? >and Sonic slaps himself for >running off on his parents. Huh? Wow, that'll make Drazen a little more happy (I hope. ;> He came down roughly on the latest issue of Knuckles, if you haven't read the summary yet.) >Then a binch of weir light comes from Knothole. *Piku* I think your Univ. Translator is on the fritz again. Then again, I could never understand you. (J/K) >Page 15: Fifty-nine minutes earlier (8:31; the story has now taken nearly >three and a half hours.) AAH! It's the O-Sat!!! Wait--they already used O, >didn't they? Anyway, it detects a temporal distortion on Mobius and targets >it. Well, there are two "O"'s in Robotnik, it is rather redundant, though. Or maybe they're going backward, spelling out letters they've already used. Wait, that means we have to sit through one page, pointless satellite roll-calls again? ARGH! (J/K) >Page 16-17: The spread. The O-Sat fires the time-beam. Wait, O-Sat _did_ something? To affect the plot? >Meanwhile, the series >summary text (usually on the first place) almost collides with it. So THAT'S >what it was for! > >Now, a summary for the temporally challanged: Or just dumb. ^.^ > The O-Sat detected the temporal disturbance in Knothole, and fired a time- >beam to correct it. Sally then led Sonic to Knothole, which was radiating >really bright light. They hopped in the Great Oak Slide and found that time >was now running backwards. They attempted to leave, but only Sonic made it >out. Sonic went to Mobotropolis and asked Nate, who explained that the time- >beam is restoring Knothole to the normal space-time continuum, but if it goes >on after that the planet will be destroyed. Wait. So the O-Sat was trying to help the Knotholers? I mean, the 3 hour difference wasn't critical, remember? There wasn't a threat...all well. ^.^ (Now I get your point on the 3&1/2 hour thing.) >He decides that combining Sonic's >speed with a Super Emerald will redirect the beam and save the planet. Sonic >takes off and goes Super, then Ultra, then Solar, then Polar, then Eco. Which I addressed above (unless I forget.) (I didn't forget, I just moved it. And I'm going over my "older" comments now that I've made newer ones. Confused yet? Or think I'm just remarkably stupid? ^.^) >Then >the beam is redirected--and hits Sonic on a nice-looking full-page >illustration. Knothole goes back to normal, the planet is saved, and Sonic >returns--and as a result of either the time-beam or the new Chaos Energy forms >(who cares which?), his shoes now have buckles and his eyes have turned green. >And Sally is jsut as confused as you are. His quills are a little longer and he's a slightly darker blue too, I believe. (I haven't seen the pictures, but those are the other changes, unless they weren't drawn in the scene (I know they're drawn in the Sabrina vs. Sonic cover). >That story was... okay. The good news: Bernie and Jules act like normal >parents, Super Sonic returns, *Mutter* One frame... >a Super Emerald shows up, there's a nice >illustration, Knothole is back to normal, we finally know what the satellites >are for, Not really. So it shot out a beam. You mean all of the ROBOTNIK satellites are temporal watchdogs? ;> (Makes you wish "Eggman" was the American name, the satellite roll-call would be slightly shorter. ;> (J/K)) >and Sonic's new look is better than expected. The bad news: A low >emotion level, some weird ideas (time-beam? Eco-Sonic?), and a totally mixed- >up story that is completely spolied on the VERY FIRST PAGE. My rating: &&&. And now, we get to Kulock's little Super Rant. ^.^ It's obvious they wanted to show that the feat took remarkable power, so Super Sonic was acceptable (with one emerald, even if it was Super? X.x). In fact, that's a good idea since a major part of Sonic Adventure is the Super Sonic subplot. See? That would all tie in. But going past that is bad, worse if you can't even get the hierarchy right! It goes (Regular)-->Super-->Hyper. That's _it_. And even Hyper is pretty much fluff (as far as I can/could tell, there's no "Hyper" in Sonic Adventure), it was an excuse to give Sonic more speed in the game. But that's it. :/ Ultra does not exist (although it sounds most likely to be the "next level", tying with "Mega"), Solar (which is the next credible name) definitely does not exist. Then afterward, it just gets stupid. One could argue "Time beam, these powers exist in the future." (Although we've seen Sonic's messed up Super scale in the Naugus Trilogy), but it still just doesn't seem right. I'm sorry, but with the way Super powers up Sonic, and Hyper even more, why do you even need four higher levels? This is insane, and rather pointless, and a snuff to gameplayers (who complained way back when the Naugus Trilogy got it wrong.). Really, if it had tied in with just Super Sonic, it would have worked a bit better, especially when Sonic Adventure is released in America, and people get past the first 6 characters. ^.^) >Okay, now do you understand my comment on the cover? "THE END BEGINS NOW!" >And then the Sonic-Grams section (the beginning of the comic-related stuff >usually at the end) appears. See? The Sonic-Grams is usually the BEGINning >of THE END. But it appears NOW (at the front of the comic) instead. >Therefore, "THE END BEGINS NOW!" Upok? >*realizes that his shirt is on backwards* >Okay, this is getting too weird. I need to end this review!!! Anyone else reminded of the scene in Spaceballs with Emperor Screwball, Snotty, and the transporter? >(Compare the sig to the string of weird text at the beginning of the e-mail.) > >-Andy &This issue is backwards!& String of weird text? Some of us can read backward alright (of course, I can usually make sense of WaReZ too, even though I don't like it.) Well, I hope my comments weren't _entirely_ useless. :/ -Kulock From moogle at iwaynet.net Sun Mar 21 14:13:13 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... In-Reply-To: <1b00238b.36f4a7a2@aol.com> Message-ID: <3.0.2.16.19990321141313.10e7942a@mailbox.iwaynet.net> At 03:02 AM 3/21/99 EST, AndyVVV@aol.com wrote: >In a message dated 3/19/99 9:11:45 PM Eastern Standard Time, >snowfox@bellsouth.net writes: > >> > Huh, well, you fooled me. ^.^ >> > >> > -Kulock >> >> Yeah, me too! That was a neat ascii, BTW. >> >> ~Snowflake >> >Good, you believe me. That was the whole purpose of that: to find out if >people would believe me if I said something like that. But don't worry, it's >true. > >-Andy && *shrug* The thought crossed my mind that you were lying about being Silver Sonic, but feh, it didn't seem incredibly important, so I believed you, yes. However, good humor only goes so far. ^.^ -Kulock From tirin at btinternet.com Sun Mar 21 21:31:18 1999 From: tirin at btinternet.com (Oliver Rigby) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? Message-ID: At 06:52 21/03/99 -0800, you wrote: >Alessandro Sanasi wrote... > >Since you and I seem to agree on so much, Alessandro, I will tell you this: >THE GAME SUCKS. There is no plot, horrible animation, and since I do not >know of an emulator that lets you link, there is almost no point in playing >the game. Oh, and someone else told you where to go. I must disagree with you there, I have downloaded it, there IS a semi-plot if you go into the game enough and it's just good, clean, addictive fun. I don't usually like RPG's but i'm addicted Tirin - I may be crazy, I may be British, I may be mad, I may be stupid, I don't have a sense of humor and I can't spell. That's the _Only_ thing wrong with me, other than...... From iggy1985 at hotmail.com Sun Mar 21 21:46:11 1999 From: iggy1985 at hotmail.com (Joanna Smith) Date: Fri Apr 3 09:34:46 2009 Subject: International Evil Twin Week Message-ID: <19990321204612.12487.qmail@hotmail.com> >I have just declared that the fourth week of March (next week, March 21-27) is >International Evil Twin Week. In honor of this new holiday, I ask that anyone >who has an evil twin take a break and allow the evil twin to roam the >Powerzone free, and anyone who IS an evil twin should take a break and let >their good twin be in charge of the e-mail account. Is it evil twin week yet? If so I'll introduce an evil twin whose name I've only just thought of. Who else is going to join in the week of diabolical and generally evil beings? -Iggy the nefarious! (Bwahahahahahahahhah!!!!) Get Your Private, Free Email at http://www.hotmail.com From Katy at coopefamily.demon.co.uk Sun Mar 21 22:22:31 1999 From: Katy at coopefamily.demon.co.uk (KT) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic Stuff In-Reply-To: <01be71b6$e35a8720$e761cf98@default> Message-ID: *snip* >Well, the fact that I'm almost convinced it doesn't exists doesn't help at >all. I've also searched many pages, and none of them have that specific >code. Even my own page doesn't have it. Everybody has the Level Select and >Debug for S&K attached to Sonic 2; everybody's got both of them for S7K >attached to Sonic 3, but only the Level Select is floating around for Sonic >and Knuckles alone. Nobody's got the Debug Code. Well, I'd like the level select.. -- Katy Coope From Katy at coopefamily.demon.co.uk Sun Mar 21 22:41:45 1999 From: Katy at coopefamily.demon.co.uk (KT) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: <3.0.2.16.19990320110456.401fde1c@mailbox.iwaynet.net> Message-ID: >*shakes his head* Squaresoft makes FF8, but distribution? Boot up FFVII and >read what the first screen says. it says Eidos... > Sony ultimately controls the release date. shame that, It's not as if sony actually NEED and more money... -- Fluffy kittykins (AUUUUGH! PINK VIRUS!!) From chaos-emerald at usa.net Sun Mar 21 23:29:17 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? References: <7D8OgdutMCB@deco.franken.de> Message-ID: <002901be73ea$43221080$5827d2cc@san.rr.com> Oliver Rigby wrote... > At 06:52 21/03/99 -0800, you wrote: > >Alessandro Sanasi wrote... > > > > >Since you and I seem to agree on so much, Alessandro, I will tell you this: > >THE GAME SUCKS. There is no plot, horrible animation, and since I do not > >know of an emulator that lets you link, there is almost no point in playing > >the game. Oh, and someone else told you where to go. > I must disagree with you there, I have downloaded it, there IS a semi-plot > if you go into the game > enough and it's just good, clean, addictive fun. I don't usually like RPG's > but i'm addicted Plot??? PLOT???? The #%^@$% plot doesn't change throughout the @#$^@$# game! I should know, I wasted too much time playing it. :P The Chaos Emerald From miketx at selectrec.net Sun Mar 21 23:44:36 1999 From: miketx at selectrec.net (Michael, God of Everything You LIVE FOR! BWAHAHAHAH!) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... References: <3.0.2.16.19990321141313.10e7942a@mailbox.iwaynet.net> Message-ID: <36F5764A.6E3E@selectrec.net> I admit it... I'm really Andy Verner. This was all a trick to see if you were convinced of it... And apparently, it worked. -Andy && Just kidding. From miketx at selectrec.net Sun Mar 21 23:44:26 1999 From: miketx at selectrec.net (Michael, God of Everything You LIVE FOR! BWAHAHAHAH!) Date: Fri Apr 3 09:34:46 2009 Subject: I admit it... References: <3.0.2.16.19990321141313.10e7942a@mailbox.iwaynet.net> Message-ID: <36F5764A.6E3E@selectrec.net> I admit it... I'm really Andy Verner. This was all a trick to see if you were convinced of it... And apparently, it worked. -Andy && Just kidding. From moogle at iwaynet.net Sun Mar 21 17:49:32 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:46 2009 Subject: Sonic R and FF8 In-Reply-To: References: <3.0.2.16.19990320110456.401fde1c@mailbox.iwaynet.net> Message-ID: <3.0.2.16.19990321174932.4cef8b78@mailbox.iwaynet.net> At 09:41 PM 3/21/99 +0000, KT wrote: >>*shakes his head* Squaresoft makes FF8, but distribution? Boot up FFVII and >>read what the first screen says. >it says Eidos... Sorry, we were talking Playstation. After the first two (usual) PSX boot screens, you get "Sony Computer Entertainment of America Presents" (I remember someone talked to me about it, that was added on. X.X It runs like a shell in front of the game, strangely.) Sony controlled the release date in America, promotion, et cetera (sure, Square put some cash in it, though.) >> Sony ultimately controls the release date. >shame that, It's not as if sony actually NEED and more money... It's all competition. Sony has an unfair adavantage in that it has a parent company (even though they claim about how the divisions are seperate, et cetera), they can afford to sell at a loss for a little while in parts of marketing schemes, because they have back-up until they can put the clamp on the scheme. But feh. -Kulock, who'll let Kurune take over for the rest of this week. He's not the evil twin, more likely the good. ;> From neoblackbat at hotmail.com Sun Mar 21 23:53:02 1999 From: neoblackbat at hotmail.com (Jonathan Gray) Date: Fri Apr 3 09:34:46 2009 Subject: No ! I admit it !!! Message-ID: <19990321225302.4095.qmail@hotmail.com> >From: "Michael, God of Everything You LIVE FOR! BWAHAHAHAH!" >To: sonic-powerzone@franken.de >Subject: Re: I admit it... >Date: Sun, 21 Mar 1999 16:44:36 -0600 > >I admit it... > >I'm really Andy Verner. This was all a trick to see if you were >convinced of it... And apparently, it worked. > >-Andy && > YOU are not Andy Verner ! I AM Andy Verner !...... or am I WB? Or am I Jonathan? Maybe I'm The Stay-Puff Marshmallow Man ! I don't know anymore.....My head hurts Jonathan H. Gray The Dubba Dubba WB !!!.....or am I.... Get Your Private, Free Email at http://www.hotmail.com From snowfox at bellsouth.net Mon Mar 22 00:55:15 1999 From: snowfox at bellsouth.net (K'Tani Fox) Date: Fri Apr 3 09:34:46 2009 Subject: International Evil Twin Week References: <19990321204612.12487.qmail@hotmail.com> Message-ID: <36F586E3.1DBC@bellsouth.net> Joanna Smith wrote: > > Is it evil twin week yet? > If so I'll introduce an evil twin whose name I've only just thought of. Yes, it is Evil Twin Week now! Mwahahahaha! > > Who else is going to join in the week of diabolical and generally evil > beings? Andy and I are the only ones who seem to be participating at the moment... > -Iggy the nefarious! > (Bwahahahahahahahhah!!!!) > Get Your Private, Free Email at http://www.hotmail.com --Evil K'Tani! From snowfox at bellsouth.net Mon Mar 22 01:14:47 1999 From: snowfox at bellsouth.net (K'Tani Fox) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? References: Message-ID: <36F58B77.512@bellsouth.net> Oliver Rigby wrote: > > At 06:52 21/03/99 -0800, you wrote: > >Alessandro Sanasi wrote... > > > > >Since you and I seem to agree on so much, Alessandro, I will tell you this: > >THE GAME SUCKS. There is no plot, horrible animation, and since I do not > >know of an emulator that lets you link, there is almost no point in playing > >the game. Oh, and someone else told you where to go. > I must disagree with you there, I have downloaded it, there IS a semi-plot > if you go into the game > enough and it's just good, clean, addictive fun. I don't usually like RPG's > but i'm addicted There isn't *much* of a plot, true, but that's not what's interesting about the game. You do, however, end up doing alot more than you would expect. At the begining, you have only one goal: to be a Pokemon master. Then Prof. Oak gives you another task, to create an encyclopedia on all the known Pokemon. Later on you'll have many other tasks, mostly rescuing people, and you'll also teach a couple of people that Pokemon aren't just for fighting. OK, I'm talking about caring for Pokemon! I'm scaring myself, I'd better stop typing... --Evil K'Tani! From Knuckles5 at aol.com Mon Mar 22 02:00:31 1999 From: Knuckles5 at aol.com (Knuckles5@aol.com) Date: Fri Apr 3 09:34:46 2009 Subject: International Evil Twin Week Message-ID: > > Is it evil twin week yet? > > If so I'll introduce an evil twin whose name I've only just thought of. > > Yes, it is Evil Twin Week now! Mwahahahaha! Wait, if it's Evil Twin Week, evil twins have evil twins, so wouldn't it be Evil Evil Twin week? > > > > Who else is going to join in the week of diabolical and generally evil > > beings? > > Andy and I are the only ones who seem to be participating at the > moment... > > > -Iggy the nefarious! > > (Bwahahahahahahahhah!!!!) > > Get Your Private, Free Email at http://www.hotmail.com > > --Evil K'Tani! Umm.... okay... R.U.K.5... What? I don't scream like him.... DIE!!!!! From chaos-emerald at usa.net Mon Mar 22 05:10:15 1999 From: chaos-emerald at usa.net (The Chaos Emerald) Date: Fri Apr 3 09:34:46 2009 Subject: Pokemon questions? References: <36F58B77.512@bellsouth.net> Message-ID: <003301be7419$e69ce940$5827d2cc@san.rr.com> Evil K'Tani wrote... > Oliver Rigby wrote: > > > > At 06:52 21/03/99 -0800, you wrote: > > >Alessandro Sanasi wrote... > > > > > > > >Since you and I seem to agree on so much, Alessandro, I will tell you this: > > >THE GAME SUCKS. There is no plot, horrible animation, and since I do not > > >know of an emulator that lets you link, there is almost no point in playing > > >the game. Oh, and someone else told you where to go. > > I must disagree with you there, I have downloaded it, there IS a semi-plot > > if you go into the game > > enough and it's just good, clean, addictive fun. I don't usually like RPG's > > but i'm addicted > > There isn't *much* of a plot, true, but that's not what's interesting > about the game. You do, however, end up doing alot more than you would > expect. At the begining, you have only one goal: to be a Pokemon master. > Then Prof. Oak gives you another task, to create an encyclopedia on all > the known Pokemon. Later on you'll have many other tasks, mostly > rescuing people, and you'll also teach a couple of people that Pokemon > aren't just for fighting. > OK, I'm talking about caring for Pokemon! I'm scaring myself, I'd better > stop typing... Don't be so naive! If you haven't seen the MASS advetisments, or the box's "Gotta Catch 'Em All", and don't realise that means CATCHING ALL THE POKÉMON, you've got rid of the first "new" task. Rescuing people? I'm sorry, but I don't remember one guy you had to rescue... (Mr. Fuji was up there of his own free will... how did he get past the ghost? and Silph's Pres. had more then enough money... ;]) Caring for Pokémon???? The "sprites" with a front and a back frame of animation who are so stupid you HAVE to tell them what to do and only can remember 4 commands? I can't really get emotionally attached to them. :P The Chaos Emerald From tyro at deco.franken.de Sun Mar 21 14:19:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <5e230763.36f2c052@aol.com> Message-ID: <7DGQ-t-dMCB@deco.franken.de> On 19 Mar 99, AndyVVV@aol.com wrote: > > I do *NOT* wish that you have to pay for local calls. I feel happy for > > you that you have the luck to live in the one country where the phone > > system works like this. But you _should_ realize and accept that this is > > not the standard, and not cry wolf like it's the end of the world when > > someone tries to change it. Others had to accept it too. > *sigh* But do they have to pay $20 a month, PLUS extra (let's use the 10 > cents a minute standard) for every hour? Even if you only get online once > that month for only one hour, the Internet will cost you $26. And who gets > on the Internet THAT infrequently? $ 20 is what I have to pay just for _having_ a phone line, all the calls cost extra, no matter if local or 'long distance'. And for Internet access I _again_ have to pay extra to my provider. I'm lucky that I joined a private internet 'club' where the _members_ handle support, setup etc. for free, out of enthusiasm for the medium, and the fees are only charged to pay for the needed hardware and internet backbone, with no intention to earn money. That's why I pay 'only' $ 20 per month for internet access (commercial providers cost a *LOT* more)... but local _phone calls_ to go online make around $ 50 on my phone bill every month, although I'm only online extremely seldom compared to you Americans, and only at nighttime when it's cheapest. And I live too. > My other problem is that to enforce this, they'd have to know when we were > on the Internet and when we were just talking. I really don't want to know > how they plan to find that out. IMHO it would be possible to identify certain numbers as 'internet provider' numbers and charge extra for those, just like they charge extra fees for those 0900 numbers (0190 in Germany). > Come on, everyone, let's "cry wolf like it's the end of the world"! (j/k) Yeah, yeah... Bye Alessandro --- You get what anyone gets. You get a lifetime. From tyro at deco.franken.de Sun Mar 21 21:34:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:46 2009 Subject: Subtitling with Adobe Premiere? Message-ID: <7DGR1hydMCB@deco.franken.de> Hello. Just a question: Does anyone know how to do subtitling of .AVI or .MPEG files in Adobe Premiere? I would like to add subtitles to one of the "Sonic Underground" episodes... Or if anyone knows a program that is able to do such things fast and easily, please tell me where I can get it. Bye Alessandro --- You get what anyone gets. You get a lifetime. From vanassche at centuryinter.net Mon Mar 22 06:20:40 1999 From: vanassche at centuryinter.net (John VanAssche) Date: Fri Apr 3 09:34:46 2009 Subject: Goodbye for a bit Message-ID: <000a01be7423$bc301e20$419cced1@net.centuryinter.net> I will be unsubscribing from the list for a while over the next week or two while I make the change from Windows to Linux on this computer. If all goes smoothly, I should be back rather quickly, if not, it could be a couple weeks at least. Of course, since I don't post all that much, you all probably won't even notice I'm gone, oh well :> Well, adios for now. From rocky at saqnet.co.uk Wed Mar 17 20:05:00 1999 From: rocky at saqnet.co.uk (Geoff Ryder) Date: Fri Apr 3 09:34:47 2009 Subject: Thanks Dan! Message-ID: <36EFFCDC.B84CA944@saqnet.co.uk> Just wanted to say ta for pointing me towards some of Chris Allen's work. Thanks! Abby. From AndyVVV at aol.com Mon Mar 22 22:02:15 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:47 2009 Subject: I admit it... Message-ID: <4cafdea5.36f6afd7@aol.com> There are things that are true and there aare things that aren't! And since I'm evil, I won't be nice about it! *suddenly gets completely blown up* Ouch. That hurt. -Evil Andy-99999 §I'm really Sonic the Hedgehog. What, you didn't notice the resemblance?§ From iantri at SoftHome.net Mon Mar 22 22:47:26 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:47 2009 Subject: (off topic) The order plans internet heist. Message-ID: <004001be74ae$b0a9c480$988c5ad1@default> Unfortunately, since we have been using phone service for a flat rate for so long, it would seem strange... I didn't get the Internet until a year or two ago, and before that I STILL clogged up the phone (BBSes.) Ian Trider The Sonic Fan Fic Archives - http://iantri.virtualave.net (ICQ 34119829) (Don't have ICQ? Email my ICQ pager at 34119829@pager.mirabilis.com) (mailto: iantri@SoftHome.net / iantri@globalserve.net) -----Original Message----- From: Alessandro Sanasi To: sonic-powerzone@franken.de Date: Sunday, March 21, 1999 12:55 AM Subject: Re: (off topic) The order plans internet heist. >On 17 Mar 99, rhauf@hotmail.com (Ryan Hauf) wrote: > >> hmm... computer's are useless without the use of modems, i mean, i guess >> you could play games one player (no modem play!) and i wouldent be about >> to send 20 meg AVI's to my friends... and.. um, i leave my computer >> connected 24 hours a day, (my record is 135 hours of connect time) uhh, >> yeah that's all > >Strange... I got my first PC at the end of 1992, and wasn't on the >internet until December 1994, and I did manage to have some fun with my PC >before that time nonetheless. > >I don't want to sound rude, but if it's true what you say, then you are >almost permanently 'blocking' a phone line... don't you think it would be >fair if people who do that had to pay more for the 'service' they use than >those who use the phone only, let's say 30 minutes a day? > >I understand that you don't like any intentions to change the local calls >from 'flat rate' to a fee that is counted after time... but again, you >should realize one thing: just because Americans were lucky to have such a >'nice' phone system in their country does not mean it's a god-given right. > >Sorry to say it, but charging a fee (note: a *REASONABLE* fee) for the >time you use the phone _is_ the more fair solution, like it or not. You >use it more, you should pay more. It's like that with everything. > >Bye > > >Alessandro >--- >You get what anyone gets. You get a lifetime. > From iantri at SoftHome.net Mon Mar 22 22:49:55 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:47 2009 Subject: Pokemon questions? Message-ID: <004101be74ae$b9fdc4a0$988c5ad1@default> I recommend getting the emulator from Emulation Zone (www.emulationzone.org) and getting the ROM off of IRC, suggestions would be (EfNet: #EMU #emulation #emuzone #roms #romz #emuroms #emuromz) Ian Trider The Sonic Fan Fic Archives - http://iantri.virtualave.net (ICQ 34119829) (Don't have ICQ? Email my ICQ pager at 34119829@pager.mirabilis.com) (mailto: iantri@SoftHome.net / iantri@globalserve.net) -----Original Message----- From: Alessandro Sanasi To: sonic-powerzone@franken.de Date: Sunday, March 21, 1999 1:00 AM Subject: Re: Pokemon questions? >On 18 Mar 99, SonicCJV@aol.com wrote: > >> In a message dated 03/18/1999 3:06:10 PM Pacific Standard Time, >> patch@bytehead.com writes: >> >> > I have a couple questions about my Pokemon game. >> > First, how do I get around by water? >> > Second, How do I get past those sleeping Pokemon that block the path? >> >> you have to get the HM Surf from the sfari zone in Fuschia City and teach it >> to a pokémon that can. You need to get the Pokéflute from Mr. Fuji > >Since there's so much talk about Pokémon, can anyone tell me where I can >get that ROM, and the emulator to play it? (exact URLs would be nice - >c'mon, be _nice_ to the list admin) ;) > >BTW, did anyone buy the US adaption of the Pokémon comic yet, that is >published by VIZ Communications? > >Bye > > >Alessandro >--- >You get what anyone gets. You get a lifetime. > From iantri at SoftHome.net Mon Mar 22 22:52:55 1999 From: iantri at SoftHome.net (Ian Trider) Date: Fri Apr 3 09:34:47 2009 Subject: Curling (off topic) Message-ID: <004201be74ae$bfec0480$988c5ad1@default> uhh..I dunno. All I got out of it was somebody threw the thingy and theyswept a path for it and there was a lot of yelling. Nope, not really. I don't know anything about curling. Ian Trider The Sonic Fan Fic Archives - http://iantri.virtualave.net (ICQ 34119829) (Don't have ICQ? Email my ICQ pager at 34119829@pager.mirabilis.com) (mailto: iantri@SoftHome.net / iantri@globalserve.net) -----Original Message----- From: AndyVVV@aol.com To: sonic-powerzone@franken.de Date: Sunday, March 21, 1999 8:36 AM Subject: Re: Curling (off topic) In a message dated 3/20/99 2:37:22 PM Eastern Standard Time, iantri@SoftHome.net writes: > Curling is on CTV and I just realized something. CTV? What's that? > Doesn't it sound a lot like > a combination of somebody killing somebody else and a woman giving birth? ( > HARDER!! HARDER!! AHHHHHH!!!) > Hm... isn't curling that sport where all you do is sweep with a broom? -Evil Andy §It's International Evil Twin Week!!!§ From tyro at deco.franken.de Tue Mar 23 03:48:00 1999 From: tyro at deco.franken.de (Alessandro Sanasi) Date: Fri Apr 3 09:34:47 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <3.0.2.16.19990321005512.3aef7f12@mailbox.iwaynet.net> Message-ID: <7DOSSnL8MCB@deco.franken.de> On 21 Mar 99, moogle@iwaynet.net (Kulock) wrote: > >I don't want to sound rude, but if it's true what you say, then you are > >almost permanently 'blocking' a phone line... don't you think it would be > >fair if people who do that had to pay more for the 'service' they use than > >those who use the phone only, let's say 30 minutes a day? > > No, I don't. When you buy phone service, you buy the _ability_ to use that > service, people who only speak for 30 minutes choose to do so, they could > use it more or less, IMHO. Here in Germany, we too buy only the ability to use the service with our monthly fixed fee. But this does not include free local calls. As the word says, 'ability' means only that you can use the phone when you want to, not that it's free. They connect your telephone to their network of phone lines, so whenever you take off the hook it works and can be used. With that you now have the _ability_ to use the phone. It's like buying a car and putting it into your garage. You pay monthly taxes for it just for having the thing, and thus the ability to drive around with it. When you _do_ drive with it however, you will have additional costs for fuel etc. depending on how much you use it. > Your point is true, but on the other hand, such a > blatant service change would cause an uproar in America. Maybe it isn't > fair to people in Germany, or people in Brazil, but to suddenly say, "Oh, > you can't have this anymore." and yank it away, I know many people who > would not take it sitting down. And what would you do when all the phone companies in the US would suddenly charge 20 cents for each hour of local call? What _can_ you do? Go to court? What if the company uses the same arguments that I did (they wanted to introduce a fairer way to bill everyone depending on how much he uses the company's lines, so people who use it less pay less, those who use it more pay more), and the court says they are right? Will you go out and protest? What if no one cares? Will you write to your government, major or whoever? What if they have more important things on their mind than phone prices? If the companies would _really_ decide to do it, you couldn't do much about it. However, in America it's different than in other countries, namely that you have _many_ phone companies since a _very_ long time, all with their _own_ phone lines, and thus people can 'vote' by going to another company who still offers flat rates when one of them would try to make such changes. However, in most other countries this is not the case yet. > >I understand that you don't like any intentions to change the local calls > >from 'flat rate' to a fee that is counted after time... > > *Ahem* Cell Phones... Local calls with cell phones cost at least triple the price than they cost from a 'normal' phone, so this is out of the question. > >but again, you > >should realize one thing: just because Americans were lucky to have such a > >'nice' phone system in their country does not mean it's a god-given right. > > But to suddenly pull it away is just as bad. When the German Telecom raised prices for local calls up to 150 % a few years back (and this was only the nighttime prices 9:00pm - 5:00am) we also thought it was bad... but you know, people _need_ the phone. There was some discussion on TV at the beginning, but that pretty fast died down, and people moved on and had to live with it, by using the phone less, or simply paying the higher prices. > >Sorry to say it, but charging a fee (note: a *REASONABLE* fee) for the > >time you use the phone _is_ the more fair solution, like it or not. > > It might be more fair to other countries, but it's not realistic. Oh yes it _is_ realistic. It's *YOUR* solution in America that is not realistic, because of the simple fact that people are usually _always_ billed by how much they use something (for example, those who eat two cheeseburgers at McDonalds pay double the price of the person who eats only one - there is no 'flat rate' to pay a fixed price and eat as much as you can). Not that I wouldn't immediately vote _for_ flat rates for local calls if anyone would offer it to me, but the more _realistic_ way is the 'bill it by time' solution. ;) Bye Alessandro --- You get what anyone gets. You get a lifetime. From traitor at thegrid.net Sun Mar 21 21:23:59 1999 From: traitor at thegrid.net (Traitor) Date: Fri Apr 3 09:34:47 2009 Subject: Fw: Archie Message-ID: <009e01be73d8$c2547e40$1923a2d1@computer> "I am now convinced that NOBODY at Archie knows what they're doing anymore!" (Dan Drazen, in his review of Knuckles #24). Well, for all of you people who think Archie is doing a bad job with Sonic, you are not alone. Many people agree with you. Archie no longer (as if they ever) know what they are doing. After reading...lets say hundreds of fan-fic, I now know that the work from the fans are much better than the stuff we get from Archie and DiC. Even Dan Drazen's reviews on the comic is more entertaining than the comics themselves, no really. And I would like to use this time to tell one and all that Dan Drazen will be making another fan-fic "So I've decided to start writing fanfic again. I can no longer trust any of the creatives at Archie (barring some miracle)to deliver quality work! If I want to read a story that moves my mind and heart I'm just going to have to write it myself" (Drazen) and go to his webpage, at http://www2.andrews.edu/~drazen/sonic.html or look at his review at Artails at http://artail.simplenet.com/archie/reviews/ The are quite good Jeffrey "Traitor" Williams From traitor at thegrid.net Sun Mar 21 21:22:26 1999 From: traitor at thegrid.net (Traitor) Date: Fri Apr 3 09:34:47 2009 Subject: Fw: Traitor's Opinion Message-ID: <009201be73d8$8a37de80$1923a2d1@computer> From: Traitor Subject: Traitor's Opining Date: Sunday, March 21, 1999 9:47 AM >>3...2...1...you're on!<< The scene begins in a wide classical room, Jeffrey "Traitor" Williams sits in his green arm chair, wearing the famous "Mr. Roger" suit, big reading glasses, and have a book open in front of him, titled "What Do DiC Production Really Produce?", by Robert E. Traitor. Jeffrey carefully place the book down on a nearby night stand, puts his glasses next to the book, and rise from the chair. "Hello every body," he said with a calm, peaceful, and welcoming voice, "lately people have been sending messages, questioning my 'opinions' about a show call Sonic Underground. Of course, there is nothing wrong with that, but since they are my opinions, I am entitle to defend them, at any cost. So I have worked up a little something that will get my point across. Boys and Girl, I welcome you to my...'Traitor Opinions'." The words "Traitor Opinions," in bold and fancy text, fills the screen for a few seconds. When they faded away, Jeffrey sits back down in the arm chair. From a door at the far side of the room, a small 10 year old boy is pushed into the room. After a second worth of struggling, he finally enters the room, with the door closed behind him. Madly, he walks to the center of the room, toward Jeffrey. "Well looky here," Jeffrey said calmly, "It's my next door neighbor, Timmy. How are you doing?" "Um...fine," Timmy answers, looking at an unseen message. "Mr.. Jeffrey "Trai-" "Just call me Mr. Traitor, Timmy," Jeffrey interrupted. "Okay...Mr. Traitor, why do you hate Sonic Underground so much?" "Hate is such a negative word. Lets just say I extremely dislike it. And the answer to your question is not a simple one, no. There are many reasons why I ha--um--dislike Sonic Underground. Follow me Timmy." Traitor leads Timmy to a chalkboard at the left corner of the room. In a vertical line, the board posts: The Super Mario Show, Street Fighters, Donkey Kong, and Sonic Underground. "For me to tell you the answer, we will have to take a journey through time." Reading the unseen message, "Where are we going to Mr. Traitor." "To the first show that feature a well known video game character, the Super Mario Show." Traitor pulls out a remote control from his pocket and hits a button. The ground starts to rumble while colorful beams of light paint the room. A piece of chalk falls from the ceiling, landing in Traitor's hand. Everything turns back to normal again. "Timmy, do you remember 'The Super Mario Show'?" "No." "As expected. The Super Mario Show is a little TV series that features: Mario, his brother Luigi, Princess Toadstool, Toad the Mushroom, and the evil King Koopa." "Who's King Koopa?" "He is the big, spike shelled dragon in Mario 64, you may know him as Bowser." "Oh..." "Any way, In this show, Mario and his friends travel through a world that have an endless numbers of 'lands' and break every known law in physic, most people know this place as the 'Mushroom Kingdom,' to relive certain events from classical movies and stories while telling corny jokes; with King Koopa, and his minions from the game, being the antagonists. During the climax of each show, they play a very catchy oldies song and have our heroes get either a fire flower or a star to beat up Koopa." "That sounds like a good show!" "Yes, it do. But when you see it, you will change your mind. This is known to be the worst video game series in the history of television. It didn't have any kind of conflict, Mario always shows up in some kind of 'make believe' place like toy land or snow land, the plot to the shows were simple and dull, and they always change the situation." "How?" "Lets say on one episode, Mario and his friend have to save a cat from Petnapper Koopa in Vet Land, to spoil his plan to hold it for ransom and put him in jail for all the animals he took. The next episode might be about Mario and company trying to save Slave Land from the evil Slave Driver Koopa, who have been there for all of his life. "Really?" "Yes, Timmy." Traitor goes to the chalkboard. "I'm going to list all the elements that make up the Mario Show." He starts writing next to The Super Mario Show. "The formula for the Mario Show is, Old Song + Corny Jokes + Bad Animation - Original Story - Real Conflict - Setting - Good Plot + Flower Power = Mario Show, which also equals failure," writing it on the board as he spoke. "I never knew such a show existed." "And you should thank god that you didn't." "Did they have any other shows?" "Yes Timmy, Super Mario Bros 3 and Super Mario World." "Was they the same things?" "They had little differences, but they all follow the same formula, destroying the lives of many Mario fans. There is even a rumor that it was Nintendo that canceled it, because they didn't want Mario in such a show. Next we will go to 'Street Fighter'." "I remember that, wasn't it on the USA network." "Very good Timmy, you are right. This series was based on Street Fighter: The movie." "The animated one?" "No, the 'American' one, which had very little to do with the video game. Timmy, did you ever play any of the games?" "Alpha 2, 3, and Marvel VS. Capcom." "Close enough, In SF, Guile, Ryu, Ken, Cammy, E. Honda, T. Hawk, Balrog, Blanka, and Chun Li battle the evil forces of M. Bison. In this series Guile is the main character and hero, and making Ryu to-" "Isn't Ryu the hero?" Yes Timmy, Ryu is the hero in the 'game', but for some strange reason they made Guile, also known as the fruity fighter (for his...colorful clothes in Super Street Fighter 2), the star" "What do fruity means?" "I'm not going to go into that. Any way, in SF Guile was the hero, making the original hero Ken's shadow. In this, M. Bison always have some kind of a scheme to take control of the world, and it is up to the 'hero' (that is Guile) to stop him. The main problem with that-" "But in the game it is up to the hero to beat M. Bison, in all the games you fight Bison as the boss." "Timmy," Traitor said in an evil tone, "never interrupt me again, okay." Returning to a calm voice, "The game is not about good or evil, it's about fighting. Each character have to fight to reach their goal, whatever it might be. In this series, it is a fight between good and evil; even with all the so-call fighting, no one get so much as a bruise. They use (haha) 'laser guns'. Turning it into the a weaker version of G. I. Joe." "G. I. Joe?" "A TV series, involving a section of the army called G. I. Joe, that fight against the evil 'Cobra'. In every episode there is some kind of war using 'laser guns' (the famous weapon that can miss it's target by 1 through 10 miles, and comes in a variety of colors, to represent either it is a good guy or bad guy's gun. It is known that it's classify between the water gun and the paper ninja star). In SF all of the character were completely wrong (it is disturbing to see Cammy fly through the air like a backwards Super Man), again we see how simple plots can destroy a show, they change the whole concept of *special moves*, it was badly animated, and they had these little lesson in each show, the same ones one every other show. So lets put all of this down on the board. Bad Animation - Original Character - Original Story - Original Concept - Good Plots + Lessons + Cheesy Fighting Scenes + Cammy that flies in the air like a backwards Super Man = Street Fighter, which also equals failure." "But Mr. Traitor, some people like that cartoon." "Timmy...the point to this is to make people believe in what 'I' believe." "Isn't that...you know...wrong?" "Yes, Timmy, doing things like this is very, very wrong." "Then why are you doing this?" "Because I believe I 'am' the one and true god, and with my mythical, magical powers, I shall have my way. And if I don't get my way...THEN EVERY ONE IS GONNA DIE!!!!!!!!!!!!!" Timmy backs away from Traitor. "Now lets go to Donkey Kong." Timmy just nods. "Donkey Kong is mostly a 3-D version of Mario, and you can watch it for your self on the Family--I mean--The Fox Family Channel. So lets just skip everything else." Traitor begins writing. "Songs + Jokes + Bad Plot - Original Story - Real Conflict + Pasting Same Characters As Other Characters + Crystal Coconut = Donkey Kong Country, which will be a failure." Regaining himself, "When are you going to get to the point?" "I'm getting there. Now lets list what we know about this show after watching the French version. It have a songs in every episode, it have a lot of jokes in it-" "How do 'you' know?" "I can understand French." "Really!! Je sais le frainçais parce que je habitais au Canada. Est-ce que tu comprend?" Translation (I know French because I use to live in Canada. Do you understand?) "Oui, j'aime aller mangé le chat une!" Translation (Yes, I like to go ate the cat a) "Tu n' es pas un fraincophone!" (You do not a French speaker) "Tu es un bâtard" (you are an illegal child) "Any way, there are a lot of jokes in it. They have cheesy fighting scenes, mostly with the musical instruments (the ones with lasers in them). It has very little to do with the game. They use new characters instead of the originals, new concept, they're never at the same place twice, and 'musical weapons'. Now lets see everything we have on the board." The chalkboard has the following: Old Song + Corny Jokes + Bad Animation - Original Story - Real Conflict - Setting - Good Plot + Flower Power = Mario Show = failure Bad Animation - Original Character - Original Story - Original Concept - Good Plots + Lessons + Cheesy Fighting Scenes + Cammy that flies in the air like a backwards Super Man = Street Fighter = failure Songs + Jokes + Bad Plot - Original Story - Real Conflict + Pasting Same Characters As Other Characters + Crystal Coconut = Donkey Kong Country = failure Songs + Jokes + Bad Plot - Original Story - Original Character - True Conflict - Setting + Magical Instruments = Sonic Underground = "Now what conclusion can we make?" "That you....talk too much?" Traitor simply laughs, then snaps his fingers. Two soldiers drops down from the ceiling, having the Sony Playstation logo on there suits. They take little Timmy away, screaming as he departs. Another kid is thrown into the room. "Okay, if you do what you are told, then you won't end up like the other kid." "W-w-what happen to him?" when he finishes, a gun shot can be heard in the distance, followed by several others. "Now Timmy," Traitor continues with his pleasant voice. "My name is Bobby." "You are called 'Timmy' now, okay. Now 'Timmy', look at this board and complete the problem." Bobby, I mean "Timmy" looks at the board, after a few seconds he writes failure next to Sonic Underground. "See every one, even Timmy now knows that his series will be a failure. And with that, I have to end this. Bye every one." Traitor waves bye. "Wave good bye Timmy, or be prepared to die." Bobby waves good bye. >>Okay, cut. We have a wrap.<< "Thank god," said Traitor, knocking Bobby down. "If you want me, I'll be at the bank cashing this check from Sony....Hey, why is the light still blinking on the camera?" >>Oh no, IT'S STILL ON!!!!<< "So, just edit it." >>WE ARE LIVE<< Traitor pulls out a gun and shoots the camera, destroying the transmission. From AndyVVV at aol.com Tue Mar 23 09:02:22 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:47 2009 Subject: 17# cinoS :sreliopS htiw weiveR Message-ID: In a message dated 3/21/99 1:36:32 PM Eastern Standard Time, moogle@iwaynet.net writes: > I was just going to read this post and go on (especially since I haven't > read Sonic #71 yet), but after a point (Solar Sonic), I had to make a few > responses. Okay. And after going through my mail again, I decided to reply to this. > > Remember, my points are reactionary from Andy's summary, some might be > incorrect. I hope they are, so I can attack you again... > > At 03:02 AM 3/21/99 EST, AndyVVV@aol.com wrote: > >&!sdrawkcab si eussi sihT& ydnA- > > >; .gniyonna si sihT ?kcoluK "Kulock? This is annoying. ;>" How interesting. > > (That's a smiley at the front. Reverse the order to make sense. And I > promise to never do that again. ;>) No, do it again. I want to destroy all moogles, because I'm evil! > > >Okay, before I start, I'd like to warn you that this is (as you all know) > is a > >really weird issue, so the review will be really weird, too. > > Coming from you, could we ever expect otherwise? ;> > > >Off Panel: Sonic is--Hey, wait a second! > >That's right, the Sonic-Grams section is on the very first page. That > >means... the issue is over! Yay! Just kidding. Actually, according to > the > >SG section, they got carried away with the "backwards" stuff mentioned last > >issue. > >Anyway, Off Panel: Sonic is using all his speed to deliver takeout Chinese > to > >JFG. > > Mobian Slavery!? It's degradation of another race! Oh, Ken Penders is such > a bastard because of it even though he was involved in no way whatsoever!!! > (That was a joke, a humorously parody, please don't take it seriously, > especially you, Mr. Penders. ^.^ If you're even on this list (I've lost > track.)) I think he still is. > > >Now, for the backup story. It's first, but it's still the backup story. > >"Tails & Amy Rose in: In the Beginning..." > > Or: "Andy drowns himself in his own puddle of drool." Or: "Evil Andy-99999 finds yet another way that his life is different from Andy's." > > >Page 2: I'm glad Tails is takin gcare of Amy. What's that, Tails? YOU CAN' > T > >FIND HER?! Anyway, she turns up beside a dalmatian (sp?) who she seems to > >have run into. Tails asks if he made the weird noises that they heard, > >despite the fact that the weird noises were made while Tails was off in the > >Southern Tundra. > > Shh! You're using logic and time frames again! Tails was there, just using > telepathy to make it _seem_ to Sonic that he was there at the time, really, > he was laughing it up back at Knothole with a few friends and some > Chardonnayes. (J/K) But we KNOW that Tails has never been to the library before (inferred from a piece of dialogue). > > >Page 3: Jeremiah (the dog) is the grandson of Kirby (the author). Tails > gets > >excited about some book. > > So Ken has integrated Jack Kirby's grandson (if he has one) into the comic? > Ladies and gentlemen, a fan character. *screaming, massive riots* Just > kidding, he'll probably only be around for this plot, or just "join" the > group into the background to pop up every once in a while. You know, fan characters are more common than we think. I recently read a Star Trek book in which the entire plot revolves around two things: an evil 1701-D, and an annoying fan character (a dolphin-like alien who goes by the name Hwiii or something). > > >Page 4: Out of pressure from Amy (You know, she looks really cute when she' > s > >angry. *Kulock walks up to Andy, takes Andy's phaser, sets it to "snap > out of > >it", and fires.* Thanks), > > Darn, I had _thought_ I had figured out how to set this thing to "Kill"... Here, I'll demonstrate all the settings. *sets phaser to level 1 ("turn into a moogle") and fires at Kulock* That's weird... there doesn't seem to be any change... > > >Tails begins reading the book (a history of > >Mobius). Switch to alternate timeframe: In the beginning, there was light, > > >and then came life. We get a nice image of the evolution of the echidna. > >Apparently, echidnas were the first ones to figure out fire. (Mental note: > >Scratch out the "Mobius=Earth in the future" theory. We'll just call it > >parallel evolution.) > > Maybe I'm a little irked that the echidnas are always superior. Granted, > they are _advanced_, but does that mean they were always more advanced than > any other race? Maybe. That would explain why they're more advanced now. On second thought, maybe it's just a convinient excuse for not having echidnas in Mobotropolis. > > >Page 5: Later came the hedgehogs and the squirrels, and so on. (They drew > >ungloved hedgehogs!) Some squirrel named Alexander (it's very obvious that > >he's not a fox, but a squirrel, and guess who is probably descended from > him?) > >stares at the beavers > > I don't know why I broke here. (Oh yeah! There was a space missing. ^.^) > CROW: Now yer talkin'! It's a crossover with Mystery SQU/\RESOFT Theater -1!!!!!!! > > >and decides that all the species should get together and > > Crow, stop breaking Andy's comments! > CROW: But your hands are the ones on the keyboard, not mine... > Oh, then, er...Tom must've done it. > TOM: His arms don't work. Tom is referring to himself in the third person?! Weird. > Er...uhmn...can I blame it on Mike? ^.^ > > >build the future birthplace of Sonic the Hedgehog. > > CROW: And see? All the breaks tie in! ^.^ > You stole my smiley... ??? I don't get it. > > >But the echidnas decided > >to leave because they wanted to stay the smartest, > > Obviously superior. But they're really not. We Eih'Crans are superior to all other races. Well, anyway, we are in MY universe... > > >and the Overlanders didn't > >know how to do anything except fight. > 0 > Obviously savages. (Who developed technology themselves. ^.^ I mean, we > remember the flashbacks of Echidnas talking to Overlanders, and _Doctor_ > Robotnik had to come from somewhere (Sonic 50 shows he was an Overlander, > and was being chased by, er, technology.) > > >Okay, good story. Not much of a plot, but I liked seeing Amy again, > > Where's that phaser again? You're right. I never finished with that. *sets it to "move it!!!" and fires* > > >and we've > >learned some Mobian history. Rating: &&&& (out of five). Or §§§§. > > > >Teaser for Sonic Adventure... followed by the next story... > > Wish they'd draw some new art for the American release rather than > recycling the Japanese. I can think of some killer ads they could do (as > long as they made sure to draw the character models correctly. The biggest > mistake of the Japanese promotional art is it got too stylized.) Then > again, I guess the Japanese art is fine (and taking chances with Sega of > America to do something right...argh X.X) but I just hope they remember to > show gameplay, unlike how they used to (anyone see the Sonic R commercial > that was on MTV and floated around the net for a while?) I didn't, and neither did Andy. > > >Okay, now the issue gets hard to explain. First, I'll cover it page-by- > page, > >then I'll summarize in chronological order. > > And I'll just sit here and be confused. ;> Nothing can survive the will to stay alive 'cause when you try, you still can't understand this !@#$&@#(%&!(@%#&(!@&%()!#@ comic! > > >"Retro Activity" > >Writer: Srellob Lrak (Karl Bollers) > >Penciler: Retlub Nevets (Steven Butler) > >Inker: Dnulke Map (Pam Eklund > >Letterer: LLewop Ffej (Jeff Powell) > >Colorist: Odrailgag Knarf (Ka-NARF!!!) ((!!!FRAN-aK) Frank Gagliardo) > > Y'know, you can say "Narf" with "Knarf", just like you can say "Knife" or > "Know"...All well. ;> Ka-NARF!!! Like Ka-BOOM! or Ka-MZFXQ! or Ka-ULOCK! or one of those things From moogle at iwaynet.net Mon Mar 22 17:28:21 1999 From: moogle at iwaynet.net (Kulock) Date: Fri Apr 3 09:34:47 2009 Subject: (off topic) The order plans internet heist. In-Reply-To: <7DOSSnL8MCB@deco.franken.de> References: <3.0.2.16.19990321005512.3aef7f12@mailbox.iwaynet.net> Message-ID: <3.0.2.16.19990322172821.11e70018@mailbox.iwaynet.net> *Grumble* Determined, aren't we... (Kulock kicks Kurune out of the seat, who's yet to actually write a letter to the Powerzone, to follow-up) At 03:48 AM 3/23/99 +0100, Alessandro Sanasi wrote: >On 21 Mar 99, moogle@iwaynet.net (Kulock) wrote: >> No, I don't. When you buy phone service, you buy the _ability_ to use that >> service, people who only speak for 30 minutes choose to do so, they could >> use it more or less, IMHO. > >Here in Germany, we too buy only the ability to use the service with our >monthly fixed fee. But this does not include free local calls. As the >word says, 'ability' means only that you can use the phone when you want >to, not that it's free. They connect your telephone to their network of >phone lines, so whenever you take off the hook it works and can be used. >With that you now have the _ability_ to use the phone. We call that installation and purcahse of pretty phone at store. >It's like buying a car and putting it into your garage. You pay monthly >taxes for it just for having the thing, and thus the ability to drive >around with it. When you _do_ drive with it however, you will have >additional costs for fuel etc. depending on how much you use it. That reminds me! I need to gas up the telephone. It's a bit low... The "gas" for us is long-distance. That's the fees we have to pay, the "monthy gassing" as it were. What would you say if you suddenly had to buy three times the amount of gas you used to? >And what would you do when all the phone companies in the US would >suddenly charge 20 cents for each hour of local call? What _can_ you do? Quite a bit, actually. >Go to court? I don't think that'd be the first course of action. >What if the company uses the same arguments that I did (they >wanted to introduce a fairer way to bill everyone depending on how much he >uses the company's lines, so people who use it less pay less, those who >use it more pay more), and the court says they are right? That's assuming a lot. >Will you go out >and protest? I might. I might also help in a huge letter-writing campaign that will inevitably start up, basically making it known to my little sect of senators and representatives that I and many others are very displeased and suggest they rethink their position on the matter (after all, I am a voting citizen, I may voice my opinion if I so desire.) >What if no one cares? *Snort* You realistically think no one will care if phone prices skyrocket? >Will you write to your government, >major or whoever? Oh, missed this when I looked over the paragraph. Yes, I, and several thousand, because the bill would be ludicrous. >What if they have more important things on their mind >than phone prices? Trust me. They wouldn't. (Don't even bother saying a counter-point about a war coming up and all that. >:P I'm just not in the mood to explain it off, besides, how many wars does America have on a regular basis? ;P) Anyway, they wouldn't if they vauled their political careers, which, I'm not sure how much you know of America, but they do quite a bit. >If the companies would _really_ decide to do it, you >couldn't do much about it. Yes, we could, as I tried to state above. >However, in America it's different than in other countries, namely that >you have _many_ phone companies since a _very_ long time, all with their >_own_ phone lines, Ah! Good, that was going to be a point I was going to cover, glad you caught it first. ^.^ >and thus people can 'vote' by going to another company >who still offers flat rates when one of them would try to make such >changes. Oh, I thought you were implying an "across the board" type of change. No, one company charging for local calls would be complete _suicide_. They can have incredibly miserable service (Mt. Sterling, although none of you probably know where that is. ;>), they can be cheap in every way possible, but charging for local calls would be one of the most suicidal tactics this country's seen. >However, in most other countries this is not the case yet. Right, because of phone monopolies (You said it yourself earlier.) That's not to say that can't be helped, phone companies were granted monopolies in this country to help get telephone lines around in rural areas and whatnot, but now we're trying to break down these monopolies somewhat, and there are strict regulations to make sure they don't get too far out of line. >> But to suddenly pull it away is just as bad. > >When the German Telecom Which I assume is the monopoly in question. >raised prices for local calls up to 150 % a few >years back (and this was only the nighttime prices 9:00pm - 5:00am) we >also thought it was bad... but you know, people _need_ the phone. There >was some discussion on TV at the beginning, but that pretty fast died >down, and people moved on and had to live with it, by using the phone >less, or simply paying the higher prices. No offense, but that's very naive of them to just take such a gross hike sitting down. Yes, people "need the phone", but they don't have to just sit there when they say, "Oh, it's not just an arm anymore, now we're charging an arm AND a leg!" >> It might be more fair to other countries, but it's not realistic. > >Oh yes it _is_ realistic. It's *YOUR* solution in America that is not >realistic, because of the simple fact that people are usually _always_ >billed by how much they use something (for example, those who eat two >cheeseburgers at McDonalds pay double the price of the person who eats >only one - there is no 'flat rate' to pay a fixed price and eat as much as >you can). No! I said i's not realistic to SWITCH in America. America is set in its billing system. I didn't say our system was sane (although, frankly, I like that insane system). >Not that I wouldn't immediately vote _for_ flat rates for local calls if >anyone would offer it to me, but the more _realistic_ way is the 'bill it >by time' solution. ;) *shakes his head* See above. *Kulock grumbles as he stomps away from the list, Kurune gets back into the seat and shouts back, "I thought you were on a Sonic the Hedgehog list!" Kulock just mutters something back.* Oops, he forgot his sig. Too bad. ^.^ -Kurune From moogle at iwaynet.net Mon Mar 22 17:47:33 1999 From: moogle at iwaynet.net (Kurune) Date: Fri Apr 3 09:34:47 2009 Subject: Fw: Traitor's Opinion In-Reply-To: <009201be73d8$8a37de80$1923a2d1@computer> Message-ID: <3.0.2.16.19990322174733.2bd76234@mailbox.iwaynet.net> At 12:22 PM 3/21/99 -0800, Traitor wrote: > "Yes, Timmy." Traitor goes to the chalkboard. "I'm going to list all >the elements that make up the Mario Show." He starts writing next to The >Super Mario Show. "The formula for the Mario Show is, Old Song + Corny >Jokes + Bad Animation - Original Story - Real Conflict - Setting - Good Plot >+ Flower Power = Mario Show, which also equals failure," writing it on the >board as he spoke. > > "I never knew such a show existed." > > "And you should thank god that you didn't." > > "Did they have any other shows?" > > "Yes Timmy, Super Mario Bros 3 and Super Mario World." > > "Was they the same things?" > > "They had little differences, but they all follow the same formula, >destroying the lives of many Mario fans. There is even a rumor that it was >Nintendo that canceled it, because they didn't want Mario in such a show. Actually, AoSMB3 and SMW (although the first was more accurate) _did_ try to follow the game formula more closely. They did have some humorous bits, but it was to lend toward the SMB lighthearted atmosphere. Almost every place they went in AoSMB3 could be found in the games, and they tried to come up with original plots (Bowser Koopa being able to get powerups in a place where the Mario Bros. _couldn't_? Too bad they didn't have a very original answer.) I also credt them for having a much better voice than the games ever chose (He's from Brooklyn, why would he talk with a squeeky little pure Italian voice?!) > "Because I believe I 'am' the one and true god, and with my mythical, >magical powers, I shall have my way. And if I don't get my way...THEN EVERY >ONE IS GONNA DIE!!!!!!!!!!!!!" Everyone's going to die sometime. Okay, some of us much more soon, but still... ^.^ > "Donkey Kong is mostly a 3-D version of Mario, and you can watch it for >your self on the Family--I mean--The Fox Family Channel. So lets just skip >everything else." Traitor begins writing. "Songs + Jokes + Bad Plot - >Original Story - Real Conflict + Pasting Same Characters As Other Characters >+ Crystal Coconut = Donkey Kong Country, which will be a failure." S'not really much like Mario. it's just...extremely pathetic. > "Oui, j'aime aller mangé le chat une!" Translation (Yes, I like to go >ate the cat a) *footsteps could be heard as Kulock runs back up to the computer, pushes Kurune aside, and typed in "Hershey?"* I hate it when he does that. > "Tu n' es pas un fraincophone!" (You do not a French speaker) > > "Tu es un bâtard" (you are an illegal child) " "Timmy,*points to Traitor* Il est une peau." ^.^ (The best I could come up with at the time.) >The chalkboard has the following: > >Old Song + Corny Jokes + Bad Animation - Original Story - Real Conflict - >Setting - Good Plot + Flower Power = Mario Show = failure Except for Sonic's running, the animation didn't look _that_ bad (I haven't DLed the music video yet. :/ Or the Realvideo episode) > "W-w-what happen to him?" when he finishes, a gun shot can be heard in >the distance, followed by several others. "..." > "Now Timmy," Traitor continues "You shot me! You shot me in the arm! Why did you..." *BLAM BLAM BLAM* *Traitor waits several seconds before continuing* > "Now Timmy," Traitor continues with his pleasant voice. > > Traitor pulls out a gun and shoots the camera, destroying the >transmission. Traitor is Elvis in disguise! Not bad, except you spent more time outlying other series than exactly why Sonic Underground had "bad" attributes. -Kurune From moogle at iwaynet.net Mon Mar 22 18:15:38 1999 From: moogle at iwaynet.net (Kurune) Date: Fri Apr 3 09:34:47 2009 Subject: 17# cinoS :sreliopS htiw weiveR In-Reply-To: Message-ID: <3.0.2.16.19990322181538.2c3f20ce@mailbox.iwaynet.net> *Kurune, Kulock's...good?..twin takes over* At 03:02 AM 3/23/99 EST, AndyVVV@aol.com wrote: >In a message dated 3/21/99 1:36:32 PM Eastern Standard Time, >moogle@iwaynet.net writes: >> Remember, my points are reactionary from Andy's summary, some might be >> incorrect. >I hope they are, so I can attack you again... *Piku* My, Kulock has several people out for him, doesn't it? >> At 03:02 AM 3/21/99 EST, AndyVVV@aol.com wrote: >> >&!sdrawkcab si eussi sihT& ydnA- >> >> >; .gniyonna si sihT ?kcoluK >"Kulock? This is annoying. ;>" >How interesting. Kulock tells me "This is annoying." refers to the writing backward. >> (That's a smiley at the front. Reverse the order to make sense. And I >> promise to never do that again. ;>) >No, do it again. I want to destroy all moogles, because I'm evil! Moogles can read silly backard text, strange Amy-lover. ^.^ >> Mobian Slavery!? It's degradation of another race! Oh, Ken Penders is such >> a bastard because of it even though he was involved in no way whatsoever!!! >> (That was a joke, a humorously parody, please don't take it seriously, >> especially you, Mr. Penders. ^.^ If you're even on this list (I've lost >> track.)) >I think he still is. I think he deletes a mass of the mail though (I don't blame him. I mean Kulock getting into that weird discussion with Alessandro about phone bills and all...) >> Shh! You're using logic and time frames again! Tails was there, just using >> telepathy to make it _seem_ to Sonic that he was there at the time, really, >> he was laughing it up back at Knothole with a few friends and some >> Chardonnayes. (J/K) >But we KNOW that Tails has never been to the library before (inferred from a >piece of dialogue). Still haven't read it, maybe it was a slip-up, Amy just _told_ Tails about the sounds. Or maybe...bah, this sin't something I should discuss without the source material. I'll let the point be for now. >> So Ken has integrated Jack Kirby's grandson (if he has one) into the comic? >> Ladies and gentlemen, a fan character. *screaming, massive riots* Just >> kidding, he'll probably only be around for this plot, or just "join" the >> group into the background to pop up every once in a while. >You know, fan characters are more common than we think. I recently read a >Star Trek book in which the entire plot revolves around two things: an evil >1701-D, and an annoying fan character (a dolphin-like alien who goes by the >name Hwiii or something). I'm sorry, I meant "Integrated person as fancharacter", self-placement, like David Gontherman (although not quite as evil. X.X) >> Darn, I had _thought_ I had figured out how to set this thing to "Kill"... >Here, I'll demonstrate all the settings. *sets phaser to level 1 ("turn into >a moogle") and fires at Kulock* That's weird... there doesn't seem to be any >change... Ya hit him good, though. Try Level 2 on 'im! >> >Page 5: Later came the hedgehogs and the squirrels, and so on. (They drew >> >ungloved hedgehogs!) Some squirrel named Alexander (it's very obvious >that >> >he's not a fox, but a squirrel, and guess who is probably descended from >> him?) >> >stares at the beavers >> >> I don't know why I broke here. (Oh yeah! There was a space missing. ^.^) >> CROW: Now yer talkin'! >It's a crossover with Mystery SQU/\RESOFT Theater -1!!!!!!! Yeah, Kulock left this "Crow" guy with me to do all the weird jokes until he gets back. >> >> >and decides that all the species should get together and >> >> Crow, stop breaking Andy's comments! >> CROW: But your hands are the ones on the keyboard, not mine... >> Oh, then, er...Tom must've done it. >> TOM: His arms don't work. >Tom is referring to himself in the third person?! Weird. It Was Late and I..er...Kulock Was Tired. >> CROW: And see? All the breaks tie in! ^.^ >> You stole my smiley... >??? I don't get it. Kulock wrote all the parts witout prefixes. Crow used the ^.^, which Kulock and I always use all the time. It was a quiet little joke which noone got. ^.^ >> Obviously superior. >But they're really not. We Eih'Crans are superior to all other races. Well, >anyway, we are in MY universe... Fan characters... *A big flashing sign reading "Hypocrite" appears over Kurune's noggin* >> Where's that phaser again? >You're right. I never finished with that. *sets it to "move it!!!" and >fires* *grabs the phaser, fiddles with it until it's set to "Shaft (the Person X.x)", then fires at Andy* >I didn't, and neither did Andy. Basically, two guys flew around a deserted building (they weren't even running like Sonic R, just sort of flying/sitting), they were using fire extinguishers and stuff on eachother until one slams into a chainlink..wall...or something. It scratchilly says, 'Sonic R' with a few incredibly blurry and pitiful seconds of blurry footage (about three), then says "Sega, Hard Stuff". Funny, but you barely saw the game! >> Y'know, you can say "Narf" with "Knarf", just like you can say "Knife" or >> "Know"...All well. ;> >Ka-NARF!!! Like Ka-BOOM! or Ka-MZFXQ! or Ka-ULOCK! or one of those things ... Where's the rest? -Kurune From AndyVVV at aol.com Tue Mar 23 20:57:33 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:47 2009 Subject: (off topic) The order plans internet heist. Message-ID: <6858909d.36f7f22d@aol.com> In a message dated 3/22/99 9:54:49 PM Eastern Standard Time, tyro@deco.franken.de writes: > Oh yes it _is_ realistic. It's *YOUR* solution in America that is not > realistic, because of the simple fact that people are usually _always_ > billed by how much they use something (for example, those who eat two > cheeseburgers at McDonalds pay double the price of the person who eats > only one - there is no 'flat rate' to pay a fixed price and eat as much as > you can). At Shoney's there is. > > Not that I wouldn't immediately vote _for_ flat rates for local calls if > anyone would offer it to me, but the more _realistic_ way is the 'bill it > by time' solution. ;) I just don't like the idea. For one thing, what happens if I talk with a friend for three hours, and the phone company accidentally registers my friend's number as an ISP? > > Bye > > > Alessandro > -Evil Andy §§ From AndyVVV at aol.com Tue Mar 23 21:44:10 1999 From: AndyVVV at aol.com (AndyVVV@aol.com) Date: Fri Apr 3 09:34:47 2009 Subject: 17# cinoS :sreliopS htiw weiveR Message-ID: <83511aea.36f7fd1a@aol.com> In a message dated 3/23/99 4:17:50 AM Eastern Standard Time, moogle@iwaynet.net writes: > *Kurune, Kulock's...good?..twin takes over* > > At 03:02 AM 3/23/99 EST, AndyVVV@aol.com wrote: > >In a message dated 3/21/99 1:36:32 PM Eastern Standard Time, > >moogle@iwaynet.net writes: > > >> Remember, my points are reactionary from Andy's summary, some might be > >> incorrect. > >I hope they are, so I can attack you again... > > *Piku* My, Kulock has several people out for him, doesn't it? No, I'm just evil, and I hate moogles. Especially moogles who run hoax pages. > > >> At 03:02 AM 3/21/99 EST, AndyVVV@aol.com wrote: > >> >&!sdrawkcab si eussi sihT& ydnA- > >> > >> >; .gniyonna si sihT ?kcoluK > >"Kulock? This is annoying. ;>" > >How interesting. > > Kulock tells me "This is annoying." refers to the writing backward. At this point, Andy would probably put on Spock ears and say "Fascinating." However, my bit unfortunately is different. *puts on Quark ears* That is no way to make a profit. > > >> (That's a smiley at the front. Reverse the order to make sense. And I > >> promise to never do that again. ;>) > >No, do it again. I want to destroy all moogles, because I'm evil! > > Moogles can read silly backard text, strange Amy-lover. ^.^ The Amy from my universe loves me more than the Amy from your universe loves Andy. That's one of the reasons we don't get along. > > >> Mobian Slavery!? It's degradation of another race! Oh, Ken Penders is > such > >> a bastard because of it even though he was involved in no way > whatsoever!!! > >> (That was a joke, a humorously parody, please don't take it seriously, > >> especially you, Mr. Penders. ^.^ If you're even on this list (I've lost > >> track.)) > >I think he still is. > > I think he deletes a mass of the mail though (I don't blame him. I mean > Kulock getting into that weird discussion with Alessandro about phone bills > and all...) Andy (speaking from the IETW waiting room): How's that going? Evil Andy-99999 isn't telling me. > > >> Shh! You're using logic and time frames again! Tails was there, just > using > >> telepathy to make it _seem_ to Sonic